Arma 3
TF47 Launchers
80 Comments
Ascent Dec 30, 2023 @ 2:08pm 
Hey buddy, if your still active, your AT4 caliber is set to literally 1.
As it inherits tf47_at4_m_HEAT: Rocketbase: Rocketcore: Default which is 1.
So it aint doing anything to certain vehicles...
[85OC] John Sheppard Oct 18, 2023 @ 11:55am 
Hello, i have a bug i used tf47 and rhs, always if i got in arsenal or a other player take the M3 Maaws i got follow error -> Embedded skeleton m3maaws_base in 'tf47_launcers\m3maaws.p3d has different [bones count] in diffrent p3d files. Skeleton/model 'rhsusf\addons\rhsusf_weapons2\m3maaws\m3maaws.p3d' will probaly not work correctly. -> this its after last arma updates coming and new present here. I run on last rhs ace cba and arma3 versions. Its it Prossible to fix it? or comes that form rhs? i not sure and this error can be for all visble are. if a other take the M3. so can really annoying this cozu popup error. :/ more infos i not have for u. I hope u can fix it. thanks
Musclebust Oct 14, 2023 @ 6:49am 
Hey @[100☭] BlackPixxel is it ok if i repack this mod into my units mod?
Tito10star Aug 1, 2023 @ 7:43pm 
can we get a fix for this mod? or somebody can make a fix for this mod?
Ethereal Phoenix Jul 24, 2023 @ 8:11am 
I've had issues where this just DOESN'T damage vehicles, for example, I even launched 3 rockets at a car and only saw in zeus that the vehicle lost about 10% of health/armor yet the impact was nearly maxed out..?
vince510 Mar 26, 2023 @ 11:23pm 
when using this for DRO and stuff, the ammo doesnt show up? am i the only one
Sir 7DozenEggs Feb 3, 2023 @ 4:30pm 
may i have permission to repack some of these AT rockets into my PMC mod? credits will be given of course
Logo110 May 27, 2022 @ 11:07pm 
Can you make that TF M3 and MAAWS can use same ammo?
von Graf Nov 27, 2021 @ 12:06pm 
Yeah, I like the M136 for confined spaces. They have a much lower blast radius behind you.
Blitz Jul 23, 2021 @ 10:36pm 
can confirm it works, the airburst and illumination rounds for the M3 MAAWS are great
oVISOR Jun 20, 2021 @ 4:26pm 
can anybody confirm if they work ok at this date?
EliotXII Feb 22, 2021 @ 7:17am 
no more updates?
_mickey_ Dec 4, 2020 @ 2:56pm 
good mod, but AI-soldiers will never use AT4 (any version) Apparently because using AT4 requires pressing the "R" button. Useless weapon for AI
Mrakos Apr 21, 2020 @ 7:36am 
Just discovered this after years of playing ARMA... all I can say is WOW!!! PERFECT!
macieksoft Feb 23, 2020 @ 9:00am 
Big thanks to the author. The proper launcher mod. AT-4 with working animated zeroing and preparing/arming animation reminds me Ameryca's Army 2.8.5 game when we also had such features. SMAW whas working spotting rifle. Very useful thing. Wish we had fully realistic Javelin (with manual track gates adjustments and so on) and M-141 BDM.
Qery Feb 12, 2020 @ 9:42am 
ss
nice
Travis Apostle of Hate Sep 21, 2019 @ 4:04am 
@BlackPixxel could you make a M32 grenade launcher plz bro??
DruidicRifleman Jul 7, 2019 @ 9:02pm 
@BlackPixxel is this mod still being supported or is kind of abandoned it really is the BEST Launchers in Arma3
DruidicRifleman Jul 7, 2019 @ 9:00pm 
JacenHawk IRC Load the right Round Select the Airburst mode and Adjust it to the Range your engaging the enemy at
JacenHawk Feb 23, 2019 @ 2:07pm 
how do I use the airburst mode? It always just explodes it reaches the set right right in front of me.
Lotto Dec 7, 2018 @ 3:53pm 
Does this mod support HiddenSelections?
♣♦ Aram ♥♠ Sep 27, 2018 @ 3:16pm 
Best mod. Has M3 MAAWS with HE Airburst functionality. And also AT4 CS (confined space) with reduced back blast to be fired in doors. This is what the army is using now. RHS does not have CS version or Airburst.
Peggy Hund Sep 24, 2018 @ 12:23pm 
Hi, i added you on steam i have a few questions for you.
RogueVisual Aug 8, 2018 @ 7:01pm 
hey i love your mod. i was wondering if it would be alright to make a mod using some of your gear for me and my friends.
EliotXII Jul 16, 2018 @ 6:55am 
ello.
please if possible put the attitude of the character to drop the AT4 automatically on the ground and pull the rifle after the shot just as it had a mod on the ArmA 2 that did it! (no, RHS does not do this automatically as it was in ArmA 2 )!
Mudokon Mar 3, 2018 @ 12:09pm 
Sehr schön :CSAT::AAF:
JaithWraith Feb 5, 2018 @ 10:15pm 
Pleeease update this.
bussy destroyer Jan 11, 2018 @ 8:17am 
does this still break the game.
Agent916 Jan 2, 2018 @ 11:22pm 
The best launchers imo
Too Many Urkels On Your Team Dec 19, 2017 @ 4:12am 
BlackPixxel please update this, the RHS version, as you're aware, doesn't allow airburst which is pretty much the best reason to use the MAAWS over the SMAW or ILAW. Without that it's just a really heavy piece of kit. I love RHS, and I love the work you've done. PLEASE PLEASE PLEASE consider updating this. Thank you for your work so far.
Salty Slothy Dec 3, 2017 @ 12:54pm 
So in other words the launcher has lost all of its true functionality because it got eaten by RHS?
[100☭] BlackPixxel  [author] Dec 3, 2017 @ 12:12pm 
I did the features using CBA. RHS want to work without mod dependencies, so they cannot simply import these features into their mod. They would have to use other ways.
Salty Slothy Nov 30, 2017 @ 7:01pm 
If the M3 is in RHS why does it lack most of the features it had in tf47 such as the airburst?
[100☭] BlackPixxel  [author] Nov 17, 2017 @ 11:12am 
The updated version of the M3 is already in RHS for a few weeks now. I should really fix and update this version as well
ViperMcgee Nov 16, 2017 @ 4:53pm 
An update would be cool.
[MISFIT] Swaicy Oct 22, 2017 @ 10:48am 
no no is this a drohn simulatioN?
Calden Sep 24, 2017 @ 2:01pm 
I confirm what @kripto202 said : TF47 breaks gcam. Don't know since when.
Travis Apostle of Hate Aug 29, 2017 @ 9:26pm 
id like to see a grenade launchers pack
瓜老外 Steve Aug 3, 2017 @ 2:13pm 
Hey dude trying to get in contact to ask you a couple questions. Pop me a message if you could :)
EliotXII Jun 22, 2017 @ 4:41am 
I like it a lot, I already use this mod a while, but I miss a detail, if it is possible to put it in the mod I thank you. After he uses a disposable Launcher he does not release / throw away, he keeps the launcher empty, it would be nice automatically after the shot he throw the launcher off and get the gun back, he had an ArmA2 mod that did that but he did not have it on ArmA3 !
Miles Away Jun 21, 2017 @ 11:20pm 
The problem is that the scenario in question has to be updated to a new format.

Since he hasn't updated this in the longest fucking time, I'm going to ask him if I can upload a version of TF47 with or without the updated scenario. I'm testing it out in Eden Editor right now and it works fine.
kripto202 Jun 14, 2017 @ 8:22am 
found out that this mod breaks gcam
Scobee Doe Jun 2, 2017 @ 1:28pm 
This mod is awesome but please fix this, everytime I click showcases it crashes and it onyl does it on this mod please fix this!!!!!!!!!!
hank May 28, 2017 @ 9:09pm 
At4 isn't working. anyone else experiencing this?
asm987 May 27, 2017 @ 6:29am 
Hey, mate. This is a great mod and it's a complimentable job for having its own showcase mod. But that showcase mission doesn't work and it crashes the game itself even just hitting the main menu button "showcase", means it disables other showcases as well. All the hard work makes no sense if the result isn't functioning. Fix it, please.
BLEGBORN Apr 9, 2017 @ 6:49am 
Mode breaking ACE3 (
Johnny Apr 7, 2017 @ 4:37am 
this mod has been breaking the showcases since forever. please remove your showcase mission or make it a seperate file
Tofof Mar 23, 2017 @ 11:28am 
Please unbreak showcases. You were told about it in october twice, december once, and now in march. You hard crash the game when it tries to load the showcase list. Irresponsible and careless.
CoseDola | Miller Mar 2, 2017 @ 7:19am 
Beim öffnen des Showcases Tabs stürzt das Spiel ab, wegen eines Fehlers in der mission.sqm von "TF47LaunchersRange.Stratis".
Davon abgesehen, klasse Mod!
[100☭] BlackPixxel  [author] Feb 28, 2017 @ 2:04am 
I am not sure if this is just the Arma 2 reticle of the M3 or how it looks in the real one as well