Sid Meier's Civilization V

Sid Meier's Civilization V

Dynamic Improvement Yields
10 kommentarer
Akinaba 14. jan. 2023 kl. 11:14 
Not really convenient, sorry
HoldinMahGroin 5. apr. 2016 kl. 11:23 
YES!!

I am HoldinMahGroin!!
:steamhappy::steamhappy::steamhappy::steamhappy:
Richard 9. nov. 2015 kl. 9:08 
Thank you, m8
mightyjoe22 30. okt. 2015 kl. 9:08 
Finally someone with a good mod comes along and shares it with us. Great Idea. now to go download this and try it!
yappy118 31. juli 2015 kl. 18:39 
I love your mod. It would seem the bones of contention that has the purists going are 1) the word dynamic; 2) the fact this mod overpowers farms, especially terrace farms. I have no problems with that. I just play on the highest difficulty level to even out matters and let the good times roll :). Thanks a lot for your excellent work!
Knite Prime 27. juli 2015 kl. 15:29 
logic right
Faysal 25. mar. 2015 kl. 11:54 
Very good idea, but it would be better if the yields would be triggered by certain game factors like Silverfishv9 said.
mikesicles 24. mar. 2015 kl. 8:26 
This is not what dynamic means
Silverfishv9 18. mar. 2015 kl. 3:57 
Different isn't Dynamic... if you want it to be truly dynamic you'd make these yeilds added by certain techs.
CoolLime10 18. mar. 2015 kl. 3:46 
The terrace farm has just now become even more OP. +1 production makes even a non mountain-boosted terrace farmed hill +2 food +3 production. Crazy powerful if combined with food bonuses from mountains.