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I didn't continue development of this mod, so there's only 3/4 of the first Act that are covered anyway.. Maybe one day i'll come back to it, but that's unlikely
It's just a shame the devs had a lot of potential to make the boss encounters great, but they didn't really profit it
I'm uploading right now a video to illustrate the change.
It should not be too hard, but it's definitely not straightforward anymore. However, some feedback would be appreciated if you encounter difficulty to beat this boss !
All the dungeons now scale to lvl 100. This means you will always face monsters that are at least your level - this should prevent any kind of over-leveling, and always keep you on your toes
I chose not to remove LurkerHUD (most of the people seem to be ok with it), but instead, I have done this small mod that reverts the UI back to the Synergies one.
Your mod order should be then :
Synergies UI
Potty's addon
Synergies
Hope that helps !
Maybe you should try either increase/decrease the UI scale ?
But I will see to completely remove it. People who wants to use it can always download the original mod anyway
Have a nice week !
Anyway, i will try to fix that. (the first boss is the Fallen Guardian, the giant skeleton)
its perfect now! This is, without a doubt, a must have mod and you fixed the charge bar really quick so props to you and once again thank you for your excellent work. I'm going to add this mod tomy fav :D
But it's far from being finished. This week-end I should be able to finish the first Act when it comes to no-corpserunning feature (assuming that I quickly find the boss maps :P). The hard part will be to balance a little bit the damage so that boss fights do not turn into something impossible to do.
my bad :/
Thank you anyway for the reply :)
"PS : This mod needs to be played above the amazing Synergies MOD. "
So, this mod should be higher than the SynergiesMOD in your mod order.
By the way, as a general rule, almost always put SynergiesMOD at the very bottom of your list.