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To be honest, all I really care for in terms of mods for Civ V are these user made Civs, I really don't care that much for "ease of life" and UI tweak mods as I'm happy with what the game has to offer.
I apologize if my posts suddenly awoke you from your Civ V hiatus.
Anyhoo, I've done several more tests with this mod and other modded Civs with custom music and it seems your mod's music would only play (on my end) if and only if I also add other modded civs that use their own custom tracks. Thus not limiting the issue with that other modded civ I mentioned earlier.
Any Modded Civ I tried subscribing to that uses their own music would enable your mod's music to play. But on its own the game would revert back to the default/vanilla tunes.
Also since I said "vanilla" I should clarify that what I meant to say is that my copy of the game is the "Collector's bundle that also has G+K, BNW and all the other DLCs for the game.
That other Civilization mod was the faulty mod I had to remove. The problem with it was that once your cities exceeds 14 population they would disappear... actually only the graphical representation of the city would disappear but it'll still be there functioning normally but has no visual representation.
I do hope the other mod's author would see my posts on his mod's page and that he'll try to update his mod to fix the issue I reported.
http://steamcommunity.com/sharedfiles/filedetails/?id=238379965&searchtext=philippines
...along with yours, the XCOM music plays as usual. But as soon as I start another new game with only your mod enabled and subbed to, the music will not play.
So maybe that other mod uses a dependency/reference block that your mod also needs in order for the XCOM music to play properly perhaps?
Before anyone says, "you probably deleted the music folder", let me reassure you I didn't as I quite enjoy XCOM's music.
Additional information about this issue:
The first time I tried this mod the music did play, however I had an issue with another modded Civ I downloaded and I had to uninstall this one in my effort to narrow down which mod was causing a conflict. I eventually found which mod was faulty so I resubbed to this one, and as I said the music no longer plays. I just keep hearing BNW's theme as well as the generic tunes for the various tones of the game (peace time, war etc.) and no XCOM music playing.
I hope you or anyone else using this mod could help me out on this one.
I also suggest redownloading because sometimes the steam downloader corrupts files.
I've been thinking about implementing an always war for Mothership Omicron. Just haven't really had the time...
When I did encounter XCOM, I had actually hoped for some recogonition mine was an alien civ -- maybe an instant declaration of war. Instead, I got the usual, "It looks like there are other humans on this world." Oh well.
Hmm...the easiest thing to do would be to force them to always be at war after meeting, with some lua script. That's not necessary the most creative though. Maybe unique bonuses versus each other? I'm just making up ideas on the spot here.
Unique dialogue? I didn't know that was possible...
http://steamcommunity.com/sharedfiles/filedetails/?id=657125471
Perhaps...some kind of interaction?
Let me know if that doesn't work.
Probably because of there being somethign with the name 'Bradford', XCOM cannot be in the same game as the Appalachian Empire mod whose leader name is David Bradforf.
That being said, it's probably much worse when a city lives by 1 hp...