Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

North African Unit Expansion Pack
101 Comments
fudglover May 30, 2024 @ 9:18am 
specifically Masaesyli and garmantia where the buildings for making units are missing the units. how do I add units to the correct buildings?
fudglover May 29, 2024 @ 7:37pm 
I know your not working on mods anymore, but I cant recruit any units for any of the factions in these mods. please may you tell me how to fix it.
Hannibal Apr 13, 2021 @ 8:27am 
thanks
Will  [author] Apr 13, 2021 @ 7:55am 
go for it
Hannibal Apr 9, 2021 @ 10:39am 
Hello may I use some of your assets mainly shield pattens for my african kings mod.
bdavis721 Oct 18, 2020 @ 10:56pm 
Lol thanks for all your work
Will  [author] Sep 10, 2020 @ 6:02am 
Sorry guys i no longer work on my mods, i got a life now.
PROMETHEUS Mar 15, 2018 @ 3:13am 
Update?
Alpha wolf Dec 30, 2017 @ 12:50pm 
if you do update can you keep a patch 17 version.
Pawoo Dec 24, 2017 @ 7:29am 
will you update ??
Renan Legio Dec 20, 2017 @ 7:53am 
~Menwulf
"This should do it:
Sebidee [author] 2 Dec @ 6:58pm
Units need to have a record in the unknown 10 column in land units. That's their historical long description which is a required record now. That's the only thing you need to change. It's very easy, I updated all my units in a half an hour by just putting a vannilla record (I think from ballistas) into each of them."
Dreadful Shôwa Dec 10, 2017 @ 1:40pm 
Please update for patch 18 and the newest DLC.
whitedevil Jul 11, 2017 @ 6:03am 
thank you so much.
Nor Dogroth May 28, 2017 @ 12:40am 
This mod is now supported by NordoPic Unit Cards , try it out if you haven't done it.
Pimanchot Apr 29, 2017 @ 4:35am 
Can we play with this beautiful units in imperator augustus or hannibal at the gates campaign ? Thank's ! :)
Evan Nov 26, 2016 @ 6:54am 
is this only for custom battles of is it for campaign too?
Cybot Apr 3, 2016 @ 11:45pm 
Ok thanks :)
Will  [author] Apr 3, 2016 @ 2:10pm 
yea it does
Cybot Apr 3, 2016 @ 12:27pm 
Does this mod work for the latest patch?
steve_ford85 Feb 4, 2016 @ 3:59am 
Please update
Asudai Nov 7, 2015 @ 8:20am 
DeI compatable? ^.^ Great work
Will  [author] Aug 19, 2015 @ 10:46am 
I may do that in the future but not for the moment, though if you're familiar with pack file manager you could merge them all into one quite easily.
vincent.essique Aug 19, 2015 @ 5:17am 
Is it possible to bring all the expansion mods into one mod?
Will  [author] Aug 8, 2015 @ 12:16pm 
Yes, the Garamantians were famous for using chariots, and theres plenty of rock art preserved in the desert of them using chariots. The deserts in north african arent necessarily the sand dunes you may be imagining but just hard dry rock and dust which is well suited for chariots.
SageHashirama Aug 8, 2015 @ 4:59am 
chariots in desert :D ????
Will  [author] Aug 6, 2015 @ 2:23am 
I think so but it wont be balanced for radious
Ligma Bababooey Aug 4, 2015 @ 10:55pm 
radious compatible ?
Will  [author] Aug 1, 2015 @ 4:50am 
It's because this mod reskins those units. You could manually remove those units from the other mods, or this one, and then they should work together.
Venator Vicain Aug 1, 2015 @ 2:03am 
The three visible conflicts that TWC's mod manager brings up are displayed here:
http://puu.sh/jlb2K/b3d342a5e3.png

Uniform Colours Remastered, however, doesn't seem to show any conflicting files, it simply doesn't work.
Will  [author] Aug 1, 2015 @ 1:29am 
Ah thanks. Those mods are quite big so its likely there would be some compatability issues. Probably using the same tables.
Venator Vicain Aug 1, 2015 @ 12:34am 
Just thought I'd drop in to let the author and all future subscribers know that the mod is wildly incompatible with "Uniform Colours Remastered" and "Notitia Dignitatum 2.0"

Deadly crash on start-up. The question now is to figure out which mods to use. ;_;
l1ms Jul 30, 2015 @ 2:40pm 
Thanks !
Will  [author] Jul 30, 2015 @ 2:33pm 
You need to use an all factions unlock mod. There are plenty on the workshop but i recommend this one http://steamcommunity.com/sharedfiles/filedetails/?id=187373962
l1ms Jul 30, 2015 @ 2:28pm 
Hi ive some problems i don't know how to play the right factions to have the new units, could you help me?? :(
M.I.B. Jul 13, 2015 @ 6:11pm 
Problem solved, you must deinstall Patch 17 beta, then the mod upgraded without problem.
M.I.B. Jul 13, 2015 @ 3:58pm 
It works fine with Patch 17 beta, before you update it.^^

I deinstall patch 17 beta now and reinstall patch 17 b, after the download of the update from your mod is complete.

It hungs up, while updating.

Will  [author] Jul 13, 2015 @ 6:31am 
Yeah, a lot of mods won't be compatible with the patch until it's out of beta.

SausageSnacks Jul 13, 2015 @ 5:14am 
mod crashes the beta patch 17 game just like the etruscan mod pack
walkabout2001 Jul 8, 2015 @ 4:42am 
sweet
Will  [author] Jul 6, 2015 @ 6:11pm 
Is good stuff!
Abime Jul 6, 2015 @ 5:55pm 
is good stuff ?
Will  [author] Jul 6, 2015 @ 6:35am 
I AM NELSON Jul 2, 2015 @ 5:44pm 
Aww
Will  [author] Jul 2, 2015 @ 3:07am 
No it is not sorry. It is designed for the vanilla game.
I AM NELSON Jul 1, 2015 @ 6:52pm 
Is this compatible with DEI?
DramaBelli Jul 1, 2015 @ 7:36am 
yes, fantasy mods are too much and this is an interesting approach, +rep deserved
76561198030693671 Jun 30, 2015 @ 3:07am 
Buccina Roman army mod pls
Will  [author] Jun 28, 2015 @ 6:44am 
I would rather stick to historical but there are plenty like that on the workshop.
TGCMactar Jun 27, 2015 @ 3:26pm 
then make a fantasy mod pls :D
Will  [author] Jun 27, 2015 @ 7:57am 
@Mactar my units are always either historical or plausible but most of those are bordering on the fantasy, and as i said before i feel the Egyptian roster is pretty full. My next mod is actually going to be for the Etruscan faction. @Rikudou No not at the moment sorry