Cities: Skylines

Cities: Skylines

4 Platform Metro (+ pattern)
53 Comments
Pizzaguy Jun 22, 2024 @ 12:14pm 
does it require traffic ++? it would case a conflict problem in my game
reprobus Nov 10, 2020 @ 11:20am 
It doesn't work!
Noysia Mar 27, 2020 @ 2:52pm 
After hours of testing, I can confirm that this is NOT broken for me since Sunset Harbour. Posting this in case people try to troubleshoot.
エズィデニアサ Mar 29, 2019 @ 7:20am 
multi level subways are a must have, I mean look at real cities like Paris or London!.
SIDLESS Nov 1, 2018 @ 9:37am 
Твое говно работает через жопу! Не могу на нижней платформе сделать остановку, постоянно цепляется к верхней!
Victorfc Jun 13, 2018 @ 7:20am 
Horrivel!!A plataforma de baixo nao funciona.
Norrius Mar 15, 2018 @ 1:32pm 
Advanced Buildings Editor seems to have fixed this asset, at least for me.
Here's a working link . I'll test this for a bit and maybe upload a fixed version (since the author doesn't seem to even visit Steam).

Screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=1331945053
mathew17 Dec 19, 2017 @ 1:02am 
@Ja d'Attaque how do you repair it? i'm really interested in order to use these types of asset without mods enabled at all ^^ I sent you a FR
Ja dAttaque Nov 15, 2017 @ 1:29am 
I have used BloodyPenguins tool (https://steamcommunity.com/sharedfiles/filedetails/?id=790347696) to repair this so that the platforms both work correctly *without the need of a mod*. You should do the same, and update this asset.
Gogogumdrops Aug 17, 2017 @ 2:27am 
neither traffic ++ or Multi track worked...
MaYHeM Aug 8, 2017 @ 3:57pm 
Doesn't work. The line that is further underground will not allow me to add stops. I have https://steamcommunity.com/workshop/filedetails/?id=532863263 already. Still doesn't help.
Bakker Joop Jul 13, 2017 @ 10:31am 
Bakker Joop Jul 13, 2017 @ 10:25am 
I use Traffic Manager: President Edition, but even with Shift clicking I can't get any lines on the secondary tunnel. Am I missing something?
Saucy Jul 10, 2017 @ 3:57pm 
Not all platforms are working?
AM7655 Jun 15, 2017 @ 10:02pm 
some wierd issues keeps braking network points - trains still run tho. :steamsalty:
黑月白星 May 11, 2017 @ 2:34am 
It's very useful and really helped !!! thx for the good workpiece!:steamhappy:
xxx78 Feb 22, 2017 @ 5:53am 
@SirDennisKovchan
Use Traffic Manager: President Edition, it seem to be more compatible with other mods. I use more than 80 mods with no conflicts to my knowledge.
DONCOR Jan 16, 2017 @ 8:41am 
Can it be used without Traffic ++? Are there any other mods that can replace Traffic++ functionality? The reason why I'm asking is that Traffic++ causing a lot of problems and incompatible with some other mods I use.
asdf0716 Aug 10, 2016 @ 5:12pm 
Traffic ++ 2.0 no longer allows for the lower route to snap anymore.
Зарастроика Jun 6, 2016 @ 6:09pm 
Nice, but you should make people from the lower platform to get in and out the station through the stairs, just like the other platform·
nomad Jun 1, 2016 @ 12:30pm 
Hey, it somehow doesn't work anymore. I have Traffic++ v2 installed, but when I hold left shift and click nothing happens. It worked a few months ago but not anymore. Any help?
Rebelfish May 7, 2016 @ 11:21am 
Works great with the Multi-Track Station Enabler 1.1.0
bighungryjames May 2, 2016 @ 6:33am 
One more votes for what Fata Hoku has just said.
DK115 Apr 27, 2016 @ 9:14am 
Not showing up anymore. Anyone having the same issue?
hokster Feb 20, 2016 @ 10:27am 
Please update the description to be REALLY EXPLICIT that Shift+Click is required to set steps on Platforms 3 & 4.
HitYourAss Dec 23, 2015 @ 12:56am 
Hi @ricl, thanks for your contribution, I really love these multi-track stations. Wondering if you would make metro stations with multiple exits/entrances, just like how metro stations in the world are. I'm dying to have one so that my citizens do not have to cross roads and walk on lengthy ugly pavements above ground..
DeeSee Sep 6, 2015 @ 7:51am 
Hi @ricl, thanks for awesome asset. I often have metro trains got stuck on 4+ metro station (maybe I'm wrong and they got stuck on stock stations too) - any ideas of how to resolve this? I have ARIS stuck vehicles removing mod, but timeout for "stuck" detection seems to be a bit high and as a result one of my lines completely stops for some time.
ricl  [author] Jul 21, 2015 @ 5:33am 
@Joel: Use Shift/Click (with either Traffic++ or MTSE) to set routes to platforms 3&4.
Joel Jul 21, 2015 @ 5:12am 
I need help. I can't set stops to the second platform. I have Traffic ++.
arKtur Jun 19, 2015 @ 8:28am 
my citizens really really like those stations you made. awesome job and big thx ;)
ricl  [author] Jun 15, 2015 @ 4:47pm 
@oddacious

It also helps when choosing the 'vertical' (in your examples) to ensure you are on the 'right' tunnel level. If you 'look' at the station from a diagonal position, you can see more clearly which level you are choosing.
ricl  [author] Jun 15, 2015 @ 4:43pm 
@oddacious

You can only make routes when there are physical tunnels connecting the two platforms/stations.

From the look of the picture, you are trying to connect 2 stations that do not have such a connection. If you loopback the ends of the platforms on those stations you have with some sort or U loop, then they should connect fine.
roadsdiverge Jun 15, 2015 @ 12:56pm 
Or, for example, here's two stations that CAN connect, but only in one manner.

http://i.imgur.com/AeeReox.jpg

If I shift+click the first station, then click the second station, it will connect with that line.
If I click the first station, then click the second station, it will connect with that line.
If I shift+click the first and shift+click the second, same.
If I click the first and shift+click the second, same.

I can't make them take the vertical route. All combinations lead to the same route.

Hitting shift before I click DOES make the little dot move incrementally inside where the platforms are, but always right next to where an unmodified version of a subway station would be, never where it looks like it's going to go on the other path instead.
roadsdiverge Jun 15, 2015 @ 12:44pm 
I think I'm doing that.

So here's my experiment: I want to connect just two of the stations I placed. Click the first station to make a new line, get the little "new line" sprite. All good. Not sure whether I'm on an upper or lower platform (how do you tell? I'd guess my placement is all haphazard, but I used snapping, so they should at least go up and down to meet the connection), so at the next station, I click to make a stop on the line I already started. I get the new line sprite. Dang. Okay. Right click to remove the second new line, now try shift+click. Nope. Also gives the new line sprite.

Sometimes I can make a stop or two in a row before I get to one that won't connect.

Maybe it's because of the way I connected all the tunnels? Maybe they just look like they're connected but really aren't? What can I do to help diagnose the error? I'm sure it's my lousy playing, not your asset.
ricl  [author] Jun 15, 2015 @ 4:27am 
@oddacious

Are you using Shift Click to place routes on the lower platforms and Click to place them on the upper platforms, as both Traffic++ and MTSE require?

You can either start a line of one of the platforms or make a stop in an existing line. Whichever you require.

There must be a physical tunnel route to get to the station from where you started the line however.
roadsdiverge Jun 14, 2015 @ 6:22pm 
I placed a bunch of stations in a grid pattern and connected them to each other like:
+++++
+++++
+++++
and planned to have some lines run N-S and some lines run E-W. When I go to click on stations to make a line, though, when I go to the next station, it gives me the dot for a new line, not a connection to the line I already started. I have Traffic++ installed. What am I doing wrong?
ricl  [author] Jun 11, 2015 @ 8:01am 
@Treachable

np. Now just remember to uprate and favourite it so that others can find it faster
Treachable Jun 11, 2015 @ 7:59am 
thank you so much! great mod!
ricl  [author] Jun 9, 2015 @ 3:56pm 
@ arisian

One 'trick' you might need to know. There have to be pedestrian 'Loading paths' at right angles to the centre of the Metro Station Tracks. +-8m in length.
ricl  [author] Jun 9, 2015 @ 11:32am 
http://steamcommunity.com/workshop/filedetails/discussion/442957897/613958868352039116/

For SimFirehouse's (MTSE) tutorial all about manipulating the paths.
ricl  [author] Jun 9, 2015 @ 8:59am 
@ arisian

Basically you can add extra paths using the Advanced Building mod. This includes Metro Station and the pedestrian paths.

So,

1. Choose Asset Editor, New, Building, Metro and then any Metro station.

2. Make sure the 'Import Decorations' check box is ticked if you want the existing 3d Model and Decorations.

3. Add any extra paths you require. Be careful as most cannot be deleted (unless you can re-type them to one that is bull-dozable with HexEdit).

4. Push the end points of the paths around with HexEdit following SimFirehouse's excellent tutorial.

5. Save and test.
arisian Jun 8, 2015 @ 10:40am 
If you wouldn't mind offering some advice, how to you get the metro station tracks in the asset editor for this? In my past attempts at creating metro stations, I have never been able to make the tracks function properly. Is there another mod you're using to access the track segment? What needs to be done to get the pedestrian paths to connect properly?
Dieforce of Awesome Jun 7, 2015 @ 3:33pm 
O. M. G. Wow.
Funktapus Jun 7, 2015 @ 11:33am 
Game changer! Love this station, makes subways may more effective
r3load3d Jun 6, 2015 @ 3:55pm 
Awesome! Maybe can you also do a simple 2 platform version at a right angle with the street?

And is it also be possible to create metro stations with multiple entrances? (on each side of the street)
ricl  [author] Jun 4, 2015 @ 7:08am 
@se_kllstrkr68 Great. Feel free to skin this (or the other one) to any fbx model as required.

Just import it into Asset Editor using New, Building, Metro and then this item and choosing your fbx over the supplied one to complete.

se_ceik Jun 4, 2015 @ 6:19am 
@ricl
Thank you!

I did not have the time to change the coordinates and so on (btw: found a nice simtropolis thread to do this), but I managed to add some random tracks and paths to the small and normal Inner City Metro by Fishbus and replaced them afterwards with the paths and tracks of your metro stations to create 4 new metro stations that fit to the others very nicly and work even more fantastic! ;)
ricl  [author] Jun 4, 2015 @ 4:30am 
@se_kllstrkr68

Hex edit be your friend :)
se_ceik Jun 4, 2015 @ 3:18am 
I have tried already on my side to create more-lane-metro-stations with advanced building-mod, but I was never able to create Underground Pedestrian Connections deeper than the default level, so my question is, how you managed to make those paths at -12m level for your second track?

Btw. very nice work and thank you for publishing!
ricl  [author] Jun 3, 2015 @ 1:17pm 
You should never delete a Metro Station (or a road with a bus stop on it) without first removing the Routes that are using it.

If you do so, you leave a 'phantom' stop which will/may magically reapear on anything you later add.

Delete the Routes first. Delete the Station/Road afterwards.