Team Fortress 2

Team Fortress 2

Mirrored Maps - Complete Collection
24 Comments
Rouxls card Feb 19, 2023 @ 3:38pm 
TheGhostThatWas Oct 18, 2020 @ 5:12pm 
I came here to ask how you keep making these, and saw your one comment. These are incredible map edits, glad you're going through the work to make them truly precise
If you haven't done it, you could even publish some of those mirrored props, I'm sure other people could use them if you haven't already shared them online.
Seemo Apr 30, 2019 @ 10:09am 
Team Fortress 2 - Mirror Mode
Unique Cup: ctf_trof2, cp_lwobtsub, pl_drawpu, koth_edisekal*
Strange Cup: ctf_enibrut*, cp_yranarg, pl_retawdab, koth_nijius*
Unusual Cup: ctf_ssorcelbuod*, cp_tiplevarg, pl_oodooh, koth_llimwas*
Australium Cup: ctf_llafdnal*, cp_sdnaldab, pl_hsurdlog, koth_suelcun*
Hale's Own Cup: ctf_llew*, cp_krapyranecrem*, pl_ztilbnrab, koth_tcudorp*

*maps have not been mirrored yet
Tyranty Mar 16, 2019 @ 9:40am 
Koth any koth map I want sawmill or KOTH_llimwas
KHUNTZA  [author] Feb 28, 2019 @ 11:24pm 
I'm working on Barnblitz next but cp_leets could be after that.. I'll need to hit up the original mappers first though ;)
Monika Feb 28, 2019 @ 6:22pm 
You should do CP_Steel. Maximum confusion
KHUNTZA  [author] Jan 17, 2019 @ 6:16pm 
You're right mate.. It's easy to underestimate what's involved.
The Orange Boxtrot Jan 17, 2019 @ 6:01pm 
Oh sorry for criticizing I didn't know the full story
KHUNTZA  [author] Jan 17, 2019 @ 3:13pm 
Take a decompiled map in Hammer and flip it.. You'll see the state it starts in.

Nearly every single prop needs to be corrected and every light. Some props have only a left or right version, so I make new ones in 3DS max if they are needed. I also have to flip the skybox textures to be able make the lighting look correct.

I've never claimed these take a great deal of skill to make. It can just be fiddly and time consuming, it requires an eye for detail and I'm a bit of a perfectionist about it.
The Orange Boxtrot Jan 17, 2019 @ 3:05pm 
What more do you have to do? Just flip the signs that say [Capture Point -->]
KHUNTZA  [author] Jan 16, 2019 @ 6:35pm 
Yeah, it's done in hammer but it's a lot more involved that just horizontally flipping it.
The Orange Boxtrot Jan 16, 2019 @ 5:31pm 
Also can't you just flip the maps in the hammer software?
The Orange Boxtrot Jan 16, 2019 @ 5:31pm 
I play that map a lot, and I LOVE IT!
KHUNTZA  [author] Jan 16, 2019 @ 5:23pm 
@The Orange Boxtrot - Hydro would be a massive headfuck but I just fear that no one even plays the original any more..
The Orange Boxtrot Jan 16, 2019 @ 5:12pm 
Hydro?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
JustPlayn10 Jul 30, 2017 @ 3:08pm 
sdrawkcab eb lliw txet eht ylno os oediv eht pilf dna meht drocer,spam eseht yalp,sledom weiv dednah tfel elbane ot tnaw i
NateTDOM Jul 6, 2016 @ 1:05pm 
pl_oenrob I would love to see these implemented as their own gamemodes.
Jul 19, 2015 @ 2:43pm 
amazing
Mariofreak Jul 18, 2015 @ 8:49pm 
cp_yrdnuof? koth_gnik? llimwas?
KHUNTZA  [author] Jul 16, 2015 @ 4:47am 
Im considering adding a series 3.. any suggestions? Im thinking pl_drawpu..
Mariofreak Jul 14, 2015 @ 4:41pm 
Oh...oops.
KHUNTZA  [author] Jul 14, 2015 @ 5:03am 
Hightower is horizontally mirrored already. If I applied the same method I used for them all that would happen is the colour of the bases would flip side. The mirroring effect would be minimal.
Mariofreak Jul 13, 2015 @ 6:06pm 
pl_rewothgih?
Boogs Jul 10, 2015 @ 6:43am 
You should make mirror cp_wolpwons (snowplow) just so it gets too confusing for any player.