Total War: ATTILA

Total War: ATTILA

Imperium Invictum (new units)
108 Comments
Bernard Bonsu Apr 22, 2020 @ 6:36pm 
please update
Cowboy Hat Feb 11, 2019 @ 1:08am 
Hi, I love the mod. Could you please release a version with just the units. I don't like the dark textures.
Lucius Confucius May 23, 2018 @ 5:32am 
Garrisons need to be upgraded, only 1 of each of the new units appear.
The Camel Whisperer  [author] Apr 16, 2018 @ 12:59am 
Thank you Blorbis83, sorry for disappointing. Maybe when I have more time I will update it :)
Blorbis83 Apr 15, 2018 @ 7:48pm 
D'aww. Alright, well, the mod is excellent either way! Good work, Camel!! :)
The Camel Whisperer  [author] Apr 15, 2018 @ 2:24am 
Sorry guys, I have little time for modding these days, especially for Attila since CA seems to have totally abandon this game and its many issues.
Blorbis83 Apr 14, 2018 @ 8:02pm 
Hey, can we get an update? A lot of the vanilla units (including the entirety of the Slavic factions) are bugged and won't appear in game. I opened up the mod in PFM and saw that a lot of them are straight up missing- was this to make room for the other factions/make it mod compatible or..?

Either way, I love the mod, but I'd love to see a bug fix if this is indeed a bug.
Germanicus Nov 28, 2017 @ 5:21pm 
update please, more people are starting to play attila and this would be an awesome mod
🎖xXStretcHXx🎖 Jun 30, 2017 @ 1:46am 
Hoping for a update!
Phantom Feb 22, 2017 @ 7:33am 
where is finished the reskin version?
thdot44 Jan 13, 2017 @ 10:20am 
Would love to see this working, been waiting for a Roman Elephants for awhile.
Sean Dec 21, 2016 @ 4:10am 
Someone should figure out how to update this :( the new units are so cool
Trunks207 Dec 5, 2016 @ 9:55am 
doesnt work
Sean Oct 27, 2016 @ 6:06am 
Yep I'm having the same minor bug regarding unit cards. It also makes those units invisible on the battle map.
Constantine Oct 15, 2016 @ 7:08pm 
I have the same problem @brakeleyjm has, bug with unit cards. Can it be fixed quickly?
Thanks.
Constantine Oct 7, 2016 @ 11:40am 
Can you make an update for this one?
Brakka Jul 12, 2016 @ 10:23am 
Hey man it would be great if you could do a quick update on this, I like it a lot but one problem I find is that many of the vanilla units all for some reason have the same unit card. I've checked nad double checked and its this mod that does it. Thanks
Revk@ Feb 26, 2016 @ 1:17pm 
Please update Mod for the new version games. thanks
JVR Jan 11, 2016 @ 2:50pm 
nvm i got it to work for britain ;)
JVR Jan 11, 2016 @ 2:26pm 
my favorite mod dude love the tech tree! wouldmt want to add it for britain would ya?
Legend Of Rome II Dec 21, 2015 @ 5:34am 
update please
Alaric Nov 16, 2015 @ 7:35pm 
Thank you, this is really cool!
Could you make a version that only adds the visigoths/ostrogoths units?
Ragnar Nov 5, 2015 @ 9:26am 
more
michiel.donckels Oct 31, 2015 @ 9:46am 
update pls
Dirtypeasants Oct 28, 2015 @ 8:55pm 
Could you only do a version with only the units and zealots please
Lucius Junius Aemilianus Oct 24, 2015 @ 11:46am 
Very nice mod indeed! But there are a few things, wich would make it even better, in my opinion: it would be really nice if you could make the Legio Milites wear the chainmail with the reinforced shoulders, as they are doing on their unitcard, i think it would make them look even better.
Also the Lanciarii imperiales could need a slight boost to the melee defece, because the Western auxilia palatine outscales them in their melee defence
thebassetman Oct 23, 2015 @ 2:54pm 
srsly though.
michiel.donckels Oct 20, 2015 @ 8:12am 
update please
thebassetman Oct 9, 2015 @ 6:07pm 
Is this being updated?
The Camel Whisperer  [author] Sep 27, 2015 @ 5:04am 
You're welcome :)
kristigaines Sep 26, 2015 @ 8:30am 
Ah ok thanks -- I will keep rolling
The Camel Whisperer  [author] Sep 26, 2015 @ 6:32am 
Most units (the faction specific ones) are recrutable in late game only, once you have unlocked the last military technologies (you can check it out the tech' trees, it is usually specified there).
kristigaines Sep 25, 2015 @ 5:08pm 
or maybe i just need a tier 4 building? I just cant recruit any in the campaign
kristigaines Sep 25, 2015 @ 5:07pm 
I see that it needs updating below -- just trying to figure out myself how to make it work in the campaign. It works in custom battles. Any suggestions? Or just be patient for the update?
The Camel Whisperer  [author] Sep 18, 2015 @ 10:51pm 
Will update it when I'll be back home in October.
Karl Franz Sep 17, 2015 @ 10:24pm 
update please
The Camel Whisperer  [author] Sep 8, 2015 @ 5:21am 
Thanks :)

I don't know if it is possible to create custom Encyclopaedia entries, but I gonna check that out when I will be back from vacations.
As for the Legio Milites Clibanariorum they are indeed not as good as the Herculiani Seniores, but they are also cheaper and as such can easily constitute the core of your army once you have unlocked them. If you want elite swords in your army however, I recommend you to recrute some Custodes Imperii Invictii.

P.S. for the stats of the new units, you can view them in custom battle.
Reduviid Sep 2, 2015 @ 10:46pm 
Great mod! As WRE I'm finally up to par with ERE, and I'm getting ready to attack them. I feel like Legio Coms wouldn't be able to stand a chance against Eastern A. Legio.

Anyways, I have two questions: how much better is the Legio Milites Clbanariorum vs the Herculiani Seniores? And are you going to (if that's even possible) make data entries for them in the Encyclopaedia? It'd be nice to be able to compare your modded units' stats to the stats vanilla game's units.

It seems like Herculiani Seniores are better than the Milites Clibanariorum, because of the armour piercing damage they do, but I can't tell because there's no stats screen!
The Camel Whisperer  [author] Aug 1, 2015 @ 4:40am 
Thanks ;)
VarangianAfro Jul 31, 2015 @ 11:46pm 
ahahha ok then ;P have a nice holiday :D
The Camel Whisperer  [author] Jul 31, 2015 @ 3:10pm 
I use unit ID's based on my date of birth, so I doubt that any problem would come from there :)

I suggest that you try to run Radious simultaneously with my mod, and then give me some feedback (I can't do it myself for now as I don't have access to my desktop, in fact I won't for the next two months because of vacations).
VarangianAfro Jul 31, 2015 @ 6:18am 
depents if u use the same unit ID's as Radious then no :steammocking:
The Camel Whisperer  [author] Jul 31, 2015 @ 5:05am 
Hmm... Since Radious introduces new weapon tiers among other things I really doubt that Imperium Invictum is compatible with it. Are regular unit mods (i. e. mods that adds new units, nothing more) usually compatible with Radious?
The Camel Whisperer  [author] Jul 31, 2015 @ 4:57am 
I believe that the units are balanced individually. But I wouldn't say so for the factions, as I didn't work on all of them yet (so WRE, ERE and the Goths got a lot more options than all the other factions, but I wouldn't call these new units OP nonetheless).

I'm not sure if the mods integrated in this one (s. a. Noif's Pikes) are themselves compatible with Radious. If I knew more what Radious change in the database, I would be able to tell you (I think I gonna investigate this).
VarangianAfro Jul 30, 2015 @ 11:21pm 
hi is it balanced and most important is it competable with radious mods??
The Camel Whisperer  [author] Jul 30, 2015 @ 6:32am 
New update available!
The Camel Whisperer  [author] Jul 23, 2015 @ 1:45pm 
New religion-specific units coming soon! Here are their names: Christian Zealots (all Christian religions), Roman Paganism Cultists (Roman Paganism), Warriors of the Light (Manichaeism) and Zurvanite Cultists (Zoroastrianism).
The Camel Whisperer  [author] Jul 23, 2015 @ 1:38pm 
Colors are now less dark than before (but still darker than in Vanilla).
Cluwe Jul 16, 2015 @ 1:57pm 
yeah make those colors less bright will be just enough
The Camel Whisperer  [author] Jul 16, 2015 @ 1:50pm 
I wanted to get rid of the bright colors of the vanilla game, but now that you pointed it out I find the 'dark red' a bit too dark too ^^' Gonna fix that soon, for all factions.