Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
>still requires you to kill a tentacle
Not like this thing is nearly impossible to kite and hits like a deerclops.
on hard its nice cause its like you get a bonus spike after every 2 drops instead of running out to farm them. and unless you have a respawnable world you will eventually run out of tentacles so there again it is nice
Initially, I didn't want to include tentacle spots, though it doesn't really make much sense to craft "tentacle spikes" with only log and stinger. I debated a long time for this, and ended up making multiple difficulty of the recipe.
I made the mod so I can get rid of useless stingers, but seeing as tentacle spots tend to accumulate uselessly as well, I thought, why not?