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ARK's dev kit is glitchy to the point of being unusable and its capabilities are nowhere near extensive enough to do the job on this RIGHT.
So to all of you who have used the mod, I appreciate your time. If somebody wanted to take over the project they'd be welcome to, though at this point you might as well just start over. The recent rebalancing has turned this into something very close to a do-over anyway.
(To be clear it still NEEDS the work, I've just had to choose between this and other projects.)
Thanks everyone.
Part of the problem is that I don't understand the best way to structure my files, so a lot of trial and error is involved.
I've not given up hope, just struggling to find time to work on it.
It's really not cooperating. I"ll get an update out as soon as I can guys. Sorry for the wait.
I apologize for not getting a new version out yet everyone. I've been fighting with the dev kit. I need access to the new map extension features in order to make this NOT be an extreme pain, and they're not available until after the winter wonderland event is over.
- The spawns are huge, you will see in water tons of corpses of dead fish, they just die trying to get out of water, (I think is a conflict in the AI of sea animals)
- It increases the loading time (a little more), though "Dino Overhaul" increased the loading time by an amount of consideration.
Didn't test beyond one hour, still I will have to choose between the two, liked your mod, although I would like to suggest you add more dinos (something like apex the more animals the best). Cheers
@real scp 682 The ocean is bugged right now. The megalodon masses is intentional. The stupid plessie hoardes are not intentional. I'm trying to fix that right now.
@Ninnetyer I doubt it will work because I messed with all the spawn tables. ...Feel free to try it, though. You're not going to make anything permanently break by trying. If it doesn't work just remove a mod, restart and destroywilddinos.
I'm also going to add a couple other surprises, but major mechanics changes like that won't be happening this version. (I'd like to have the version out tomorrow, but I can't promise.)
@Henk I'm not sure what you mean by "End tier dinos." You CAN get mosas and gigantos, but you can't tame alphas, and as far as I'm concerned you never will.
I'm assuming you could use a scorpion to tranq other dinos, and tranq darts definitely work fine at end tier.
I really appreciate the encouragement. I'll keep working on it and try to keep it updated (life is busy). I'll also look into the "waves of dinos" thing--see if i can make it a reality, since you guys like the idea.
Was wondering once you reach end game tier: You are able to get the weapons and armor? would you be able to get end tier dino's?
and maybe use a dino to get a dino mechanic? instead of tranqing 100 arrows in the face.
awesome work on the mod. Really adds some pve spice in the mix
Also: I'm hoping to get another version out in the next day or two. Keep your fingers crossed.
Alphas are all glowing again as far as I know, though a permanent fix for the devs' current alpha glow problems may take til next devkit update, as may a revamp of broodmother spawn for more consistent drops (Sorry Fina).
I do have a treat for y'all though
Refrigerated Feeding Trough. ...Should make hatching way less painful.
Let me know if you find any bugs, folks.
All it *changes* is spawn tables and whatever new dinos spawn in.
On the other hand, real end-game play hasn't been tuned fully, only the leveling process, so things may change on you as I do that tuning, and to get the full benefit of the mod, a full wipe would be preferable for you, I'd say.
You WILL want to destroywilddinos
Thank you for the answer.
I will waiting for your update - thanks for all that information =)
As well, your mod is really nice and made the gameplay much better. I like to play it even without the giganoto :P
Keep up the good work!
Fina
To explain this I have to go into how it works just a little bit. My mod edits the spawn tables everywhere on the map. I AM using "child" spawn tables, so *hopefully* the gigantosaur would be added automatically with the update, but it is always possible that it didn't get added for some reason.
I can't actually check on this, though, until the next version of the devkit goes live. Right now the Gigantosaur files aren't available to modders because the devs haven't released the 222 devkit.
Once I'm able I WILL look into that.
Great to hear from you.
1. The broodmother's drop rate is a bit glitchy still, apparently. I thought I'd fixed that.
I'll try to go back over it in the next release and re-build the loot table to see if that helps. (I've had problems with getting the blueprints to drop consistently ever since I first added a loot table to broodmother. I suspect a problem somewhere under the hood in the code, but I really have no idea. I'll keep hunting it.)
Hii Brightstar
I recieved an Originator Blueprint right now - seems like it works very good!
Sorry for the trouble about that, but after the third summon of the broodmother i got 1 blueprint :)
..but still, i can not found the new giganotosaur ;)
Hopefully u can fix the Giganoto :)
Best regards, Fina
Everything worked very well.
..but i have two questions:
- How can we craft the Originator Armor?
(We killed Alphas and got some of the new resources, but we can not craft them in the hand, smithy or fabricator. We defend and killed the Broodmother and recieved not a spider egg :D After spawning the dragon and killing them, we dont get a blueprint. Same like the broodmother, we recieved only the flag, not a spider egg but no blueprint for the new armor. Did we miss something?)
- Is the Giganotosaur added or not?
(Since i installed this mod, there isnt a wild Giganoto spawning itself. If we wish to get one, we have to summon him with admin command. Can you fix this please?)
Thanks in advice and again, great mod!
Best regards, Fina
Glad you found it.
Will look for you there sometime in the next few days :)
Also: The server was offline for awhile this morning becuase I messed something up. That may be why you missed it.
All set now and will be up for the foreseeable future.
This mod requires team work to accomplish all but the most meanial tasks, Think you can survive alone without a tribe? Want to take on a Alpha rex with anything but a high lvl Rex? I would love to see it.
The best words I could say for this mod is it adds the challanges needed to keep the Vision of Ark alive for the long term.