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https://i.imgur.com/qAScJ0N.jpg
Reloading from previous saves just allows me to play up to the same point, then CTD.
Originally happened with a previous version. I assumed it would be fixed this time. Nope.
It's a shame because I was enjoying the mod.
Except for some historical nuances
Collective rules still give me a normal Settler...but no trace of way to build Prehistoric Settlers yet.
At turn 347 (5590 BC, playing marathon), a Prehistoric Settler pops up for no reason in my capital (I just built the Tribe's Campfire there).
After wandering with my Kon Tiki Raft, I see that a lone City-State (Antananarivo) on a small continent has a Prehistoric Settler...Halp!
(sorry for the repetition from Discussion section)
Thanks for the reply though
Some people have had success with it. But it is kind of a use at your own risk kind of thing.
So what is the consensus on future world? should it be completely compatible?
I ask this because I am getting crashes at a certain turn that I wish to diagnose. Any help would be great, thanks!
The fix you mentioned only worked for two turns or so, then my game crashed. Are any of the three mods incompatible with Vox Populi?
Let me know if you got any questions.
<Mod id="ce8aa614-7ef7-4a45-a179-5329869e8d6d" minversion="0" maxversion="999" title="Enlightenment Era" />
<Mod id="8c63c188-045b-4955-bbea-6c685d119c86" minversion="0" maxversion="999" title="Prehistoric Era Reborn" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Future Worlds" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="City Limits" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Great Spy (Brave New World)" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Historical Religions Complete (BNW or GK)" />
</References>
<Mod id="ce8aa614-7ef7-4a45-a179-5329869e8d6d" minversion="0" maxversion="999" title="Enlightenment Era" />
<Mod id="8c63c188-045b-4955-bbea-6c685d119c86" minversion="0" maxversion="999" title="Prehistoric Era Reborn" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Future Worlds" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="City Limits" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Great Spy (Brave New World)" />
<Mod id="d9ece224-6cd8-4519-a27a-c417b59cdf35" minversion="0" maxversion="999" title="Historical Religions Complete (BNW or GK)" />
</Dependencies>
I found a way to make this patch work beyond combining two mods that don't work together.
I looked into the folder of this patch under the file of Prehistoric Enlightment Compatibility Patch that is the same name as the folder. Then, I edited in notepad here is the edit:
https://drive.google.com/file/d/1-oQ3oIylLToFdLH1ATyN-J3ozXsDTWSA/view?usp=sharing