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Given the circumstances regarding the fact that the old version of JFD's Rise to Power in CivFanatics that is already out of date, I'm afraid that the Mercenaries mod, along with Piety and Cities in Development, would not be compatible with the Steam version of RtP. I have already informed @Zwei888 that the Renaissance Era Revised mod will have no more support from Mercenaries since it is already out of date.
Was wondering does the Diplocorner UI work with this mod?
Thanks :)
My game is in french and when i play with this mod "horse back ridding" tech disapear of the tech tree. Any ideas ? Thank you.
Some information that might be relevant: Landschneckts have been given to the Honor Finisher
I'd love to see Bushranger mercenaries. Give them Ned Kelly armour with Woodsman and Hillman perks and boom, you got an Australian mercenary unit.
They're famed for outrunning the law and surviving in the Rough Australian wilderness. Makes sense to give them movement bonuses to Rough terrain.
Someone could just make that as an addon, or hell, it would make a great Unique Unit for Barbarians even.
[99544.828] Runtime Error: C:\-\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's and Pouakai's Mercenaries (v 6)\Lua\Utilities\JFD_MercenariesUtilities.lua:259: attempt to index field '?' (a nil value)
[99545.406] JFD_FirstRate_Functions: PlotAreaSweepIterator((47, 37), r=1, s=1, d=fwd, w=out, c=no)
[99545.406] JFD_FirstRate_Functions: PlotAreaSweepIterator((40, 37), r=1, s=1, d=fwd, w=out, c=no)
[99545.406] JFD_FirstRate_Functions: PlotAreaSweepIterator((49, 34), r=1, s=1, d=fwd, w=out, c=no)
[99545.406] Runtime Error: C:\Users\-\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's and Pouakai's Mercenaries (v 6)\Lua\Utilities\JFD_MercenariesUtilities.lua:259: attempt to index field '?' (a nil value)
also I'm having error in console saying
Runtime Error: Assets\DLC\ModPack\Mods\JFD's and Pouakai's Mercenaries (v 6)\Lua\Utilities\JFD_MercenariesUtilities.lua:259: attempt to index field '?' (a nil value)
few times every turn
Has similar occured to anyone else ? What can i do ?
btw: is there a keyboard-shortcut to open or close the "contract-overview"-window ?
But lately I had the problem, after researching the mercenary technology no contracts were shown in the menu. On reloading the game they appeared.
Could another mod altering the techtree lead to this strange behaviour? Like the Enlightment Era.
The same happens to me, I don't think it even works on reload for me. Hasn't yet. I also use the Enlightment Era as well as InfoAddict, Civ4 Diplo Options and Reform And Rule
But lately I had the problem, after researching the mercenary technology no contracts were shown in the menu. On reloading the game they appeared.
Could another mod altering the techtree lead to this strange behaviour? Like the Enlightment Era.
Many of the high end contract are of questionable value,you get like 1-2 good unit for 500+,its great but nothing to write home about.
Yet many of the "lower end" ''slave'' contract give you 5 top end uints instantly for less than 200 gold,this is completely insane espacially when "slaves" fight better than normal recruited unit,you could get 5 long swordman instantly in early medival and steamroll your enemy with it.
The freeflow nature of the contract system is just a balance nightmare and I hope it can be sorted out better.
Is this suspose to happen?
Which mod file conflict should i look out for?Please help.