Europa Universalis IV

Europa Universalis IV

Mobilization Mod
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Update: Mar 24, 2019 @ 5:52pm

v1.06
-The mod is now updated for 1.28.
-You will now have options at the game-setup to determine how mobilization will be enabled, either by standard conditions or just one requirement that country is at war.

Update: Mar 20, 2018 @ 7:05pm

v1.05
-Now compatible with 1.25
-Various internal names for elements in this mod has been changed so it is highly recommended that you start a new game with this version.
-Keeping your army mobilized in peacetime will still give an event penalizing you for doing so but will no longer repeat every 30 days. Instead, a permanent modifier has been added to increase war exhaustion by a significant amount until you demobilize your army.

Update: Sep 5, 2015 @ 10:58pm

Changelog for v1.03

-Now compatible with 1.13
-AI nations who are mobilized can now also use conscription decisions
-Mobilization decisions is now enabled temporarily during league wars, so this will make for far bloodier and hard fighting wars involving so many Great Powers.
-Mobilization decisions specially made for Ottomans has been removed; Great Powers using Ottoman tech group can now use same decision as those using Western/Eastern tech if they are at war with GPs of any of these three tech groups (Most likely in most cases only Ottomans will be able to attain Great Power status in that tech group)
-Keeping your country mobilized for 30 days since peace returned will cause an event to pop up giving you war exhaustion penalty and will continue to do so until you demobilized; AI nations automatically demobilized usually immediately anyway so they do not receive this event.

(It is highly recommended that you mark countries that are Great Powers as "country of special interest" in order to get messages about them executing those decisions)

Update: Jun 12, 2015 @ 9:27am

Update: Apr 27, 2015 @ 6:58pm