Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

ATTILA Battle System
116 Comments
Dansken👻 Jul 31, 2024 @ 7:51am 
your showcase video is set to private, can't see it
lwhのsama Mar 28, 2024 @ 7:21pm 
R大不工作 但原版工作良好:steamthumbsup::steamthumbsup:
Templar kinght May 7, 2021 @ 8:23am 
please make an improvement to the mod, as we are already in 2021. the mod can still do many things.
Aaron Jan 21, 2021 @ 3:59pm 
Hey, I just checked this guys workshop and if you want to play an updated version of this mod, you'll find his "community patch" contains a lot of the same changes.

The only downside is that it has a lot of other effects on the campaign, which may not be what your looking for.
armen Aug 24, 2020 @ 5:38pm 
does this mod give more impact to cav charges in rome 2?
ADRIAS Apr 17, 2020 @ 5:34am 
mod works fine
KieranThen00b Feb 24, 2020 @ 3:41am 
It's been 4 years guys. Stop begging for an update that clearly isn't gonna drop.
Seosamh Ó Biden Sep 22, 2019 @ 6:54am 
Does this mod still work properly?
Mceffe Mar 7, 2019 @ 7:24am 
Is this mod compatible with Radious?
Goku Capybara Jul 15, 2018 @ 1:14pm 
update please
Jethro2308 Mar 30, 2018 @ 8:14am 
Can you update the mod please?
Ragnar Feb 13, 2018 @ 1:33am 
Is this mod DEI compatible?
Working Joe  [author] Dec 16, 2017 @ 8:41pm 
Should be ;)
Dominus Dec 16, 2017 @ 8:30pm 
Is this mod compatible with the latest patch?
Hannibal Jun 28, 2017 @ 4:39am 
I have made My attila's collection of my own mods & and mod author's of others i have subcribed to their respective owners. http://steamcommunity.com/sharedfiles/filedetails/?id=958043305 if you have any questions then feel free to ask.
Hannibal Jun 27, 2017 @ 1:11pm 
Ok i foun the problem otho not sure why their are conected your attila battle wont work with out my tribes of iberia mod. them seem conected the will crash if one is in checked in the rome 2 mod manager.
Hannibal Jun 27, 2017 @ 12:21pm 
Their seems to be a problems with the mod once deactivated it will crash the game. Once reactivated it will start.
Hannibal May 29, 2017 @ 6:03pm 
I have an idea if it's possible to make an all factions unlocked more in line with your attilla mods.
Such as an exzample the garamantes traits from attilla.
cuzurfatlikethat Apr 9, 2017 @ 4:11pm 
Is this compatible with Radious battle mod
Working Joe  [author] Feb 23, 2017 @ 1:46pm 
Glad you like it!
Sloaks Feb 23, 2017 @ 10:14am 
Fantastic! Love retro fitted mods
Krinkow Jan 9, 2017 @ 4:09am 
Why are the pikes not anymore visible without phalanx formation ? I liked that how it was before.
nicoo50 Oct 24, 2016 @ 8:25am 
Did you modify the values of strength the units? I think it's a great mod, but the soldiers die too damn fast lol. I think it should be at a slower rate, so you can make a maneuver or tactic.
Working Joe  [author] Aug 6, 2016 @ 3:14pm 
Adjusted Morale Values to be more in-line with ATTILA's and also added in SwissBob's animations!
crofarmer Aug 6, 2016 @ 1:19pm 
It looks like mod got updated today so what's new ?
Working Joe  [author] Jul 31, 2016 @ 1:20am 
Mr. Bong I am glad you are enjoying it!
Mr. Bong May 24, 2016 @ 4:09am 
Improves battle ten fold. Kinda makes it a little easier at the beginning playing as rome. You should of seen the Hastati Tetsudo push I just done with this mod lmao!

Much better than standard Rome 2 battle system - it looks better as well.
Working Joe  [author] May 23, 2016 @ 6:11pm 
Thanks!
Mr. Bong May 23, 2016 @ 3:06pm 
Sick mod dude!
Steve Bread Apr 28, 2016 @ 11:11am 
Does this give more damage to cavalry charges?
GRADIUS Apr 19, 2016 @ 7:53am 
Hi! IS there anyone who is willing to try this and create this. A truly realistic Garrison. A Roman garrison. With moats round, a good defenses. A new camp garrison. That They can stand on Their records in a defense. Yes suchlike a fortress with watchtowers along the long border fences. and Where they can splice out-duty arrows against the enemy. of Roma soldiers could attack from. Now could the enemies only come if They dare!
Greeting Edward.
Ice Mar 28, 2016 @ 2:00am 
So, does this have that thing from Attila, when the main army loses and the skirmishers, archers, other ranged units run too? I'm tired that half the battle consists of me chasing the enemy skirmishers to the edge of the map because they refuse to route.
Mr. Zaymon Jan 31, 2016 @ 11:44pm 
will there be added changes to the mass of cavalry units? in attila cavalry have bigger mass.
Working Joe  [author] Dec 12, 2015 @ 2:44am 
11 December Patch:
*Updates to reflect Age of Charlemagne changes.
jorge101_e Nov 6, 2015 @ 2:52pm 
some change in the IA?
BabySealLeatherBoots Oct 6, 2015 @ 6:10pm 
I don't know if you would be able to do this but I loved how in Attila units in battle had like unit cards or whatever they are called that distinctly pointed out which units were sword, archer, or cav. It made it easier to find where you troops are on the battlefield.
Grizzly Sep 4, 2015 @ 11:39am 
Curiously, has this been updated with the updates to the Attila battle mechanics in Attila?
Guvenoren Aug 22, 2015 @ 11:15am 
Are there A fix for the testudo and formation width?
Krinkow Aug 11, 2015 @ 2:38pm 
Where is the formation attack ?
Zombieslayer129 Aug 3, 2015 @ 3:49pm 
hey what do i need to change in the mod to decrease fatigue so they wont tired out what number and where at i have the table open and ready to change but dont know which one i need to change it to
Vulcanis Jun 23, 2015 @ 12:18am 
Be warned, I found it removes formation attack, don't know if intentional or not, I like the stamina system but not with the formation attack removed.
Jackson May 29, 2015 @ 1:15pm 
everything is amazing except the fatigue (in my opinion) not asking you too do anything but is there a way to like tone it down a little, my men are running for about a min, becoming fully out of breather then you cant do anything?
Hazzard May 26, 2015 @ 11:14am 
Does this change anything about naval battles?
srey4900 Apr 10, 2015 @ 3:17pm 
It's Cavalry...not Calvary. Common mistake. Carry on.
Romulus&Remus Apr 7, 2015 @ 6:29pm 
the armys are fighting to the death on both sides no one falls back and regroups like in Attila there flags dont start flashing till there beflow fifty men by then there all dead I hope you fix this soon Armys dont fight to the death today or back then
Javilos_Septim Apr 3, 2015 @ 2:57pm 
@Anco this happens since the game was launched, against an isolated infatry unit (doesent matter if they are spartan heroes or if they are with full exp) even the worst charriots will completely wipe it out pactically without casualties.
Anco Mar 21, 2015 @ 10:37am 
Did anyone noticed any problems with shieldwall or chariots? With a chariot i'm capable of kill hundred of men without loosing my unit :S expecially if they are in shieldwall formation
Death Kwon Do Mar 19, 2015 @ 5:37am 
How are melee units doing against missiles? I noticed in Attila that -for example- my germanic spearmen are much more resilient against missiles when they form spear-walls. In rome 2 to form a spear wall or hoplite wall against missiles war death sentence. So, How are they doing in the mod?
Gluteus maximus Mar 14, 2015 @ 10:59am 
Sweet! !! Way to go Super Nova!
Working Joe  [author] Mar 13, 2015 @ 4:39pm 
@Vicentious Maximus Added in new animations