Sid Meier's Civilization V

Sid Meier's Civilization V

The Kingdom of Ferelden (Dragon Age)
50 Comments
wb_whiting Oct 8, 2024 @ 1:31pm 
I encounter a bug using this mod. When playing as any other civ, a city starting to construct a colosseum insta-crashes the game.
Kaptain.Presidente Feb 12, 2016 @ 7:14pm 
Seems like a good mod, but as a suggestion I'd say to have the War Hound replace the Scout instead of the Warrior. Keep it having the same stats, but this would allow you to keep training them throughout the game and better reflect the fact that they're used to support human troops.
DoktorApplejuce  [author] Jan 3, 2016 @ 4:55pm 
No.
MintAvenger Jan 3, 2016 @ 3:29pm 
Are you going to make one for the grey wardens
DoktorApplejuce  [author] Dec 18, 2015 @ 4:27pm 
Forests
jerkin off Dec 18, 2015 @ 3:42pm 
what's their start bias?
DoktorApplejuce  [author] Nov 27, 2015 @ 4:43am 
Standard.
Peezy Nov 26, 2015 @ 6:16pm 
Is this standard or with the 3rd and 4th component mods?
Athranesh Nov 20, 2015 @ 6:10am 
Ah you posted the complete version !

Many thanks however for posting an earlier version, sad I couldnt come online here to see it ! But thanks alot that you did it :D
Athranesh Nov 20, 2015 @ 6:02am 
Hi again, Ive been away from Steam, generally from computer for 2 weeks.

Thanks for posting it, However it seems to be deleted, I cant download it :/
DoktorApplejuce  [author] Nov 3, 2015 @ 4:24pm 
Hey, as thanks for the patience and support, I'll tell you what: Here's the link for the Tevinter mod as it is so far. It's entirely playable; and it has almost everything. It's just missing the leader art (this one uses a placeholder), the custom diplomacy dialogue, and a few pedia entries.

https://www.dropbox.com/s/8tsnpz9yghew531/%28Dragon%20Age%20Mod%20Project%29%20Tevinter%20%28v%201%29.rar?dl=0
Athranesh Nov 3, 2015 @ 1:36pm 
Well, thanks for responding. Ill be waiting to see it one day, goodluck ! :)
DoktorApplejuce  [author] Nov 3, 2015 @ 1:34pm 
Hey, thanks for the enthusiasm and support!

Inquisition actually is shaping up to be the next one released. Tevinter requires a Leaderscene that I'm drawing and colouring completely from scratch, which takes a ridiculous amount of time (weeks or even months); while Inquisition is using (albiet modified) in-game assets, which I can create a LOT faster (a matter of hours). And if I have one civ done, I'm not going to hold off on it just so as to release another first.

Sorry if that's a dissapointment to some, but that's just the way it is. Besides, others have been wanting an Inquisition civ. In fact, between here, CifFanatics, and Reddit, it's the civ I've recieved the most requests for.
Athranesh Nov 3, 2015 @ 12:43pm 
Hello again ! thanks for the great mods !

Could u please release Tevinter before another civ like Inquisition? I along with some others have been waiting for it for quite a time :)
DoktorApplejuce  [author] Oct 21, 2015 @ 1:02pm 
Bit of an update; despite the bit of a hiatus that this project has gone through, it is now back on its feet. Right now, I'm updating all of the previously released civs with better art assets and a fourth unique component (Ferelden's update has been released!).

Also, despite my initial reservations towards doing so, I have decided to create an Inquisition civ. A map and a Leaderscene have already been made for it; check it out on the CivFanatics page (link above)!
DoktorApplejuce  [author] Aug 4, 2015 @ 9:13pm 
That is really bizarre; it works just fine on my computer. Regardless, I've changed the defines of the cities and renamed Haven to Haven Village. Hopefully that should resolve all issues with the TX_KEY thing.
WG완비탄 Aug 4, 2015 @ 8:03pm 
I found it. Text error is because of city name 'Haven'. If you fix or remove it, it works very well. I think this city name is somewhat commonplace to cause some clashes.
DoktorApplejuce  [author] Aug 4, 2015 @ 3:23pm 
Hmm... alright. Well, that's the issue right there, though I don't know why it's doing that. I've gone ahead and updated to v.7, so try again and see if that fixes it. v.7 is identical to v.6
SomeTemplarLarper Aug 2, 2015 @ 1:05pm 
And to clarify. Redownloading today also gave me version (v.5).
SomeTemplarLarper Aug 2, 2015 @ 12:54pm 
Well it says it's version (v.5). But I had only downloaded day before yesterday. Unsubscribed and deleted today. Then resubscribed and downloaded. Still having the problem.
DoktorApplejuce  [author] Aug 1, 2015 @ 6:45am 
Is it updated to the latest version? (v.6)
SomeTemplarLarper Jul 31, 2015 @ 9:58pm 
I seem to be having some sort of txt_key issue. All of the sites where there should be text are just listing the keys. Is there a fix?
DoktorApplejuce  [author] Jun 29, 2015 @ 2:11pm 
Glad to hear! :D
WG완비탄 Jun 29, 2015 @ 12:07pm 
Thank you, It works very well!
DoktorApplejuce  [author] Jun 29, 2015 @ 6:22am 
Alright, I've reuploded a new version (v 3). It should be working now; it's just fine on my computer.
WG완비탄 Jun 28, 2015 @ 9:59pm 
Text script crashed after update in 06/28
#1 Winion Enjoyer Jun 27, 2015 @ 12:12pm 
I have a leader suggestion-King Cailen not as important but is in origins
DoktorApplejuce  [author] Jun 4, 2015 @ 3:49pm 
Possible for Calenhad, but not as easily done for Tevinter, Rivain, Anderfels, Antiva, Elvehnan, and Nevarra. I may go back later and redo the images for the ones that have in-game models, so that they match up with the custom-made ones. The only reason I haven't done that yet is for the same reason I'm very much against just tossing away what I have made. It takes about 20-30 hours total to make one of those leader images from scratch, which is a LOT of my own personal time.
y3ftw Jun 4, 2015 @ 1:47pm 
Might I recommend that instead of using a drawing which looks extremely out of place, you create a human warrior in DA:O and model him after what you think Calenhad would look like? You can give him Cailan's armour as well to make him look kingly. It still wouldn't perfectly match the rest of the game's appearance, but it would be less jarring than an illustration.
DoktorApplejuce  [author] May 30, 2015 @ 4:22pm 
It is, but I'm sticking with Calenhad. Calenhad was far more historically significant to both Ferelden and Thedas than those three combined, and using him doesn't contradict with possible in-game choices.
Archon, Neko Weeb May 30, 2015 @ 12:41pm 
Ain't it possible to place the Hero of Ferelden or King Alistair instead, or even Usurper Loghain?
DoktorApplejuce  [author] May 30, 2015 @ 12:37pm 
That's because Calenhad never appears in game . He's been dead for hundreds of years before Origins even begins; there's no in-game model to use. I had to create it from scratch.
Archon, Neko Weeb May 30, 2015 @ 12:17pm 
he has a different art style than the rest of the stuff, looks out of place
DoktorApplejuce  [author] May 30, 2015 @ 12:12pm 
Why would that be?
Archon, Neko Weeb May 30, 2015 @ 11:46am 
You might want to replace the leader model...
DoktorApplejuce  [author] May 13, 2015 @ 12:02pm 
I was actually planning on having the Grey Wardens as a militaristic city state that gifts units that are extremely effective against darkspawn (darkspawn will eventually replace the barbarians once the total conversion mod is complete.)
DoktorApplejuce  [author] May 13, 2015 @ 12:00pm 
Yes, Tevinter is in the works. Check out the forum page above for a full list of civs and my progress on the incomplete ones.
Spaceman27 May 13, 2015 @ 10:09am 
Is there a Tevinter civ. in the works ?
Chrev May 13, 2015 @ 8:02am 
k just checked the title of the leading warden is first warden
Chrev May 13, 2015 @ 8:00am 
in relation to anderfels, you could put a warden commander at weisshaupt as the leader as i remeber it being mentioned that the people of the anderfels seen the wardens as a ruling body. for unique units then you could have somethin warden related and outposts or someting for buildings and for a trait "In vitcory sacrifice" (i think thats the quote might be wrong though sorry all from top off my head) which possibly makes some buff to nearby units if another dies or something.
DoktorApplejuce  [author] May 12, 2015 @ 4:15pm 
Dalish and Elvhenan are definitely planned to be civs. Check out the forum link up above, it gives a list of all the civs I plan to make.
Chrev May 12, 2015 @ 3:32pm 
Love these Dragon age mods, instead of something like city elfs you can do a dalish civ or elevhn (sorry cant spell right of the top of my head) with the leader possibly being someone like a keeper for dalish or some Elven god or hero, hard to pick and exact leader however.
DoktorApplejuce  [author] May 11, 2015 @ 10:29pm 
Kirkwall and Starkhaven will be their own one-city civs, like Venice. The rest will be city-states
TylerofQueens May 10, 2015 @ 11:24pm 
Really nice!! When you get to the Free Marches you should deffs base it off of a Venicestyle civ or just relaese a city state map pack with them
Mean M May 10, 2015 @ 5:25pm 
Been waiting for a DA Mod. Thanks!
Isakyaki May 6, 2015 @ 2:23am 
Omg, I've been wanting something like this since ever! Thank you so much.
DoktorApplejuce  [author] May 2, 2015 @ 3:57pm 
I'm not really planning anything for the city elves. They'd just be considered citizens of whatever nation they live in.
ArtPatron25 May 2, 2015 @ 3:19pm 
how dowuld City elfs work?
DoktorApplejuce  [author] May 2, 2015 @ 3:07pm 
Yes, I've talked to the creator of that mod on Reddit, and I'm going to be making my own Qunari mod, as well as a mod for the other human Thedas nations, the Dalish, the Dwarves, the Avvar, and Elvehnan
ArtPatron25 May 2, 2015 @ 3:01pm 
there is already a Qunari mod, are you going to make one?