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https://forum.paradoxplaza.com/forum/threads/attached-files-from-old-forum.1124627/
Turns out that the "Shadowrealm expansion - Content" removes it.
Hi CakeOfDoom, I have to admit I never liked spell casting heroes too much in AoW2 (didn't play AoW1), so I also didn't make them a focus in my hero mod either (heroes can learn 1 new spell from their racial profession though, which comes from specialization spells).
i really miss having dedicated spellcaster heroes :(
There may be some edge-case when you have a hero that is fully converted and one that only got affected by the spell once. But I'm not sure if it's something that can easily be resolved, especially not for your already bugged game.
More info on the Steam forum: https://steamcommunity.com/app/226840/discussions/0/1680315447978004673/
Happy voting :D
They're supposed to be a PDF file so the images are really long, maybe I can fix that another time. I also put the Profession one in there which is the second one, just gotta scroll down really far.
You can rate it and the other 19 mods here: https://www.the-battlefield.com/aow3/index.php?page=bf_poll&pollnumber=27
More info on the Steam forum: https://steamcommunity.com/app/226840/discussions/0/1488866180593890331/
Hero Development is obviously already in the list (but still need your support to get in the shortlist)! :)
@Eomolch: what about the 3 balance suggestions I made in early May? :)
My guess is that by being an ability rather than a physical item that grants an ability, they've lost their physical appearance when using said ability. I wouldn't know if this can be fixed or not.
It's odd however that it's never been brought up, perhaps no one else who's used the mod has truly looked at the heroes close-up during combat or this is a recent issue that's come with a recent update?
It looks certainly cooler for Sorcerer to actually use their staff instead of a silly wand, but it kinda ruins it for the other classes, such as Arch Druid not pulling out their bow when using bow. It bugs me more than it should, which might sadly have me drop the mod if there's no fix to it.
If it's actually just me, I hope I can find out what the problem is!
- Velvet the Assassin still has Panic Attack as a starting spell
- Priest is much stronger than Monk and Paladin because it has all the best Theo's abilities: Healing Aura, Iron Heart, Convert, Divine Justicar, Chaplain... needs some buff for Monk and Paladin or make some of the abilities common for all Theo (Convert). Monk is lacklustre, maybe add Inspiring Aura and an upgrade to the spirit blast?
- Divine Justicars' cost for Paladin should be reduced to 6 or 7 (as it "only" gives Devout and Righteous Zeal, which is clearly not as good as the original Divine Justicar)
I have Empire Building Mod (Hero Compatibility version) installed plus Triumphant Heroes and your Hero Development and Hero Professions mods. Plus a mod called 'Army mod' (maybe i need to uninstall this 'Army mod'?
Are your Hero Professions and Hero Development mods compatible or was i misunderstanding and you need to use one or ther other?