Plague Inc: Evolved

Plague Inc: Evolved

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7 Comments
bentenbenneb Jun 8 @ 2:36pm 
its past 14666 subs its time
♥ Chitai~ ♥ Dec 30, 2016 @ 1:44am 
Novexx, I wanna ask something regarding the Scenario Creator. I checked Pravus' video on this, and I noticed you placed a nice little news pop-up about Warvel and a Captain Obvious movie. I wanted to do something similar to that in my scenario where I add a news pop-up like yours, but it will select one of four random news pop-ups. How do I do that? Other than that, I'll try this mod out. Best of luck to you!
NoVeXX  [author] Jul 25, 2016 @ 6:13am 
Well they are increasing their efforts. If you have little to nothing that slows the researchers down, it might almost jump instantly. Try keeping a balance of defense and offense traits. But I will try to recreate that right now and look into it. Thanks for reporting that.
Nyx (She/Her) Jul 25, 2016 @ 1:09am 
is it supposed to jump from 49% to 100% cure when they discover all the forms of the plague?
CaliTurian Jun 25, 2016 @ 3:24am 
This scenario is so awesome. I love how the scientists can double effort when they see that everyone is controlled and such. So much detail. Awesome plague.
NoVeXX  [author] May 22, 2015 @ 2:28am 
As of today I have released my final version. This is out of beta now. :D You can always track developmant and changes in the Change notes. I hope everyone is still enjoying this mod. I had much fun developing it.
Wilfredo Paulino May 1, 2015 @ 1:52pm 
This scenario was really great, especially the flea - part. It was fun to discover new symptoms. Maybe you can add an ability to infect a new country. I think it's one of the best insect scenarios so far.