Sid Meier's Civilization V

Sid Meier's Civilization V

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Dynamic Improvement Yields
   
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Mar 17, 2015 @ 10:36pm
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Dynamic Improvement Yields

Description
Makes improvment yields more dynamic through certain features. Effects Quarries, Mines, and Farms. It does not change or remove and default improvment yields. Combatibile with all versions of Civilization V. Also adds +1 Gold to lumbermill improvments.

Note: (Keeps default yields, these are added)

Farms:
- On Hills: +1 Production
- Near Rivers: +1 Gold
More crops equals more profit!

Plantations:
- Near Rivers: +1 Gold
More crops equals more profit!

Mines:
- On Hills: +1 Science
More knowledge through geology

Quarry:
- On Hills: +1 Science
- On flatland: Default Yields
More knowledge through geology

Lumbermill:
- Forest: +1 Gold
People make millions selling wood
Popular Discussions View All (1)
0
Mar 18, 2015 @ 3:18pm
PINNED: Post feedback, concerns, bugs, or errors here
CyberX1
10 Comments
Akinaba Jan 14, 2023 @ 11:14am 
Not really convenient, sorry
HoldinMahGroin Apr 5, 2016 @ 11:23am 
YES!!

I am HoldinMahGroin!!
:steamhappy::steamhappy::steamhappy::steamhappy:
Richard Nov 9, 2015 @ 9:08am 
Thank you, m8
mightyjoe22 Oct 30, 2015 @ 9:08am 
Finally someone with a good mod comes along and shares it with us. Great Idea. now to go download this and try it!
yappy118 Jul 31, 2015 @ 6:39pm 
I love your mod. It would seem the bones of contention that has the purists going are 1) the word dynamic; 2) the fact this mod overpowers farms, especially terrace farms. I have no problems with that. I just play on the highest difficulty level to even out matters and let the good times roll :). Thanks a lot for your excellent work!
Knite Prime Jul 27, 2015 @ 3:29pm 
logic right
Faysal Mar 25, 2015 @ 11:54am 
Very good idea, but it would be better if the yields would be triggered by certain game factors like Silverfishv9 said.
mikesicles Mar 24, 2015 @ 8:26am 
This is not what dynamic means
Silverfishv9 Mar 18, 2015 @ 3:57am 
Different isn't Dynamic... if you want it to be truly dynamic you'd make these yeilds added by certain techs.
CoolLime10 Mar 18, 2015 @ 3:46am 
The terrace farm has just now become even more OP. +1 production makes even a non mountain-boosted terrace farmed hill +2 food +3 production. Crazy powerful if combined with food bonuses from mountains.