Reassembly

Reassembly

Reassembler
Showing 1-10 of 20 entries
< 1  2 >
Update: Mar 12 @ 8:59pm

Release 1.10 (Hotfix 1)

- Fixed the "Gauss drones" having not enough energy to be able to fire.

Update: Aug 22, 2022 @ 12:15am

Release 1.10

- Removed the "FORGIVING" AI flags for the Reassembler faction. AI should now be more thorough once it decide to engage a target.
- Removed "COMMAND" features from "ROOT" type block in an attempt to fix crashing problems. Back to where it started!
- Changed the shape of the following command core blocks: "Assymo" (from "RHOMBUS_36_144" to "ADAPTER45"), "Spinox" (from "RIGHT_TRI" to "TRI") and "Abecedarian" (from "ISOTRI_72" to "SQUARE_HALF"). If one of these core was present in an in-game created blueprint, it will probably cause minor part snapping problems...
- Removed "TELEPORTER" feature from all cores except the "Premature Light Core" and the "Simplex Heavy Core".
- Added two new teleportation block featuring the "TELEPORTER" function. They have increased teleportation range compared to the built-in core variants and the larger version as a low teleport cost of just 1 energy per mass unit.
- Added two new shapes to the "Armor" blocks: "RECT_LONG" and "RECT_LONG_NARROW".
- Added a new shapes to allow better adaptation of rhombus blocks: "ISOTRI 18 - 81". The "Plating" block group as well as the "Crystallite" group feature this new shape in various sizes.
- Added the "BUMPER" feature to the "Harmonized Phonon Deflector" blocks. They are now immune to melee damage. Also reduced their elasticity from 5 to 2 to make them slightly less chaotic.
- Reduced elasticity of "Exo-Chitene" blocks from 2.0 to 1.5.
- Completely reworked "Vectored Thruster" blocks: They now have different actuation speed and range from one group to the other.
- Adjusted the grow rate of "Power Thruster" blocks. Smaller ones rebuild a bit slower but bigger ones rebuild significantly faster.
- Added a smaller size 1 version of the "Ring Pulser" weapon. Also increased projectiles speed, range and firing rate for the larger version.
- Increased longevity of shard projectile launched by "Shard Launcher" to 10 seconds from 5 seconds.
- Tweaked several turret weapon rotating speed. Made some short range defense laser beam rotate quicker but slightly slowed heavier and very powerful cannons.
- Added the missing thruster force parameter for the "Anchor Drone Launcher". They will now move at a less "snailish" pace.
- Tweaked the very powerful "Drone Launcher Theta" (AKA Borg's drones) groups: The larger size 3 variant remain unchanged (mostly) but the size 2 and size 1 points, power generator and lifetime were adjusted to more balanced levels. Also, the launcher for size 2 and 3 is now adequate for their corresponding drone size. No more drone stacked on top of one another!
- Reformatted descriptive tags. Added spacing between section and added a dot at the end of sentences for increased readability.
- More than doubled the regrow rate of "Decoupler" type blocks.
- "Higgs Field Discombobulator" also regrow much faster than before. Their mass is no longer governing regrowth.
- Renamed the "Expultron" beam to "Repulsatron". Stats unchanged.
- Renamed the "Expultron EX" beam to just "Expultron". Stats unchanged.
- Added a third "Shard Launcher" type weapon with a twist: Shard causes no damage on impact but instead perturb the target angular velocity and momentum.
- Reworked "Alcubierre Warp Drive" blocks: Reduced by about half the activation energy cost of the small and medium sized ones and significantly boosted their 'warping' power in an attempt to make them more useful. Also added more textual information for each one.

Update: Dec 30, 2019 @ 8:12pm

Release 1.9

- Updated all weapons that now features a Shroud to reflect Arthur's changes in December 29, 2019 update.
- Renamed "Vectored Thruster" to "Stabilizing Thruster".
- Added a new line of "Vectored Thruster" in 4 shapes, 2 sizes. They feature the undocumented "ROTATOR" features and provide multi-directional thrust, independent of the initial block orientation.
- Added a shape descriptor to all hull blocks that did not already had one.

Update: Feb 9, 2019 @ 7:51pm

Release 1.8.2

- Fixed "Expultron" cannon barrel visual weirdness.
- Changed elasticity parameter of "Biosynthetic Metagenesis Surface" from the default 0.4 to 0.1 to help with seeds planting.
- Doubled thrust power of the "Mega Thruster" from 1000k to 2000k. Recent changes in other thrusters made this one less interesting so it is back in force!
- Added variant based on the "Expultron": "Ejectron" a more powerful velocity amplifying turreted beam and the "Inpultron" a powerful pulling variant.
- "Exothanum" and "Endoleptium" blocks now have zero elasticity.

Update: Feb 8, 2019 @ 2:54pm

Release 1.8.1

- Added more sizes choices for the "Artificial mass device" block. Now available in 10 sizes. Reduced 'P' cost a bit.
- "ROOT" type blocks now features the "COMMAND" flag in an attempt to fix game crashing bugs they are causing.
- Added new "Inertial Dampeners" blocks. When activated, they consume energy to rectify a ship trajectory.
- Added new "Expultron" long range pushing beam.
- Added new "Alcubierre Warp Drive" blocks. Fun but perhaps not so useful. Drain lots of energy to accelerate at tremendous speeds.

Update: Feb 6, 2019 @ 2:30pm

Release 1.8

- Added "FIN" features to afterburner type thruster to match Arthur's changes.
- Reduced weight of "Compositron Panel" of shape type "RECT_QUARTER". All size variants now have a minimum mass of 1.
- Renamed "Lightweight Thruster" to "High Efficiency Thruster". Increased thrust to 65k from 30k. Now reach full power after 2.5 seconds.
- Added two more sizes to the "Heavy Duty Thruster": 5 and 6.
- Further tweaked blocks upgrade screen sorting.
- "Plating" block variants now features every shapes possible
- Added new "ISOTRI" variants with 22.5°, 30° and 45° angle.
- Added a new block shape: "ADAPTER" with a 30° angle instead of 45°, in 5 sizes.
- Added a new block shape: "WING". Come in 10 sizes.
- Renamed "Root" type blocks to "Asteroid Structure Anchor". Also changed shapes and adjusted parameters.
- Added more varieties in sizes and shapes for many different types of hull blocks. Some names and descriptions were tweaked.
- Added an experimental block called "Knonewt(TM). Use with caution as it react chaotically to collisions and impacts.
- Swapped the name of "Sturdy Thruster" and "Durable Thruster" so that they better represent their corresponding characteristics.
- Renamed "Reinforced Thruster" to "Vectored Thruster" and added the "FIN" feature to them.
- Added an artificial mass device block in 3 sizes. Use to increase mass of a ship or station.

Update: Jan 27, 2019 @ 10:59pm

Release 1.7

- Reassembler now features 16 different cores each with a different shape. Read "Tips and trick to get started with the Reassemblers" for more information on how this works.
- Added several barebone ships each with a different core shapes. They should spawn near the starting area.
- Changed all standard core blocks to have uniform parameters. Changed "Durability" to 0.5 from 0.2.
- Changed the name of the nonagonal shaped core to "Light Core" and reduced mass to exactly 5 from 12.28 and health to exactly 25 from 41. Reduced generator capacity to 300 from 500 but increased regeneration twofold.
- Slightly reduced mass of "Heavy Core" block to exactly 60 and increased health to exactly 300.
- Reduced mass of "Station Core" from 20000 to a more manageable 200 and increased health to exactly 1000.
- Removed the "Anomaly" ship. Derelic bases will no longer have weird debris made of various parts near them.
- Starting region moved further out at the edge of the galaxy where things are usually pretty quiet. Radius slightly increased. Small asteroids with vegetation will also spawn, in limited quantities.
- Removed the "METAMORPHOSIS" flag from the Reassembler behaviors as it was causing problem with reshaping stations.
- Tweaked charging beam turrets to make them scale with the "Annihilator" super weapon. Damage unchanged. P cost increased. Some other values adjusted.
- Added "turretLimit=3.7525" parameter to the "Tachyon Pulser" and "Pulsor" superweapon. These are the only two turrets in the game with a rotational angle limit of 215°.
- Reduced "Unobtanium Strut" P value to 10 from 15.
- Edited all "Drone Launcher" type block to have the same parameters as the default ones. Name unchanged. Added description.
- Added "Gauss Drone Launcher" block from the "Sentinel" faction.
- Changed "Plasma Mortar" parameters to reflect the changes made to the weapon by Arthur.
- Reduced "Tempest" weapon points value to 40 from 93.
- Added "Decoupler" type blocks, available in three shapes.
- Added "Burst Shield" type blocks.
- Added "Afterburner" type blocks available in 3 sizes.
- Changed "Mega Thruster" to a slow winding output to reflect the changes made by Arthur.
- Increased "Nuclear Warhead" weapon points to 3000 from 2728.
- Added a small range variation, a slight spread and slowed the rotation speed a bit on the "Hyper Velocity Turret".
- Added missing parameter "rangeStdDev" to several weapons from the Farmer, Red, Terran and Flies factions to match Arthur's changes.
- Various other minor tweaks, mostly to turret rotation speed.
- Added "Hull" blocks "ISOTRI_36" variants in 3 sizes.
- Added "Chlorotanium" blocks "RIGHT_TRI" variants in 3 sizes.
- Set "elasticity" of all "Exo-Chitene" blocks variants to 2. They can be used as "bumpers" to push small debris away from the ship. Very effective against stranded "melee" type blocks.
- Added "Penrose Zero" and "Penrose One" scale 2 blocks and set "elasticity" to all variants to 1.1.
- Reordered blocks in an attempt to make the upgrade screen more intuitive.
- Doubled solar array "R" generation to 0.2, 0.4 and 0.6 depending on size.
- Added a new experimental block called "Harmonized Phonon Deflector" that, due to having an elasticity value of 5, react violently to impact.
- Renamed "Thislte Eruptor" to "Thorns Eruptor" and added a "RECT_QUARTER" sized launcher variant with a shorter lifespan on the thorn.
- The "Spine" weapons variants now have a tractor beam mechanism to reflect the changes made by Arthur to the corresponding default weapons.
- Added a tiny "Torquer" block designed for use on very small ships.

Note: Due to the numerous changes in this version, starting a fresh game is recommended. Existing block ID's did not change from previous version but some blueprints did. Existing save game should load but may have some minor issues with stations.

Update: May 23, 2016 @ 6:13pm

Release 1.6

- Replaced 2 sliders color selectors with RGB colors remapping sliders. The left one remap the red attribute, the middle one the green attribute and the right one, the blue attribute. When starting a new game, by default, the sliders do not remap any colors so each blocks use its original faction block color.
- Implemented powerful "Retrothrusters": Basically a slow winding, strong thruster that takes a few seconds to reach full power. The "Thruster E" group was renamed to "RetroThruster" and feature this new behavior. P cost was adjusted accordingly.
- Added "May 20, 2016 update" six new blocks: #229 Farmer MED Beam, #318 Red Nanoassembler Beam, #319 Red Nanoassembler Drone Launcher, #815 Terran Manipulator, #12108 Bee Anchor Launcher and #60120 Borg Immobilizer. Some names and descriptions were altered to fit with the mod pseudo-scientific naming scheme.

Update: Oct 8, 2015 @ 5:30pm

Release 1.5.3

- Fixed Reassembler custom plant variety #9: Had incorrect shape.
- Fixed new game problem with spawning "The Anomaly" as station.
- As a result of the above fix, default station now comes in 7 varieties each with a differently shaped factory block.
- Changed the size of the "Station Core". Now scale 3 instead of 1. Tweaked other parameters as well. You may run into slight blueprint problem if you used this core in one of your design...
- Removed the HATE_PLANTS AI behaviors for the Reassembler cores.
- Fixed missing RHOMBUS_72_108 shape for the "Biosynthetic Metagenesis Surface". Available in 3 scales.
- Changed "Light Bodywork" and "Heavy Bodywork" description to better reflect their respective quality.
- Lowered "Pulsor" turret speed to compensate for the tremendous power of this charge beam.
- "Core" teleport cost lowered to 2 from 4. "Heavy Core" unchanged.

Update: Aug 10, 2015 @ 6:44pm

Release 1.5.2

- Fixed TORQUER featured blocks not rotating ship as expected.
- Added SMART_FIRE behavior to the faction. A.I. controlled allied ship should do better when firing at moving targets.
- Removed redundant descriptive information for "R Containment Unit".
- Changed "Tractor Beam" description.
- Changed "Long Range Laser" characteristics to further differentiate from "Lazertron": Increased range from 1000 to 1200, reduced beam width by a factor of 3, reduced damage by 10%, slightly increased turret speed.
- Changed "Thistle" name to better differentiate each category.
- Increased largest "Thistle" points value to 65 from 45.
- Changed faction 14 "Burst Laser" weapon name to sometime unique. Also added a description hinting at its origin.
- Changed drone launcher names to better differentiate them from one another.
- Changed faction 16 "Long Range Turret" parameters: Greatly increased range and velocity. Increase points to 5 from 2. Increased mass and resistance. Changed name to "Hyper Velocity Turret".