Total War: ATTILA

Total War: ATTILA

Artillery Nerf
24 Comments
「 D I N 」 Dec 19, 2022 @ 2:54am 
does this work with fall of the eagles
RagsSublime Nov 6, 2020 @ 3:45am 
How do you add explosive ammo to the game. Everyone crying about removing it, only time I ever had it was from a settled huns mod.
Dunadd Oct 19, 2018 @ 1:40pm 
Great - thanks again
Bladeuk  [author] Oct 19, 2018 @ 1:33pm 
@dmcf yeah it works with save games
Dunadd Oct 17, 2018 @ 5:51pm 
Thanks for making this. Is it saved game compatible?
Bladeuk  [author] Jul 13, 2017 @ 4:42am 
@Axeface, not something I had considered doing as ship artillery is pretty inaccurate anyway
Axeface Jul 12, 2017 @ 2:51pm 
Do you have any intention to update the mod and include ship artillery in this nerf? I like the sound of the mod but it seems incomplete without ship artillery being addressed.
MAJESTIC Mar 21, 2016 @ 6:24am 
and to the guy who said nerf crosbows Lmao how are they to Op yes i know they can kill up to 1000 units in a battle If you know how to use them But all it takes is one light cavialry to take em out with barley loosng a troop I love taking out the enemy archers with cav then after there delt with smash the cav in the back of the enemys troops to get an insane kill advantage just keep them away from spears :P although there is very few cav that can kill the most expirienced spears but will loose most troops in that unit.
Bladeuk  [author] Mar 2, 2016 @ 5:14am 
@Rheboz, no it does not, just land Onagers
A.B. 'MR. G' Barbapapa Mar 2, 2016 @ 12:44am 
does this affect ships as well?
Super Mean Agent Feb 25, 2016 @ 11:23pm 
Please update.
Уильям Feb 25, 2016 @ 11:28am 
Update
Super Mean Agent Feb 23, 2016 @ 8:38pm 
Thx for this mod. Now can you make one that nerf crossbows unit damage?! They are really OP.
Bladeuk  [author] Jan 5, 2016 @ 9:51am 
Yes it's compatible with the latest update and save games
DakkaDon Jan 2, 2016 @ 5:42pm 
Yeah looks cool man, it compatible with the new update and eisting saves?
G_Masta_Phunk Jan 2, 2016 @ 1:36pm 
save game compatible?
Batman Sep 17, 2015 @ 4:18am 
good idea, but I want a mod who nerve ia only.
Could do we do in order to play as with RTW 2? thank you to moder CA who do work !!
Pavivier Aug 19, 2015 @ 10:12am 
there is something seriously wrong with arty is this game , my onagers literally can't hit the broad side of a barn while the ai twice the distance away snipes my own onagers from inside the city
thanks for this
NapoleAn3 Jul 15, 2015 @ 3:12am 
Thank you...thank you so much.
Badger BrownCoat Jul 9, 2015 @ 11:06am 
seige artillery is NOt field artillery!
( kudos to Ronaklus ) - and kudos to Bladeuk!
hell, the artillery in this game puts my cannon in empire:tw to shame!
Stab Jul 3, 2015 @ 12:12pm 
My onagers always missed, AI onagers could knock swathes of scout equites as they charged in even within what appears to be 30 yards out. Thanks for this.
Chief Zuma Jun 22, 2015 @ 10:46am 
I really like this mod. Onagers are meant to be slow-firing, inaccruate weapons used to bombard fortifacations. Leave the anti-infantry artillery work to the cheiroballistra I say!
Cobi Wan Kenobi May 17, 2015 @ 8:12am 
I have tried it with a bunch of other mods, even with Radious, and no CTDs to report. Thanks again!
Blue-Eyes White Dragon May 16, 2015 @ 10:54pm 
Total War: Onagers