Total War: ATTILA

Total War: ATTILA

Easier building effects
171 Comments
Morgenstein May 3 @ 3:48am 
Mod is working for me. Had problems with it but unsubbed, deleted then resubbed to fix.
LoyalChaos May 28, 2023 @ 6:21pm 
It might need a update this was working until the recent update for me; Ive been using it alongside Radious no issue but after the update squalor went back to normal.. Please update
RPLphil Oct 12, 2021 @ 6:13am 
I've tried a lot of mods that play around with building effects, and this is the best. Most that I tried make you OP. Also, I agree its annoying and doesn't make sense that a lot of buildings result in lower public order. Sometimes its better to leave your city a backward settlement rather than improve it. It seems that the population doesn't want their lives to get better. Also, the stupid balancing results in having identical settlement with the same buildings with no diversity.
Sillyflower Jun 27, 2021 @ 2:49am 
Many tx for a response that is both swift and good news
benjy619  [author] Jun 26, 2021 @ 7:19pm 
It says it's out of date, but it should still work. It's just because i haven't updated the mod for a newer random patch.
Sillyflower Jun 26, 2021 @ 10:30am 
Steam is telling me this mod is out of date. Is this correct?

A pity if it is as looks very helpful
Czaritsa May 25, 2021 @ 12:02pm 
Thank you for this mod.
What's funny - Chariot races did not increase public order. Oh no they didn't...in fact, like (Euro) football games today, they decreased it.
The Nisean Riots occurred after a single (thrown) race...and almost unseated Justinian from power. He resorted to hiring mercenaries to slaughter 10k-30k citizens.
No no CA - chariot races should be -17 public order. (But something like +50,000 gold, because gambling was the big money-maker.) Gambling revenue was why circus and coliseums were allowed to exist.
Want to increase order? Calm stuff, like theaters (comedies,) festivals (temples,) public baths, and bringing home spoils of war and slaves (and erecting triumphal monuments) is what made people happy. It gave them jobs, purpose, and stress relief.
But hell-no: Going to see bloodsport games and losing the farm on a bet that gets thrown does NOT make people happy! :D

Silly CA - learn something about history before you make a game!
benjy619  [author] Oct 4, 2018 @ 10:45pm 
@dmcf Not sure. I haven't tried it myself so it could cause problems.
Dunadd Oct 4, 2018 @ 10:42am 
Thanks very much for making this. Is it compatible with Radious mod?
Saladin1187 Dec 9, 2017 @ 1:57pm 
Can you add to this mode the features of '' No tax and integrity reduction from more hordes '' and '' Improved Blacksmith Upgrades (Factionwide Version) '' modes?
✠SIgmaWolf✠999 Sep 17, 2017 @ 4:59am 
Does this effect AI also
Pharaoh Jun 24, 2017 @ 7:09pm 
Thank you it's tiring seeing constantinopal fall because well you know.
C H E M I K E R Apr 19, 2017 @ 9:47am 
any chance to get the same mod for aoc? would be nice :)
WilliamTheLion Oct 30, 2016 @ 5:07am 
well the issue is that food prevents building higher tier building in aoc but it works thanks a lot man thumb up from me
benjy619  [author] Oct 30, 2016 @ 3:42am 
@William The Lion Yes, from what my memory says, it should be. But in my personal opinion the charlamagne dlc doesn't have nearly as much negative effects for you to deal with in its campaign so maybe give it try without my mod. Contrary to what I've made here I do enjoy myself a fair difficulty level in games. And the Charlamagne dlc gives that imo. So give it a shot.
WilliamTheLion Oct 30, 2016 @ 3:30am 
does it work with aoc friend
Hadrian Jul 11, 2016 @ 6:26pm 
Ah, bugger. Figured it out. Was confused. Ignore that.
Hadrian Jul 11, 2016 @ 6:12pm 
BENJY! I saw you mention this in a comment a while back. When you discovered not all building effects weren't in the building_effects_junction table, where did you find the rest of them? Please help. Thanks in advance, brother.
✠ Apollyon ✠ Jun 28, 2016 @ 7:12am 
ok i play a while now with your mod its really good work and i can't say its now easy i would say its now balanced . I really like that
benjy619  [author] Jun 27, 2016 @ 4:31pm 
@Cortana My mod makes it really hard to get plagued already. Not sure if i can do anything more to assist it without making a completely different change in another table or sets of tables.
✠ Apollyon ✠ Jun 27, 2016 @ 6:17am 
do you maybe know how to remove plagues it seem to me if a plague break out that it holds for years and eats more than half of your army thats really pissing me off
Hadrian Apr 26, 2016 @ 10:02pm 
It is, especially if you don't focus on the fun of it and on enjoying your community. Thankfully, I do both in equal measure. Cheers, brother. Classy response, as always.
benjy619  [author] Apr 26, 2016 @ 9:58pm 
@Hadrian Cheers. Hope your channel goes well. Youtube is a tough platform to start on. Good luck.
Hadrian Apr 26, 2016 @ 3:49pm 
Hey benjy! So I started a series on my channel today called "Eternal Empire;" it's an ERE Hard Campaign with a cocktail of mods... including a mod I built from the ground up using your tweaks from EBE as a reference, but going in a few different key directions. I want to thank you for putting out this mod, as I played with it for several campaigns and thoroughly enjoyed it.

If you ever feel like checking out the series, the goal is to survive, reclaim the west, and re-establish the Empire in a unique way that's only possible thanks to your mod and others.

Gave you credit in the intro and linked everything in the descriptions. Just wanted to say thanks so much for the great work! You inspired me to make my first mod, after all, and I'm using it in my biggest TW series yet.

Here's a link; feel totally free to say hi.

https://www.youtube.com/watch?v=KZ8DyADwJqU&list=PLFcBsX3CFECN74r5ixbX52_FuB8FsuOBY&index=1
? Apr 7, 2016 @ 3:15am 
okey well thats good then. thanks for info :)
benjy619  [author] Apr 6, 2016 @ 9:57pm 
@Gasoline1970 This mod is suppose to be easier. You're not the first to recommend a harder version of this mod. In that event I created my variant mod to this called "ebe unfocused" which i believe does what you want. My unfocused version all together takes the maximum value I make for negative effects on here and caps it on every building. Not just specific ones, which is where the unfocused name comes in. So please check out my variant mod I made for this game.
? Apr 6, 2016 @ 10:03am 
could it be possible to raise higher tier civic buildings food costs, i mean just a little (like 20-30 max)? I like this mod but if cities and towns comsume almost no food it feels kinda...easy :P
benjy619  [author] Apr 1, 2016 @ 6:33am 
@Conimor All good. I never interpreted it in a bad way.
Conimor Apr 1, 2016 @ 4:50am 
@benjy619 I meant no disrespect, my lack of understanding stems from plain ignorance :squirtyay:
benjy619  [author] Apr 1, 2016 @ 4:47am 
@Conimor As a fellow game maker. I can see where the name differenciation and naming conventions would come from. But anyway, happy to help.
Conimor Apr 1, 2016 @ 4:43am 
@benjy619 @Hadrian Sweet! Thanks a million (: I've never really understood why they use different labels, it happens in so many games, makes modding harder than it could/should :P so again, thanks a lot ^^ :Honored:
Hadrian Mar 30, 2016 @ 9:18pm 
Classy.
benjy619  [author] Mar 30, 2016 @ 8:59pm 
@Conimor Well after taking some interest in finding the effect i managed to find it in a different table. So i went ahead and changed it and updated the mod. Enjoy.
Hadrian Mar 30, 2016 @ 6:24am 
That should have read @Conimor. My bad.
Hadrian Mar 30, 2016 @ 6:24am 
@benjy The labels in the game's data files are completely different, making this a difficult issue to track down. I've done my own tweaks to these files (inspired by benjy's work) and don't recall seeing the basilica either... doesn't mean it's not there. Just that the nonsensical labels make it really tough to find.
Conimor Mar 30, 2016 @ 6:17am 
@benjy619 "Maintenance cost" is how it shows up in the building description ingame, in your mod's description you call it "building substinance", I assume they're the same thing ^^' it's just the cost of maintaining the building (?) the building upkeep, if you will :P
benjy619  [author] Mar 30, 2016 @ 5:38am 
@Conimor I looked and the effect "maintenance cost" itself doesn't exist in the tables for some reason or anything related to it fitting the building description you gave. I could swear i saw it in the tables in the past. But it's not showing up now. So unfortunately you will have to deal with it.
Conimor Mar 30, 2016 @ 3:30am 
Hey man! I love this mod, it actually makes the game worth playing for me again at higher difficulties, but I was just wondering: there seems to be a problem with the Latin Basilicas' maintenance cost. I understand from your mod description that this should be capped at 750 but that doesn't seem to be working; it's currently 1000. I removed all other mods, still getting that. Weirder still, everything else seems to work, all caps work and the negative effects have been removed and/or nerfed. It's just that one little thing that's really bugging me x)
benjy619  [author] Feb 26, 2016 @ 5:13am 
@Pezhetairos Thanks for the confirmation. At first i wanted to see what the zadruga chain actually was in game, but i realised that the squalor effects don't it has don't even pass the cap. So i left it as is.
Pezhetairos Feb 26, 2016 @ 4:46am 
Just tried it and can confirm that the slavic religious buildings (both town and city) cap at 20 food consumption.

However I'm not sure if you missed the new Zadruga-chain or left the squalor unchanged on purpose? (its a small town cultural income building chain)
benjy619  [author] Feb 26, 2016 @ 3:32am 
@Hadrian if you have the slav dlc pack, would you mind lending me a hand and testing if the slav religious buildings are capped at 20 for food consumption. I'd really appreciate it.
benjy619  [author] Feb 25, 2016 @ 10:30pm 
DLC = I cry ery tiem ;(
Hadrian Feb 25, 2016 @ 12:00pm 
Mod should still work.
benjihigginz Feb 25, 2016 @ 11:58am 
please update
Hadrian Feb 24, 2016 @ 4:27pm 
Love the mod. Will be using it (possibly the variant) in an upcoming ERE Let's Play. Will credit you. My favorite thing is how it enables me to fully upgrade all the buildings rather than having to rebuild entire provinces around certain Level IV upgrades, as you said. It's really great.

Only downside to this, in my mind, is how much pressure it takes off food-wise... if you made a quick variant that removed the food caps, but still nerfed squalor and public order negative effects, it would be amazing. I do like the pressure that the changing seasons and changing climate puts on you in Attila, and if this mod preserved that... it would just be even better.

Keep maintaining this one for us as long as you can, please. I rarely play GCs without it.
benjy619  [author] Jan 29, 2016 @ 6:27pm 
@SunOfMoon if you want this mods effects that badly you can subscribe to my ebe unfoced variant mod and the changes from this magically appear there. As for the status of the problem on this mod. i've but much time into figuring out what's wrong but so far i haven't been able to fix it. The problem is that the charlamagne campaign wont display my changes correctly. And somehow my variant mod does. So subscribe to that if you really want this mods effects. All the other campaigns work fine though with this mod.
Soapy Boi Jan 29, 2016 @ 8:58am 
What's wrong with this version? When will it be working again?
chopper Jan 14, 2016 @ 9:16pm 
thanks. I'll check it out
benjy619  [author] Jan 14, 2016 @ 8:36pm 
@chopper [FD] Nope, this mod does put some values all the way to 0. If you were looking for a mod to cap maximum penatlies use my variant mod of this one. It's called "ebe unfocused" you can find it in my list of mods i created.
chopper Jan 14, 2016 @ 8:32pm 
I tried this with The Last Roman campaign and found most penalties removed from most buildings, instead of reduced (e.g. one town industry branch, tanner, had 0 squalor and 0 public order penalty even at rank 4). I thought the mod only caps maximum penalties instead of deducting -5 from all values. Could it be only a TLR campaign problem?