Sid Meier's Civilization V

Sid Meier's Civilization V

The Citadel - Mad Max: Fury Road (Brave New World)
116 Comments
Porkenstein  [author] May 26, 2024 @ 4:07pm 
I've been tempted. For now you can get a mod that freezes you in the modern period and play on a desert map with citadel civs and raging barbarians
Aberama Gold May 26, 2024 @ 2:00am 
Should make an overall haul mod, make Gastown and Bullet Farm separate Civs, along with the buzzards, scavengers and Roadkill etc, them have a custom map and there you have it. Max could be a great person.
Fry McFly Jan 6, 2022 @ 10:55am 
Such a "civilization" might make sense in a post-apocalyptic scenario, but not in a normal game of Civ V!
StevnG Jan 18, 2021 @ 8:17pm 
ROCKK OOOONN!
SpiritTauren Jan 27, 2020 @ 1:46pm 
Playing this alongside Fallout mods, because why not.
<3
⚙⛓Abyss_Sculk_Goddess⛓⚙ May 24, 2018 @ 7:25pm 
@Luigidoyle
I'd be looking forward to these mods too
⚙⛓Abyss_Sculk_Goddess⛓⚙ May 24, 2018 @ 7:24pm 
It just gives me a file called "The Citadel - Max Mad Fury Road (Brave New World) (v 2).civ5mod" but it doesn't give me a folder at all for some reason.
Luigidoyle May 24, 2018 @ 3:17pm 
Will a Buzzard, Roadkill or scavenger civilization ever be made?
Porkenstein  [author] May 23, 2018 @ 7:21pm 
@René Marcusio
You should be able to unzip it with window's default zip program, or 7zip.
⚙⛓Abyss_Sculk_Goddess⛓⚙ May 23, 2018 @ 4:27pm 
What program do you unzip it with? It apparently doesn't unzip with winrar on my end.
Nigenius Jun 29, 2017 @ 1:53pm 
Thank you very much ;oD
Porkenstein  [author] May 11, 2017 @ 4:06pm 
@NiGenius
This was happening to some people.
http://forums.civfanatics.com/attachment.php?attachmentid=397591&d=1440487028
Just unzip this in C:\Users\[Username]\Documents\My Games\Sid Meier's Civilization 5\MODS\
Nigenius May 8, 2017 @ 12:33pm 
Hey I m load the mod but I can t find it in the mod list when i start the game is this a buck and how can i fix it ?
konakona0080 Sep 1, 2016 @ 8:41am 
V8!V8!V8!V8!!
76561198054247053 Mar 3, 2016 @ 10:27pm 
Plans to add more? Or another civ to counter? Max and The Green Place perhaps. Love the current mod! Also, is there a way to keep the civ specific music running?
KazooieX1 Feb 5, 2016 @ 11:33pm 
We will ride Eternal Shiney and Chrome!
Munqaxus Feb 3, 2016 @ 5:48pm 
You should replace "Gas Town" with "Barter Town" just because it's more famous in Mad Max lore.:steamhappy:
Ickleslimer Jan 25, 2016 @ 8:56am 
You know, your previous comment was kind of incorrect. See, The Citadel is actually pretty level the whole way through. The growth and strength helps early on and very late game, the fact that for the middle game you've A) Likely already got oil and B) Got blitzkrieg style powerful units in the center game with very little cost to you, consequently, means that you're pretty powerful the whole way through. Not OP, because it just favours certain playstyles a lot more than others (The one I find works best is essentially just having one little compact area of pure "Fuck everything up")
Porkenstein  [author] Jan 24, 2016 @ 8:57pm 
@Ickleslimer

You monster...
Ickleslimer Jan 24, 2016 @ 8:03am 
I downloaded Apocolyptic Maps, and desert yields mod. Heh heh heh. Witness me..
Porkenstein  [author] Jan 17, 2016 @ 12:35pm 
@Misko

Yeah, I figured that the citadel would be really strong in the early and late games, but not so much in the middle game. I toyed with the idea of doing a Mad Max city-state pack, including the Buzzer's Roost, Barter Town, etc... but figured that it wouldn't have been worth it without doing some kind of half-baked scenario.
Breaking Penjamin Jan 11, 2016 @ 10:02pm 
Awesome mod! The Citadel trait (mainly the +3 Food and +2 Faith) is imo really really strong for early game but other than that it's a solid and unique civ.

Have you considered also doing the Buzzers from the movie?
Tenacious B(osmer) Dec 2, 2015 @ 3:42pm 
@Baron von Porkenstein

That could take a while since I usually play with tons of mods. if I find out which one was causing it i'll let you know.
Porkenstein  [author] Dec 2, 2015 @ 10:34am 
@Well Meme'd

Huh... let me know if you figure out which mod was causing the conflict.
Tenacious B(osmer) Dec 2, 2015 @ 10:30am 
@Baron von Porkenstein it works now. thanks man!
Tenacious B(osmer) Dec 2, 2015 @ 10:23am 
@Baron von Porkenstein I'll try launching it by itself.
Porkenstein  [author] Dec 2, 2015 @ 10:21am 
@Well Meme'd!

You may have a compatability issue that I haven't encountered yet. Does it show up if you launch it as the only mod?
Tenacious B(osmer) Nov 22, 2015 @ 7:23pm 
I downloaded the ZIP from the link, unzipped it, put it in the mods folder, and enabled it. but, it does not show up in game. Am i doing something wrong? (PS im on Mac)
Porkenstein  [author] Oct 24, 2015 @ 1:17pm 
@Bloops

This method should work with SQL files as well. Another method is to package them into DLCs - I beleive that there's a link to the tool in that thread.
Saumonvert Oct 23, 2015 @ 1:11pm 
What about the sql files ?
Porkenstein  [author] Oct 23, 2015 @ 10:04am 
@cain.joshua.d
Try direct downloading it from civfanatics
http://forums.civfanatics.com/attachment.php?attachmentid=397678&d=1440670679
Just unzip it in C:\Users\[Username]\Documents\My Games\Sid Meier's Civilization 5\MODS\
Porkenstein  [author] Oct 23, 2015 @ 10:04am 
Saumonvert Oct 22, 2015 @ 12:53pm 
How can we play online with this mod ?
76561198054247053 Oct 21, 2015 @ 2:22am 
Cant get this mod for some reason...and Yes, I have all of the the DLCs.
KnightwhosaysNi Sep 28, 2015 @ 2:13pm 
There should be a UU that replaces the Great Musician with the Doof Wagon or at least a skin for the GM.
Porkenstein  [author] Sep 22, 2015 @ 12:18am 
@SouthPaw

Which DLC's are you missing?
Iceman42 Sep 20, 2015 @ 9:14am 
this is good. are you thinking about doing civs for some of the other people that are present in the wasteland? possibly from the new video game that was released? or maybe a scenario?
Appa Sep 20, 2015 @ 7:23am 
when i enable the mod it says im missing required depenencies what am i missing?
Golden State Federer Sep 6, 2015 @ 4:01pm 
What a mod! What a lovely Mod!
Porkenstein  [author] Sep 4, 2015 @ 12:45pm 
@Human The Tree

Thanks. The War Rig actually does get XP from buildings now. I fixed it... grab the updated link. Unfortunately, the lack of an attack animation can't be helped, unless someone volunteers to make me a new set of battle animations. I'll get to changing the War Boy Lancer text.
Human The Tree Sep 4, 2015 @ 8:01am 
The desert Bias and immediate faith bonus work really well in combonation. My only two criticisms are 1. The Glitch where War rigs can't get any EXP from buildings, which is dissapointing. And 2. the war rig doesn't seem to have any fighting animation. Also you should have mentioned that the War boys are avaliabe at Combustion instead of combined arms.
Porkenstein  [author] Sep 3, 2015 @ 8:49pm 
@TheSmartVirus

Er, I'm an idiot. The Denmark DLC was for The Sea Peoples civ. Do you have BNW and G&K both?
Porkenstein  [author] Sep 3, 2015 @ 8:48pm 
@Darmok and Jalad at Tanagra

Don't tempt me, lol
If I were to add two more unique elements, it would probably be a religious building and a military building, I'm really not sure what role polecats would play, and I honestly have no modelling skills. But hey, if someone came to me and was like "hey, here's a gr2 model for a polecat" I'd just be like "sure, why the fuck not?"
TheSmartVirus Sep 3, 2015 @ 4:52pm 
@Baron von Porkenstein

I didn't have the DLC, sorry for bothering you, Im new to modding so I got lost and confused, sorry!
Porkenstein  [author] Sep 2, 2015 @ 9:05pm 
@ThomasPC

Try enabling it alone without any other mods, and see if it shows up then.
Porkenstein  [author] Sep 2, 2015 @ 9:04pm 
@TheSmartVirus

Do you have the Denmark DLC?
Darmok and Jalad at Tanagra Sep 2, 2015 @ 6:22pm 
Have you thought of working with the Unique Components mod creator to create 2 more unique buildings/units for Immortan? Those Pole Cars from gas town would be cool to have
TheSmartVirus Sep 2, 2015 @ 4:00pm 
So I just got the mod, BUUUUTTTT I cant enable the mod, saying im missing mod dependencies? I dont know what that means and im new to modding...
ThomasPC Sep 2, 2015 @ 3:07pm 
At first I tried Steam Subscription to download it but, it wouldn't show up in In-Game Mods menu.
Then I unsubscribed and downloaded it/extracted it to the mods folder for Civ.
It showed up in the Mods menu but when I enabled it, the Civ didn't show up in playable civs.
Porkenstein  [author] Sep 2, 2015 @ 10:22am 
@ThomasPC

Try deleting the folder, directly download and re-extract it. Did you get it from steam or from my direct link?