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Thanks, both of you.
As for me, I just stumble through things and smash my head against them until they work. I don't plan to make or maintain mods. If I find a fix for something I'll attempt to fix it and let people know, but that's about it!
I have no idea if this mod even works anymore with the new battle events etc.
If you want me to add you as a contributor to the mod I can do and then you can upload the new version you have created?
Capture formula seems to have changed a lot and is now based off multiple things, not just traits (ex; great works features). I'm not sure if Stanners edited the whole thing or if it used to be like that (never modded before), but I applied vanilla values over everything.
I'd rather not take over someone else's mod, so just download this file and replace the one in your "realistic battles.zip" file in %DOCUMENTS%\Paradox Interactive\Crusader Kings II\mod
If OP isn't interested in helping, does anyone know how to edit the file by yourself?
Yeah, but try searching an entire county for a certain few people. Even with thousands of men at your command take into consideration that they most likely don't know what the people look like. Chances aren't very high that you're going to find them.
When you know your castle is about to come under siege, you don't keep your family inside the castle. So really, I believe the imprisonment/death chance there is right now is pretty fair.
The only thing I don't agree on is that the commander incharge of the siege defence has such a high chance of escaping.
With the values re-configured though, it seems to create a more realistic feel for battles in general. I'm replacing Commanders right and left, rather than the vanilla-style "Your commander will LIVE FOREVAR" mojo it had going. Good stuff. Thanks!
Had my emperor being wounded, crippled and incapable all in one large battle. He died a few month later. This was realy emersive. So thanks for that great mod.
raiders are ridiculously over frequent