Plague Inc: Evolved

Plague Inc: Evolved

4,639 ratings
You encountered a bug!
File Size
0.806 MB
Apr 30, 2015 @ 2:44pm
Oct 5, 2016 @ 4:39am
14 Change Notes ( view )

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You encountered a bug!

New Version 1.5
Please read bottom annotation!
Also feel free to take a look in the version history on the mods steam page.

You achieved greatness! You were able to manipulate a strain of bacteria to form a complex organic form. To be exact, an insect. It is weak an vulnerable for now, but since you can manipulate DNA, you can make it strong. Since you used a strain of an bacterial illness that infects humans, it seems the carnivorous little critters do have an appetite for human flesh. These might be used to dominate or eradicate the human race. But for now you have to name your insects and find a patient Zero before your specimens die...

Annotation (TL;DR at the end) :
Due to over 9750 Subscribers I decided to update the mod yet again. Next milestone will be 14666 subs. If that is reached I will make a major content update! I am not native english speaking and I have not recieved any higher education. Iam doing this on 4chan/reddit/9gag knowledge of the english language. Also I have sausagefingers ;D .
There are now tutoring traits, which will trigger popups for clarification what to do. These informational traits are mere popuptriggers and will not affect the plague or the gameplay except for upping the abilities cost. Therefore I strongly suggest you take in the ''Patho Stasis'' Gene, and unless you don't mind beeing annoyed by tutorial popups don't use ''Base Hydrolysis''. Last but not least, this is based on parasite, so after infecting the world you can safely DEVOLVE all TRANSMISSIONS and GET DNA back

Special Thanks:
Lathrix/Lathland for playing my mod on youtube and pointing out many spelling and logic errors in the beta he played.

caramida9 for playing my mod on youtube and also showing me some spelling errors.

YOGSCAST Panda for playing my mod on youtube.

SN hollow for playing my mod and beeing creeped by it.

Kirbyevergreen for playing the spiderpath!

Pravus for playing and pointing on so many spelling errors

USE: ''Patho Stasis''
DO NOT USE: ''Base Hydrolysis''

Have fun and thanks for playing my mod.
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♥ Chitai~ ♥ Dec 30, 2016 @ 1:44am 
Novexx, I wanna ask something regarding the Scenario Creator. I checked Pravus' video on this, and I noticed you placed a nice little news pop-up about Warvel and a Captain Obvious movie. I wanted to do something similar to that in my scenario where I add a news pop-up like yours, but it will select one of four random news pop-ups. How do I do that? Other than that, I'll try this mod out. Best of luck to you!
NoVeXX  [author] Jul 25, 2016 @ 6:13am 
Well they are increasing their efforts. If you have little to nothing that slows the researchers down, it might almost jump instantly. Try keeping a balance of defense and offense traits. But I will try to recreate that right now and look into it. Thanks for reporting that.
Vael Jul 25, 2016 @ 1:09am 
is it supposed to jump from 49% to 100% cure when they discover all the forms of the plague?
Cali Jun 25, 2016 @ 3:24am 
This scenario is so awesome. I love how the scientists can double effort when they see that everyone is controlled and such. So much detail. Awesome plague.
NoVeXX  [author] May 22, 2015 @ 2:28am 
As of today I have released my final version. This is out of beta now. :D You can always track developmant and changes in the Change notes. I hope everyone is still enjoying this mod. I had much fun developing it.
Wilfredo Paulino May 1, 2015 @ 1:52pm 
This scenario was really great, especially the flea - part. It was fun to discover new symptoms. Maybe you can add an ability to infect a new country. I think it's one of the best insect scenarios so far.