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Really it's a fault of steam search and not any fault of the players or modder, because there should really be more categories and more ways to organize mods. This'll still be up there in most subscribed either way.
BTW, You should totally get back into modding reassembly! A lot has changed since 2015, and mostly for the better. There exist many, many community resources and equally many awesome community projects on the discord, and more people making more cool projects is always better
I think that, like I did back then when I discovered this great game, once you play around with the default factions you are left with a "I want more!" feeling. This is why I created this mod. It is not very original nor is it very sophisticated: Back when the game came out, there what just so much one could do with the game. So I kind of took the direction I always do when I discover a title that I feel could use some adjustments. I tweaked!
I am not a good designer nor am I an expert programmer but I think I am quite good at seeing what could be improved and what is unbalanced. With that being said, merging all the official factions blocks (and the unofficial ones too!) into a single big "team" is no easy task when it comes to achieving an adequate balance...
I did my best at a time when there was a huge demand for "new stuff" to do in Reassembly. So the Reassembler mod took off quite spectacularly. It is by no mean an advanced mod or a total rethinking of the game mechanics... But then again, it was never the goal. It is popular so like skibidi champion points out, it is more likely to get suggested or seen by new player looking for some "end game continuity". I think it can still fill that role correctly. There are surely more refined content out there, I haven't tried them all out so, yes, by all mean explore and I do believe that what makes a great modding community is the diverse content that comes with passionate peoples gravitating around strong yet often not so popular titles like Reassembly...
Thanks to Arthur for making this awesome game!
Please, give the shop a chance and explore some more neiche mods. Many of the good ones include complete sound libraries, tens of thousands of lines of code, well-crafted shrouds, fragments, and shapes.lua code, among other things.
I say this because I'm getting tired of seeing new players on the discord try Reassembly out, play the vanilla game, then download mods and feel like the game has nothing more to offer after a single extraReassembly or reassembler playthrough.
While this mod is absolutely impressive for it's time, it is showing signs of age (being over 9 years old!) and is questionable for new players due to extreme palette bloat and having odd block additions
I would recommend looking at other mods on the workshop before considering this.
Such an underrated gem. Thanks once again bro. We need more Modders like you!
"Unobtanium struts" are part of the Reassemblers arsenal. Make sure to check carefully in the (rather long) list of blocks. Concerning your question about the "DLC items", I assume you mean "other mods" made by the community. The answer is no: new blocks provided by mods are not included when playing with the Reassembler faction. This would require some form of advanced scripting which is not part of the base game. If by DLC you meant the official Reassembly expansion "Fields" then the answer is yes, it will work fine with Reassembler.
Yes.
Yes, attempting to balance the vast array of available weapons for the Reassembler faction is the reason why some weapons, including the Arkas line of laser turrets, have different, sometimes lower stats than the original faction weapon. This is no easy task trying to strike a balance between efficiency, damage and costs. The Reassembler faction have some unique devices that are not available to other factions as well so experimenting and getting out of one's "comfort zone" was one of the design goal I had in mind... Of course, not everyone is going to agree with the choice I made in the end.
To acquire a core you do not have, you need to locate a Reassembler 'barebone' ship that use such a core and add it to the blueprint library. These barebones ships spawn early in the game when there is nothing else to use as ship designs. Look for tiny teleporting ships near default stations...
Reassembly uses a special reallocation system during mod loading: To prevent any possible conflicts between different mods, the game reassign faction ID during mod loading. So even though the mod files may say a faction as "ID 20" in reality, that number will be unique to each users and will look more like this "ID 121820020".
To determine which ID the game as assigned to a moded faction, in the main menu click on "Mods" and scroll until you see the "Reassembler" sub-box. You should see in the box a line that reads "RelocID xxxxx" followed by one that reads "Faction 5, yyyyyyyyy". The number that you see "yyyyyyyyy" is the faction ID for the Reassembler faction. So, in the Sandbox, you need to type (for example):
minpalette 121820020
To spawn all Reassembler's blocks.
If this does not solve your problem, don't hesitate to contact me back.
I ran palette 20 command in sandbox console to try and add the blocks for this faction but it said there was no blocks. I can't make a ship in sandbox as there are no blocks in the palette.
I see. Seems like the changes I made to the existing vectored thrusters was a mistake. I should probably have kept the old ones around as 'legacy' blocks. Oh well.
Looking forward, can you tell me, from any of the block shapes, the one you would like to have as full 360 degrees rotating version? I'l put together an update in the coming days so you can at least upgrade your existing design to your liking.
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Did you use the console to change the core or did you do it via normal game mechanics?
https://steamcommunity.com/workshop/filedetails/discussion/469212517/530646080863236764/
when i followed the instruction above and tried to get myself an "symmex core",an error happpened.
it shows that:
.../.../ships/20_simplex.lua:5: warning: Unknown Id 23932 (23932 before relocation)
{23932,{9.649,-9.649},2.356}
[DESERIALIZE]Lost 5 blocks id updating '20_simplex'
>sopen 20_simplex
could not load ship '20_simplex'
and when i change the "simplex" with "symmex",the same error happened.
Which block change specifically is causing problems for you? Cores?
>:|
Read this. Point 3 explain how to change cores:
https://steamcommunity.com/workshop/filedetails/discussion/469212517/541906348033751804/
I had started this world awhile ago and just came back to it, so perhaps something glitched with the base game spawning logic as I had copied two designs prior to stepping away from the game.
Thanks for verifying for me!
I did a quick test with a new game and I was able to find 6 or so Reassembler ships with unique cores while exploring near the initial starting station. The game was never meant to support multiple core per faction... It is quite clunky to make it work. As far as I know, the latest update did not change the way pre-designed 'unique' ships are spawned.
The stations are only creating the initial simplex designs and I can't target enemy ships.
I've tried importing the designs from the mod's "ships" folder and get told they have the "wrong command block"
Did the June 24th update change how the ship design stuff works? Thanks!