Europa Universalis IV

Europa Universalis IV

Mobilization Mod
59 Comments
Legion, Duke of Rockford  [author] Mar 24, 2019 @ 5:58pm 
I am pleased to announce that the mod is finally updated for 1.28 and will now have an event pop-up at the game start asking you to choose options for how mobilization will be enabled (either by the standard conditions above or simply being at war).
Legion, Duke of Rockford  [author] Dec 30, 2018 @ 5:20am 
@food costs money, rather than making a new mod, I'm considering using an alternate method where an event would simply fire up at game startup so you can choose this option instead of the standard condition normally required for mobilizing.

I have completed the work on this late last night but won't be able to test this until after I get home later today. Stay tuned!
Uber__ Dec 26, 2018 @ 8:46pm 
@Legion, Duke of Rockford Yea, that would be perfect. Thanks
Legion, Duke of Rockford  [author] Dec 26, 2018 @ 7:08pm 
No, not at this present time but I may consider an alternate version where requirement for mobilization decision can be narrowed down to just being at war.
Uber__ Dec 26, 2018 @ 1:03am 
is there a version where you just have to be at war?
Legion, Duke of Rockford  [author] Mar 20, 2018 @ 7:06pm 
This mod is now updated to work with the England patch for EUIV released today.
Legion, Duke of Rockford  [author] Sep 28, 2015 @ 2:17pm 
Currently, this mod only allows decision to become available if you have the following:
-You are a Great Power.
-In a war with another Great Power.
-You are in Western, Eastern, or Anatolian technology group.
-You are in a religious league war, the year is at least 1650, or you have mil tech level 16.

As of v1.03, it is no longer required that capital be in Europe so USA or westernized Persia can now mobilize.

I'm working on a way to enable countries large enough to count as a regional or great power but did not attain Great Power status (only 10 top-scoring countries gets that status in game) to allow them to have the decision. The requirements otherwise will not change, especially tech groups.
Legion, Duke of Rockford  [author] Sep 28, 2015 @ 2:17pm 
I don't know how to make AI aggressive, I'm afraid.
War-Crimes Sep 28, 2015 @ 2:09pm 
can you add this to other nations like persia and USA?
War-Crimes Sep 28, 2015 @ 2:07pm 
but is it possible to increase AI so they will be more aggersive toward you? cuz , anytime i play, they never go to war with me
War-Crimes Sep 28, 2015 @ 2:07pm 
so, basiclly this mod allows you to make huge custer ♥♥♥♥♥ of wars with manpower reaching over 500,000 and have nuge ass wars? i take it!
Legion, Duke of Rockford  [author] Sep 27, 2015 @ 11:23pm 
What do you think qualifies as regional or great power at minimum? Do you think 50k manpower, 10 provinces owned, and 20 land force limit is a good criteria? What would you suggest otherwise?
Legion, Duke of Rockford  [author] Sep 20, 2015 @ 1:36pm 
Something got left out of the changelog: It is no longer required that a country have capital in Europe in order to mobilize.
Legion, Duke of Rockford  [author] Sep 5, 2015 @ 11:00pm 
Changelog for v1.03

-Now compatible with 1.13
-AI nations who are mobilized can now also use conscription decisions
-Mobilization decisions is now enabled temporarily during league wars, so this will make for far bloodier and hard fighting wars involving so many Great Powers.
-Mobilization decisions specially made for Ottomans has been removed; Great Powers using Ottoman tech group can now use same decision as those using Western/Eastern tech if they are at war with GPs of any of these three tech groups (Most likely in most cases only Ottomans will be able to attain Great Power status in that tech group)
-Keeping your country mobilized for 30 days since peace returned will cause an event to pop up giving you war exhaustion penalty and will continue to do so until you demobilized; AI nations automatically demobilized usually immediately anyway so they do not receive this event.
Legion, Duke of Rockford  [author] Jul 16, 2015 @ 8:08pm 
Now that's an interesting idea. Obviously, peacetime mobilization is not a popular thing, as it often meant bigger military maintenance which can only mean bigger taxes. I can certainly look into that idea. Thanks for the suggestion!
Oyakudon Jul 16, 2015 @ 4:31am 
I think this is a great mod, but I think you should be able to mobilise at any time, but have negative modifiers like maybe reduced tax and/or production income, maybe increased stability cost, and potentially even reduced combat ability. But all in all great mod, keep up the good work :)
Legion, Duke of Rockford  [author] Jun 12, 2015 @ 9:29am 
Mod now updated for 1.12. The only other change is addition of conscription decisions, available while mobilized, that gives manpower boost if your manpower pool goes low.
Legion, Duke of Rockford  [author] May 6, 2015 @ 10:54am 
Great! Let me know how it goes. If you need any further assistance, please don't hesitate to ask.
Highlord Elliot May 6, 2015 @ 6:50am 
download worked gonig to try it out now.
Legion, Duke of Rockford  [author] May 5, 2015 @ 5:40pm 
Here you go: https://www.dropbox.com/s/w688ajq0wcm8asc/mobilization.zip?dl=0

Please feel free to report any further issues to me.
Highlord Elliot May 5, 2015 @ 5:02pm 
it looks like im gonig to need that direct download link.
Legion, Duke of Rockford  [author] May 5, 2015 @ 4:22pm 
Okay, try unsubscribing, start up the launcher, then close that, then resubscribe, then open the launcher and see if it's listed again.

Otherwise, I will provide you a direct download link to put it under /mod directory under the folder where eu4.exe is. Again, should refer the issue to Paradox forum if still unresolved.
Highlord Elliot May 5, 2015 @ 3:23pm 
no mobilization file at all
Legion, Duke of Rockford  [author] May 5, 2015 @ 2:48pm 
Do you mean no text at all in mobilization.mod or do you mean there is no mobilization.mod or/and mobilization.zip in that /mod folder?
Highlord Elliot May 5, 2015 @ 2:08pm 
it didnt show up in the mod files
Legion, Duke of Rockford  [author] May 5, 2015 @ 12:54pm 
I would suggest referring the issue to Paradox at their official forum. I have not updated the mod so I don't know why you are experiencing this issue now. There may be a connection between this and the update of my Parliamentary Election Mod on the same day you reported this but I doubt it. Will continue to look into this. The mod is still shown on my list so I am at a loss to explain this. Hope this will be eventually resolved.

Also, try unsubscribing and then subscribe again. See if there are mobilization.zip or mobilization.mod in ...\Documents\Paradox Interactive\Europa Universalis IV\mod If only one of these two files are there, try deleting that but unsubscribe first before you do that.
Highlord Elliot May 5, 2015 @ 11:59am 
no and i dont know what to do ive also been abit busy
Legion, Duke of Rockford  [author] May 5, 2015 @ 11:55am 
@Highlordelliot: Is the issue resolved?
Legion, Duke of Rockford  [author] May 3, 2015 @ 11:59am 
I haven't updated this mod or anything yet. Though, you report this on same day I updated my Parliamentary Election Mod. Wonder if that has anything to do with this. Does anyone else experiences this issue?
Highlord Elliot May 3, 2015 @ 8:47am 
for some reason this isnt showing up in my mod list
Legion, Duke of Rockford  [author] May 2, 2015 @ 3:14pm 
Another question: Should I add a condition to allow mobilization if religious league is present? Was thinking about allowing mobilization during religious league wars. Could potentially make really, really bloody and long. The current year requirement, 1650, is too late for that so a new condition would be required. Of course, rest assured mobilization would still be present after the leagues is long gone.
Legion, Duke of Rockford  [author] May 1, 2015 @ 11:29am 
I don't think there is a way to set the requirement against the military power of another country they are at the war with but I may investigate that. At any rate, mobilization decisions is separate from conscription decisions. We are talking about the conscription being made in middle of the war, as initial manpower were all but drained.
Highlord Elliot May 1, 2015 @ 8:24am 
countries useually do a mobilization when their gonig up against somone whos military power is close equal or greater then their own
Legion, Duke of Rockford  [author] May 1, 2015 @ 7:52am 
Conscription decisions is being worked on and tested since yesterday. I need a suggestion on the requirement. How much manpower should the GP have before it can take conscription decision? Right now, it's currently set at between 0% and 50% of its manpower pool.

The idea is to prevent AI from constantly taking the decision and potentially spam you with message or popup about it. A Great Power would have to be low on manpower before it can take the decision.
Legion, Duke of Rockford  [author] Apr 29, 2015 @ 9:07pm 
I could add mobilization decisions tailored for specific countries to allow them to mobilize even if they don't meet 20-province requirement. For example, if England doesn't own 20+ provinces but has like 10 or 15 provinces, they could still be allowed to mobilize. Again, would need to test all of this.

As a note, I already gave the Ottomans its own mobilization decision that is enabled even if they don't westernize but is still a GP anyway. This was what made a war I fought as England against Ottomans somewhat long and expensive, though fortunately I had Brandenburg-Prussia and Russia joining on my side. It was a pretty massive war there, with my side garnering over million troops and I think Ottomans did mobilized millions too. Was amazing to watch.
Highlord Elliot Apr 29, 2015 @ 8:51pm 
30+ provinces in italy
england would probally need to control all of british ilse for it to be a great power.
Legion, Duke of Rockford  [author] Apr 29, 2015 @ 8:36pm 
Sorry, forgot England could conquer Ireland. Might be able to get total up to over 20+ provinces if also colonizing Africa or somewhere in the Old World. Italy is still a question mark, though. will have to check the number of provinces for that region.
Legion, Duke of Rockford  [author] Apr 29, 2015 @ 8:34pm 
I don't know how many provinces there are in Italy. If I want to form a kingdom of Italy as a Great Power, 20 might be pretty too high but I will check. For Brandenburg-Prussia or Germany, it's relatively easy to get 20 provinces, as Germany region has many provinces, as does the French and Iberian regions. Not so sure about Great Britain, might be doable but England might not be able to get mobilization if Scotland is still independent and especially if it's in the PU with England. Russia definitely can get 20+ provinces and I think Sweden can too. Austria probably can get 20+ provinces too especially if it takes over Hungary and/or Bohemia. Again, will have to check.
Highlord Elliot Apr 29, 2015 @ 8:18pm 
20 provinces and the conditions you mentioned in the mod sound arlight until it can be tested
Legion, Duke of Rockford  [author] Apr 29, 2015 @ 8:07pm 
At any rate, should I add number of provinces as a requirement anyway? I think about 10 provinces might be good but I don't know. Suggestions?
Highlord Elliot Apr 29, 2015 @ 8:04pm 
might have something to do with prestige and legitimacy
Legion, Duke of Rockford  [author] Apr 29, 2015 @ 7:57pm 
Should also add that GP status can be temporarily lost even if country still have same number of province. I've seen Spain and France lose that status even if their number of provinces are relatively unchanged at the end of wars. It seem that they lose that after most of their military is wiped out. It is not unheard of for countries to be temporarily not a GP at the beginning of next war and later gain GP status again, so don't be surprised when it suddenly mobilizes in the middle of a war instead of at the beginning. :p
Highlord Elliot Apr 29, 2015 @ 7:55pm 
you were a great power becuase of a large military and sphere of influnce from the vassals which provide you with rescource money and troops
Legion, Duke of Rockford  [author] Apr 29, 2015 @ 7:37pm 
I am not certain about the criteria of what qualifies a nation as a Great Power in EU4. For example, in my current game, I am playing Savoy and I owned like 8 provinces now and has about 3 vassals and am in PU with 3-province (I think) Milan. I eventually came to be seen as a Great Power based on reading other GP's opinion of Savoy. That's not lot of provinces to qualify as a GP. I think having a large military also affects GP status as I am way over the force limit, which you can imagine is very expensive and I was only able to do this due to money decision cheat :p So I think military and number of provinces are two criterias for determining which country is a GP.
Legion, Duke of Rockford  [author] Apr 29, 2015 @ 7:37pm 
That is true. The EU4 doesn't represent that well, as the trade goods shown for each province is just representation of the primary goods produced by that province. Therefore, number of provinces would make sense as a requirement.

Though it is likely that being a Great Power would just suffice because that status often requires having many provinces. As a note, you will know which nation is a Great Power if you look at opinion of another large country and see "Competing Great Power" modifier which usually give -25 to their opinion of your nation if it is also a Great Power.
Highlord Elliot Apr 29, 2015 @ 6:48pm 
just number of provinces mgiht work since realisticly provinces did not just produce a single rescource and having a large number of provinces would likely (meanig more taxes more production more manpower)increase chance of being a great power

Legion, Duke of Rockford  [author] Apr 29, 2015 @ 6:45pm 
I am reluctant to make those requirements as that would sharply reduces number of GPs that can take those decisions. Besides, even in this era these nations could easily import those resources. There is no way to account for blockades having effect on imports, AFAIK. Would have to be careful to not emulate too much of the Vicky 2 system because it could have detrimental effect on the game. But I will investigate this idea. Gonna add this to the todo list I created in the Discussions.
Highlord Elliot Apr 29, 2015 @ 6:43pm 
the descision sounds like a good idea nation that could mobilize usually had a reseve of troops that just need to be outfited to be deployed but once they run out of those reserve the nations need to go out nad recuit more.
Highlord Elliot Apr 29, 2015 @ 6:41pm 
the +5tech level sounds like it mgiht work also nations that could mobilize would need a certain number of rescources to be able to mobilize and a certain number of provinces in general ex need x amount of copper and iron for war machine / grain to feed soldier / cloth to make uniforms.
Legion, Duke of Rockford  [author] Apr 29, 2015 @ 6:37pm 
I am also considering adding conscription decisions but instead of immediately granting manpower with war exhaustion cost, I could make it instead trigger event with two options "draft" and "do not draft" to prevent, however unlikely, accidental taking of the decision. This might be a mere annoyance because it adds a step to do it but I guess better than sorry. Additionally, instead of making it fixed number for manpower, scale it to nation's manpower base, so one decision will provide 50% boost and another 100%.