Total War: ATTILA

Total War: ATTILA

All Occupation & Diplomatic Options for All Factions (Except Huns Settling)
99 Comments
NUTCRACKER Jul 29, 2024 @ 1:04pm 
I liberated the tribe in omana... and got an inter error... 2.147 billion negative treasury
FantasticKru Oct 12, 2020 @ 2:51am 
any change of this just without the razing? I want to have puppet states instead of tribute states but at the same time this mod makes a lot of factions raze a lottttt
MF Shroom Sep 13, 2020 @ 8:07am 
does this still work?
Sargon Of Amerish Dec 12, 2019 @ 10:43pm 
@Evil Wizard "No Patrick, mayonnaise is not an instrument" xD
Swords Mar 9, 2019 @ 1:37pm 
I'm sure you'll figure it out, especially with that great attitude.
PolishHussar95 Mar 9, 2019 @ 12:22am 
why is there fucking 3 of the same mods on the web. its really confusing and i dont know which one to use.
kier-1393 Mar 8, 2019 @ 9:12am 
thank you Dresden! this mod is a must for me now, only issue i'm having is after getting a faction to join my empire the characters of the said faction do not appear in my family tree or list of statesmen or such rendering me unable to put them in offices or secure the loyalty, this has been a big issue a few times when the loyalty plummets and there is nothing i can do about it, interestingly enough, one time when i confederated a faction their heir showed up as another heir on my tree.
L'Enrico Dandolo Feb 18, 2019 @ 2:22pm 
Yo, i can't subjugate ERE
Yes they only have 1 settlement left
Is this intended or...?
Peacemen Oct 11, 2018 @ 9:50pm 
it doesnt work on my alemmani faction is it intended?
Menqel Feb 12, 2018 @ 1:22am 
[Edit] for everyon with the same problem, Dresden answered this question in a similiar mode page: he reverted the Raze mechanic as vanilla game, intentionally :D
Menqel Feb 1, 2018 @ 11:38am 
Hey Dresden! I played the AoC campaign as Kingdom of Danes, but I wasn't able to raze settlemens, only occupy, loot and sack.
Does that means that the mod is compatible only with main campaign?
Dresden  [author] Jan 14, 2018 @ 1:50pm 
I thought htis was a different mod page :) This mod is compatible with most other mods, but it doesnt affect units.
Agent287 Jan 14, 2018 @ 2:52am 
I deleted all the previous mods and it still shows that i only have half unit cap. which is really odd going to reinstall Attila fingers crossed. thank you man.
Dresden  [author] Jan 11, 2018 @ 4:55pm 
Sounds like you are using a mod that has a startpos in it. DeI is not compatible with most other mods.
Agent287 Jan 11, 2018 @ 1:51pm 
Hey man I am not sure why maybe something has to do with the unit cap of one of my other mods but for some reason the units when i start a new game are smaller almost in half of the regular camp. I am playing on the grand camp and it doesnt matter which faction i play as they always have a lower unit amount. what should i do because i greatly enjoy using your mods but i am unsure of how to square this away.
Narovchatus Aug 1, 2017 @ 11:27pm 
Can you do so that you can give the city to the Allies, and not just the Horde? In general, it would be nice to sell the cities to other factions or simply give through diplomacy, as it was in the first Rome. (Sorry for the clumsy text, I do not know English, so I use Google Translate).
JePeVe Apr 28, 2017 @ 9:35am 
Playing with Radious on grand campaign, the AI just raze every settlement.
JackBoardmans Nov 15, 2016 @ 4:50am 
hey dresden, currently playing a grand campaign with franks with FOTE and (europa something or other ) the AI mod recomended by you installed, when factions join my empire there generals don't show on family tree so there are no options for secure loyalty etc is this normal
Dresden  [author] Sep 12, 2016 @ 1:09pm 
Yes it should be.
Kennizard Sep 11, 2016 @ 6:27pm 
Compatible with FotE?
richierich750 Aug 27, 2016 @ 6:42am 
Hey Dresden, diffrent topic are you able to build a gift region mod or is this impossible?
Dragonheart Aug 27, 2016 @ 5:36am 
the mod does not work for me, I tried it on a saved game of the WRE and with radius. but nothing. I tried starting a new game, but still nothing.
delta_flier Jul 12, 2016 @ 11:52am 
Does this version work with Radious? Another version you have one here does not work with Radious mods.
verFleischt Apr 6, 2016 @ 3:19am 
Hello, is it able to build a confederation with Himyar and Gauts? Because these are my two favorit factions. Or do you have a mod were every faction can build a confederation with any other faction? :) thx for your help
Dresden  [author] Mar 30, 2016 @ 12:29pm 
Specifically? Which campaign, which options :)
BlackTiger98 Mar 30, 2016 @ 2:26am 
Not working. I dont see any options
Sirdar Mar 30, 2016 @ 12:28am 
yeah now it works! thanks man :)
Dresden  [author] Mar 29, 2016 @ 4:33pm 
I updated again, see if it works now. I think it should.
Dresden  [author] Mar 29, 2016 @ 4:18pm 
Hmm, weird, I get missions..I don't know why that would be affected. I will test it again
Sirdar Mar 29, 2016 @ 2:27pm 
nope :( with this mod enabled i can't get the starting mission (create the kingdom of x) and i don't get the infamy event for attacking the pope.
Dresden  [author] Mar 29, 2016 @ 1:15pm 
Updated, let me know if that fixed it.
Sirdar Mar 29, 2016 @ 6:21am 
this mod in not compatible with AoC. I can't get missions and events in AoC while this mod is enabled.
Dresden  [author] Mar 28, 2016 @ 1:49pm 
Updated
- Reverted raze options to vanilla settings for faction allowances.
- Activated confederations in Age of Charlemagne.
Could cause some issues, let me know if anything weird happens.
Dresden  [author] Feb 25, 2016 @ 11:26am 
Updated for Today's DLC/Patch

Also included new part that lowers AI propensity to raze.
gegio90 Feb 17, 2016 @ 3:29pm 
Is possible a mod for gift a region or a mod for Confederations with all faction ?
Da Wizard1 Feb 16, 2016 @ 4:10pm 
ok thanks
Dresden  [author] Feb 16, 2016 @ 12:17pm 
No, because they are different subcultures.
Da Wizard1 Feb 15, 2016 @ 7:26pm 
does this mod allow me to unite the two roman factions?
Wiseyoo Feb 11, 2016 @ 6:59am 
Could you let me know where can I find opposite nation's generals after Confederation? It could be moving & took the battle but I could't promote as the loyalty was getting decrease...
nsheon Feb 4, 2016 @ 10:29pm 
To be honest the AI for the most part isn't doing anything. I've seen them form some confederations which is cool, but in Europe it's literally just wasteland and static, non-expanding factions
Dresden  [author] Feb 4, 2016 @ 6:18pm 
This mod doesn't change the AI's behavior in that regard. It only opens up options for them, it doesn't change the "weight" of each choice. However, compared to vanilla, since there are more options the AI behavior will be different.
nsheon Feb 4, 2016 @ 2:58pm 
Hey Dresden - does this mod affect the AI's behavior with regards to colonizing desolate territory? I ask because I downloaded a number of mods geared towards encouraging them to do so, and it just isn't happening. It's dawned on me that this mod might somehow be the culprit

I doubt that is the case (and I love this mod, as well as just about all of your work, btw), and I checked out the tables and there doesnt seem to be any incompatibility. But I am getting a bit tired of "fighting" a desolate wasteland to expand, so I thought I'd ask anyways. Thank you!
Dresden  [author] Dec 18, 2015 @ 1:48pm 
They should work as far as the tables in the game look. For some reason they seem to be disabled by CA.
Lumpen Dec 17, 2015 @ 11:59pm 
Damn, do you think you'll be looking into it, to see if theres a way to make it work?
Dresden  [author] Dec 17, 2015 @ 12:17pm 
Yes confederations don't work in AoC for some reason.
Lumpen Dec 17, 2015 @ 6:37am 
This doesn't seem to be working at all with AoC. As the Emirate of Cordoba, I was unable to Confederate/Join Empire with any of the other Islamic Tiafas, and in my current game as Powys, I can't confederate with the other Welsh or Celtic Factions.
Dresden  [author] Dec 12, 2015 @ 10:07am 
This should be compatible with the new DLC and should work in it.
Engellus Dec 11, 2015 @ 3:17pm 
Hey Dresden, I assume this mod isn't compatible with the new DLC (like your 12TPY mod), will you be making one that is? This is less of a must have for the new DLC, so I won't fall on my sword if you're not planning on making it for the new DLC.
Dr_Coxian Dec 10, 2015 @ 4:20pm 
Howdy, Dresden! Are the White Huns operating with the same functionality as the Huns in all of your mods?
Dresden  [author] Dec 10, 2015 @ 1:47pm 
Updated for today's patch.