Reassembly

Reassembly

Reassembler
589 Comments
Whisky_Mike Sep 9 @ 1:39pm 
I disagree with skibidi champion. This is one of the greatest mods on the workshop and is great for new players looking for a flexible and decently balanced faction. Sure, the palette is huge which results in many statistically obsolete blocks, but it's an overall great faction to mess around with and one of my favourites.
weberollin1234 Sep 9 @ 1:30pm 
are you just trying to kill this mod and extra reassembly by saying new players shouldnt use them? because as a new player both mods are nice and i would suggest them for fellow new players.
skibidi champion Sep 9 @ 9:46am 
Fair warning to all new players who are downloading mods for the first time;

While this mod is absolutely impressive for it's time, it is showing signs of age (being over 9 years old!) and is questionable for new players due to extreme palette bloat and having odd block additions

I would recommend looking at other mods on the workshop before considering this.
云染墨色 Apr 20 @ 1:32am 
Hello, may I ask if Chinese localization is possible? Or could you create a dedicated text file for block names and descriptions to make it easier for individuals to localize? I really enjoy this mod, but my limited English makes it hard to fully understand each module's purpose, which has been a bit frustrating. If this request comes across as offensive in any way, I sincerely apologize.
MasterOfBacon Mar 16 @ 1:06am 
Hey thanks so much for updating this mod I can't believe how many years we have come with this game!

Such an underrated gem. Thanks once again bro. We need more Modders like you! :necroheart: :broflex:
Galenmacil  [author] Mar 12 @ 9:02pm 
Thanks for pointing me in the right direction WarMechanic. The Gauss drones should now work as expected. The problem was related to the energy generation being set to zero unit per second. As you mentioned, since they are single use drone, I boosted both the energy capacity and regeneration value to 100.
WarMechanic Mar 12 @ 9:52am 
I'm learning how to mod and I made my own gauss drone. It seems that even when { power = 0, } a drone with charging may require power (25 in my case) to fire. Adding a generator rectified this, and it doesn't change anything since the drone is one use.
WarMechanic Mar 9 @ 10:31pm 
I have some other mods yes but they're cvar changes and I don't see how they would affect gauss drones, Splinter's Graphics Overhaul, Hunted (Start with Only One Station), Reassembler and my own mod which takes some of the cvar changes from SparcsMod, I also got Free Block Upgrades recently but there were no behavioural differences before and after I got it.
Galenmacil  [author] Mar 9 @ 3:04pm 
WarMechanic: Ok. I am going to take a look at it. Are you using any other mods?
WarMechanic Mar 9 @ 1:52pm 
Gauss drones don't seem to do anything. They fly towards the target, hover around but I don't see any pew pew lasers and it has me scratching my head.
Galenmacil  [author] Jan 31 @ 1:28pm 
Hello lostsikeno,

"Unobtanium struts" are part of the Reassemblers arsenal. Make sure to check carefully in the (rather long) list of blocks. Concerning your question about the "DLC items", I assume you mean "other mods" made by the community. The answer is no: new blocks provided by mods are not included when playing with the Reassembler faction. This would require some form of advanced scripting which is not part of the base game. If by DLC you meant the official Reassembly expansion "Fields" then the answer is yes, it will work fine with Reassembler.
lostsikeno Jan 31 @ 11:08am 
no unobtanium ):
lostsikeno Jan 31 @ 10:52am 
does this work with dlc items?
Inchronoth Nov 27, 2024 @ 6:10am 
ty so much!!
mipacem Mar 3, 2024 @ 8:08am 
ty ty for maintaining this for years!
Fritz Dec 28, 2023 @ 6:18pm 
cool
Galenmacil  [author] Dec 28, 2023 @ 6:16pm 
Hi Fritz,

Yes.
Fritz Dec 28, 2023 @ 5:28pm 
does this include blocks from the non playable too?
Galenmacil  [author] Dec 22, 2023 @ 3:45pm 
Hello karcze2,

Yes, attempting to balance the vast array of available weapons for the Reassembler faction is the reason why some weapons, including the Arkas line of laser turrets, have different, sometimes lower stats than the original faction weapon. This is no easy task trying to strike a balance between efficiency, damage and costs. The Reassembler faction have some unique devices that are not available to other factions as well so experimenting and getting out of one's "comfort zone" was one of the design goal I had in mind... Of course, not everyone is going to agree with the choice I made in the end. :KOh:
karcze2 Dec 20, 2023 @ 10:20pm 
Why do the Arkas PRP lasers all have turret turn limitations? don't they normally have a 360 vision of fire? they all have 215 degrees "cone of action" is it because of balancing? or some other reason they are like this.
Galenmacil  [author] Sep 24, 2023 @ 7:31pm 
Anyone having trouble changing cores should read the section "Tips and tricks to get started with the Reassemblers" pinned in the above popular discussions list. Scroll down to the last page (page #2) and check out the trick provided by Famous5000...
Drunk Man Aug 31, 2023 @ 7:02pm 
Hey there! How do I swap the cores? I have them unlocked but I can't find a way to delete the old one when blueprinting.
Galenmacil  [author] Jul 24, 2023 @ 6:22pm 
Hello Tearlaments Kitkallos,

To acquire a core you do not have, you need to locate a Reassembler 'barebone' ship that use such a core and add it to the blueprint library. These barebones ships spawn early in the game when there is nothing else to use as ship designs. Look for tiny teleporting ships near default stations...
September 4 Jul 23, 2023 @ 10:59am 
How do I use cores that I don't already have in my blueprints? I can't copy them obviously since I don't have any designs with them.
Galenmacil  [author] Jul 3, 2023 @ 6:44pm 
Hi Nommy,

Reassembly uses a special reallocation system during mod loading: To prevent any possible conflicts between different mods, the game reassign faction ID during mod loading. So even though the mod files may say a faction as "ID 20" in reality, that number will be unique to each users and will look more like this "ID 121820020".

To determine which ID the game as assigned to a moded faction, in the main menu click on "Mods" and scroll until you see the "Reassembler" sub-box. You should see in the box a line that reads "RelocID xxxxx" followed by one that reads "Faction 5, yyyyyyyyy". The number that you see "yyyyyyyyy" is the faction ID for the Reassembler faction. So, in the Sandbox, you need to type (for example):

minpalette 121820020

To spawn all Reassembler's blocks.

If this does not solve your problem, don't hesitate to contact me back.
Nommy Jul 2, 2023 @ 11:41pm 
Hi, is there a quick, simple, easy way to test ship designs using sandbox or something similar (creative mode)?

I ran palette 20 command in sandbox console to try and add the blocks for this faction but it said there was no blocks. I can't make a ship in sandbox as there are no blocks in the palette.
Relatively Quite Sure Apr 1, 2023 @ 8:33pm 
Needs more balance. Agents kill me before I can even get a station or a ship that can defend itself. Nice idea, executed poorly. Needs starting stations that can defend themselves and can actually build a ship with more than 25p. Every other faction starts with ships and stations with over a thousand p.
gamerleo118 Mar 15, 2023 @ 2:50pm 
The shapes im having trouble with are the (used to be wedges but now they are full triangles) triangles. maybe add an extra wedge shape vtol, thx for responding :steamthumbsup:
bof Jan 9, 2023 @ 2:41pm 
what is disemmbler? easter egg?
Galenmacil  [author] Dec 18, 2022 @ 8:40pm 
gamerleo118...

I see. Seems like the changes I made to the existing vectored thrusters was a mistake. I should probably have kept the old ones around as 'legacy' blocks. Oh well.

Looking forward, can you tell me, from any of the block shapes, the one you would like to have as full 360 degrees rotating version? I'l put together an update in the coming days so you can at least upgrade your existing design to your liking.
gamerleo118 Dec 15, 2022 @ 2:58pm 
Galenmacil, the block that is causing me trouble is the vtol thrusters. Now that they changed shape, my ship is broken. PS. add a flipped version for people who want to put them on the sides of there ships, because now they have rotation limit, either that or delete the rotation limit
3382799201 Nov 28, 2022 @ 3:46am 
你已经和所有其他派系一起玩过,正在寻找更深层次的体验?扮演“重组者”派系:自古以来的人造生物,逆向工程大师,他们可以使用其他派系的所有方块!
热门讨论
Haru1313 Nov 23, 2022 @ 6:50am 
this could just be my new favorite mod for this game
Galenmacil  [author] Nov 22, 2022 @ 5:50pm 
Hello 政委同志:苏维埃万岁,

Did you use the console to change the core or did you do it via normal game mechanics?
Canhelpdoing Nov 20, 2022 @ 8:32am 
help!

https://steamcommunity.com/workshop/filedetails/discussion/469212517/530646080863236764/
when i followed the instruction above and tried to get myself an "symmex core",an error happpened.

it shows that:
.../.../ships/20_simplex.lua:5: warning: Unknown Id 23932 (23932 before relocation)
{23932,{9.649,-9.649},2.356}
[DESERIALIZE]Lost 5 blocks id updating '20_simplex'
>sopen 20_simplex
could not load ship '20_simplex'

and when i change the "simplex" with "symmex",the same error happened.
Galenmacil  [author] Aug 29, 2022 @ 6:19pm 
Hello Gamerleo118:

Which block change specifically is causing problems for you? Cores?
gamerleo118 Aug 29, 2022 @ 12:30pm 
i dont like this update. if you are gonna change shapes instead just MAKE A NEW BLOCK BRUH
>:|
Galenmacil  [author] Aug 22, 2022 @ 12:19am 
Just published an update... This one was due for quite some time. Lots of small balance and problems fixing. A few new things too!
Galenmacil  [author] Aug 17, 2022 @ 4:42pm 
Hello gamerleo118:

Read this. Point 3 explain how to change cores:

https://steamcommunity.com/workshop/filedetails/discussion/469212517/541906348033751804/
gamerleo118 Aug 17, 2022 @ 10:36am 
problem: i cant figure out how to switch cores! i can go from heavy simplex core to symmex, but then i cant do the ogon or anything else
ammesonb Aug 14, 2022 @ 7:56am 
Okay yep, going through a wormhole did cause a bunch of different cores to start spawning!
I had started this world awhile ago and just came back to it, so perhaps something glitched with the base game spawning logic as I had copied two designs prior to stepping away from the game.
Thanks for verifying for me!
Galenmacil  [author] Aug 13, 2022 @ 10:13pm 
Hello ammesonb,

I did a quick test with a new game and I was able to find 6 or so Reassembler ships with unique cores while exploring near the initial starting station. The game was never meant to support multiple core per faction... It is quite clunky to make it work. As far as I know, the latest update did not change the way pre-designed 'unique' ships are spawned.
ammesonb Aug 13, 2022 @ 8:16am 
I'm probably missing something simple here, but I can't find any designs to copy with different command blocks?
The stations are only creating the initial simplex designs and I can't target enemy ships.
I've tried importing the designs from the mod's "ships" folder and get told they have the "wrong command block"
Did the June 24th update change how the ship design stuff works? Thanks!
Ax0sTierIX_Deluxe Jun 2, 2022 @ 7:16pm 
oh wait it works, nvm then
Ax0sTierIX_Deluxe Jun 2, 2022 @ 7:15pm 
i tried to place some cores but they seem dosent work
ЗажЫгательный Cheb May 22, 2022 @ 9:44pm 
Thanks! That's quite tricky thing to do, but now I get it.
Galenmacil  [author] May 22, 2022 @ 3:30pm 
Hi Хуй селёдки,

Read this. Point 3 explain how to change cores:

https://steamcommunity.com/workshop/filedetails/discussion/469212517/541906348033751804/
ЗажЫгательный Cheb May 22, 2022 @ 11:00am 
Hey, i got a question. How do i make ship using one of non-default faction cores? Is there some kind of trick involved there?
Whisky_Mike Apr 16, 2022 @ 2:59am 
The crystalline plasma condensers are all considered point defence weapons for some reason. Is this intentional? I want to have AI ships use these properly.
沉默是金 Feb 6, 2022 @ 10:23pm 
Chinese。