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I created a discussion post about it in the main discussion area for the game on steam.
I hope this helps.
https://steamcommunity.com/app/223830/discussions/0/603016087419788890/
My issue is that for some reason, i have Employed Scientists, for example. But they are no longer available despite finishing their Projects. New Hires is available...till they are used, almost like they are consumables. Same apparently applies to Engineers, but i can't even Hire them for some reason, despite having the Living Quarters for more dudes.
Am i doing something wrong...?
@LordBlade: a late answer but in any case: you'll find a /mods/ folder in the /assets/ folder in the game's installation folder in Steam (something like /steam/steamapps/common/Xenonauts/).
@ChtulusSpy: you can get a quite comprehensive knowledge about what CE does and does not, by peering at the few xml config files that are included in the mod's folder (using notepad on a copy would be best). For more details however, you have to dig deeper into the files (for example, those who define units or planes, if any). Expect a lot of spoilers though, about mechanics you don't already know.
1) some odd French players offered to translate the whole game (and CE), and this was agreed by the team;
2) the FR localization is considered like any other submod embedded within CE;
3) it is activated by default when you install the CE beta.
All you have to do is to disable (uncheck boxes) any FR-tagged mod in the launcher, so that they don't overwrite the EN content, and you'll have XCE in English.
You would do the same for any translated mod that come in two "submods": original and translated.
I click yes, the game runs and then when I boot up the game again I get the same error message.
Also, does this mod increase sebellian accuracy and vision range or something? They aren't acting like the xenopedia description at all, and have an annoying tendency to snipe at long range. I can't even use smoke because of their heat vision.
Essentially, switching your game in the properties, and Betas Tab to "community - Xenonauts:Comunnity edition" is what downloads this mod - NOT pressing the "subscribe" button.
This steam workshop page is, more or less, just here to inform you that 1) X:CE exists, 2) how to do it, and 3) to tell you "pressing subscribe does nothing - you need to use the betas tab".
...what?
I think this needs a bit more clarification.
Wait, so do i need to subscribe to this mod AND select the X:CE branch in beta? OR
switching to X:CE branch in beta is all that is needed?
"Installing this mod is not sufficient" to me implies that it needs to be installed together with the beta branch. If it's not used anymore then it should just get deleted or marked obsolete.
"Installing this mod is not sufficient for switching to X:CE (in fact it is not necessary at all, it will only warn in the game's main menu if the game hasn't been switched properly). Go to the game properties in the Steam library (right click on Xenonauts and select 'Properties') and in the 'Betas' tab switch to 'community - Xenonauts: Community Edition' branch."