Cities: Skylines

Cities: Skylines

Large Clarifier
92 Comments
Fritzchen Apr 15, 2024 @ 10:31pm 
Works FINE :steamhappy:

THANK YOU
Farfetch'd Apr 12, 2024 @ 12:50pm 
Dont out this on or near polluted land/water and you should be golden
Fichtenelch Jan 29, 2023 @ 10:00pm 
Something is wrong with this. Placed it next to garbage collection faclity and made sure there is no pollution. Still killed half of the population before i reloaded a save.... be aware.
xiaokk Jul 29, 2021 @ 5:31am 
Kollati的大型澄清器



清理城市污水,并将其转化为淡水和垃圾。



成本:3500

维修:240 /周



抽水能力:25600m3/周

污水泵送能力:5200m3 /周



产生适度的噪音和垃圾。

需要清洁的地下水和适当的垃圾收集!
Cpt.Roberto Apr 30, 2019 @ 4:21pm 
Mod works fine for me, you just need good trash collection to clean the clearifier out, and watch out that it's not placed near any pollution because it works like a water tower.
asap-123 Jan 11, 2019 @ 6:28pm 
You killed 30000 sims. Thank you

- lol
Panahasi Nov 20, 2018 @ 10:28am 
This asset has always worked for me, make sure you do not place it on or near any pollution. It will suck up the pollution and make everyone sick, just like all water intakes.
Killer Penguin Sep 28, 2018 @ 6:50pm 
Can confirm: BROKEN MOD - DO NOT INSTALL.
Once built, citizens go sick and start dying massively. Its like a nuke to your water/health systems.

Edit: You know what Instakill is? That is nothing compared to this.
robokuba111 Jun 28, 2018 @ 5:28pm 
You killed 30000 sims. Thank you
Arima Feb 26, 2018 @ 5:39am 
why this is a producing water building instead of sewage
nornica411 Dec 29, 2017 @ 7:39am 
working fine :)
Blackcat Dec 8, 2017 @ 6:48am 
would be nice mod if my entire population not going sick, tryed a lot to solve, its jsut a broken mod ..
unknownfact Sep 24, 2017 @ 3:57am 
Pretty sure y'all just placed it on polluted ground.

Anyways, these don't appear in-game for me anymore for whatever reason. I did use them in the past.
Ammonium Jul 18, 2017 @ 9:24pm 
Com_evans you placed it near pollution? If so, that's why
AnttiA[fin] Jun 19, 2017 @ 10:43pm 
not work
Overlord Mar 20, 2017 @ 8:36am 
It works but you need to have at least one pump and one building which actually has the outflow pipe with contamined water. You can build it on the edge of the map and maybe even turn it off.
OGTopey Dec 3, 2016 @ 9:05am 
dont subscribe this mod not working
Com_Evans Oct 5, 2016 @ 11:39am 
Doesn't work even though statistics say the water is clean. My whole city died out till I removed these clarifiers.
commander2001 Jun 18, 2016 @ 5:04pm 
does not work for snowfall it has -32000 when using it
Ole Mar 12, 2016 @ 11:45am 
2k triangles*
Ole Mar 12, 2016 @ 11:45am 
could you make a LOD with less triangles? 2k is a little too much for a LOD
smeagol001 Feb 17, 2016 @ 11:29pm 
maybe you didnt realise it but grundpollution is still producing poluted water if pumps etc are placed on polluted ground which makes sense tough
SpookyTurtle Jan 10, 2016 @ 1:07pm 
Killed all of my citizens by sickness in like 30 seconds. I probably don't understand how it works (just plugged them to my water/sewage network), but a more specific description would be welcome (like "you have to make a separate network to not get all your citizens sick and die")
Draximal Dec 26, 2015 @ 12:23pm 
It is clever thought building but its need water animation.
GrubbyZebra Dec 6, 2015 @ 7:46pm 
I too had the citizens sick problem. So what I am doing is creating a separate water network and waste water clarifying network. The regular water supply/sewage system is set up as always, and the clarifiers are set up to receive from pumps at the sewage outlet and re-discharge to the same area. Seems to be working
Populous Nov 24, 2015 @ 10:18pm 
Water in/Water out… if you run a lot of pumps from frivers and do not have enough clarifying ponds or sewage pumps… the game will trigger a sewage issue. This is city planning and NOT an issue with this Asset. Just delete some of your water pumps by the river or add clarifiers or sewage to handle water from the pumps.
Populous Nov 24, 2015 @ 10:16pm 
Good point No Dread, the file size is huge, but really like the looks a lot and am a fan of Kollati.
woodyblack Nov 9, 2015 @ 9:42pm 
People get sick if you place this next to industrial buildings or polluted areas.
Farago Nov 4, 2015 @ 7:13am 
Update for AD?
No Dread Oct 9, 2015 @ 6:40pm 
trimming my assets, and 17mb is rather large, sadly (average for decently made assets is 3 for small buildings, 5 for medium buildings, 7 for large, and 10 for giant ones.)
Raul Oct 8, 2015 @ 7:55pm 
roberto raises a good point, any chance of making some modifications to make this more realistic?
marine.ct Oct 5, 2015 @ 8:28pm 
hi, so this works really well, the trick is to not have it close to resodential areas! thanks!
PuppyFlavour Sep 24, 2015 @ 9:08am 
Thank you for making this :)
roberto tomás Sep 7, 2015 @ 5:51am 
please check out this video: https://www.youtube.com/watch?v=ubVabIVnNXk you will see live video for standard, old water treatment facilities. at about 4:30 you can see the clarifiers. They produce virtually no sound or waste. The sump and early filters/separators make sound and garbage, the end filters make garbage .. but the clarifiers are just about the quietest part. :)
Gfurst Aug 20, 2015 @ 11:01am 
So basically its a sewage producer as a drain pipe(in-game sense), and also water producer but only half of the total sewage capacity...
Basically half of the water is being lost, would be cool to have a separate drainage to dump the rest not purified water somewhere else.
Tiewalker Jul 27, 2015 @ 8:14am 
Citizens got sick, third of the population died before I could remove all the units. Basically citizens are drinking unclean water that is not being treated very well.
SnakesRaven Jul 26, 2015 @ 5:19am 
Works fine for me. I think citizens getting sick might have something to do with placing this clarifier close to industry on poluted ground. When you check polution (sidebar) some of these clarifiers turn red if poluted and people indeed get sick. Hope this comment helps.
Shu Jul 24, 2015 @ 4:22am 
It seems to make my citizens sick.I made a test with a small city of 1000 people. A water pumping station + a large clarifier results in citizens getting sick all the time. Turing off the clarifier immediately stops the spread of sickness. For me, this thing is broken :(
zerbazebro Jul 21, 2015 @ 4:40pm 
If, you're still doing mods for this, could you try to do a version of this with like a greenhouse type enclosure for use in future/mars cities?
GHOST_RevRaz Jul 14, 2015 @ 12:17am 
Was going to make a large clarifing station to go along with with the large pumping station since it seemed like a waste to use 3 purifiers. Will give this a go.
schovi Jul 13, 2015 @ 1:39pm 
Cant make this building to work. I placed few of them, attached electrocity and water pipes and the are still telling me "Water pipe not connected" Any suggestions?
Coreknabe Jul 8, 2015 @ 5:08am 
I placed a Recycling-Center nearby just as timmytwoshoes2003 said - Now it works fine and my citizens are not getting sick anymore :-)
Björne von Krydda Jul 5, 2015 @ 2:27pm 
I think this clarifier killed my city. Placed three of them and almost immediately everyone got sick and died. Stay away from this one.
Kondukteur Jul 1, 2015 @ 9:07am 
Is it ready to the new patch 1.1.1 ??
Sint Holo Jun 4, 2015 @ 10:51pm 
Neither size provides sewage treatment, only water.
Owlchemist Jun 4, 2015 @ 12:21pm 
I was trying de-bloat my game, looking through all my asset mods. Much to my surprise, this asset was the #1 biggest mod I have, out of 184. 17MB... Seems odd.
Bucketsmith Jun 1, 2015 @ 12:40pm 
Not only do I have the issue of pollution - all that feedback I just read made me realise the clarifiers were the issue - I also can't seem to be able to collect the garbage they accumilate.
Tom Martow May 29, 2015 @ 11:20am 
These are really nice, great job!
padichat May 20, 2015 @ 11:28pm 
This asset is great, especially since I am playing on a map without flowing water (eventually the whole sea would be polluted).
If people are getting sick it is because the ground is polluted, so do NOT put the clarifier near industries or garbage buildings !
[BC] deBabba May 20, 2015 @ 1:07pm 
I got also the problem with sickness of my whole population. Only turning off brought back everything to normal. Your object looks very good, but doesnt work propper. Sorry had to de-install it.