Source Filmmaker

Source Filmmaker

Green Screen Rooms (Colorable)
306 Comments
Dan Jul 19 @ 11:07pm 
Thank you so much, Horrible Tricycle Accident
GhostFire Feb 23 @ 9:36am 
Thanks, that helped
Horrible Tricycle Accident Feb 13 @ 5:50pm 
If it's not working, right click on the view port and make sure "draw game entities" > "other entities" is selected.
《Happi Doggo》 Dec 7, 2024 @ 11:29am 
how the hell you use this map when its dark asf in there?
Simurai Oct 31, 2024 @ 6:32am 
Doesn't work
Impasta Sep 15, 2024 @ 4:06pm 
does it show up in movies you make in SFM?
Ninja Cookie [Scarlett]  [author] Sep 11, 2024 @ 5:41pm 
I forget exactly but I think since 255 is the default then you would need to make it 254 instead? I haven't messed with it in a while.
bdean Sep 11, 2024 @ 5:36am 
RobotsInDistress 255 255 255 on all color values? thats what white is
RobotsInDistress Aug 27, 2024 @ 9:58pm 
How to make a blank white screen?
CSecretive Jul 3, 2024 @ 1:12pm 
Will try, thanks
Ninja Cookie [Scarlett]  [author] Jul 3, 2024 @ 12:03pm 
@CSecretive Make sure to move the playhead to the negatives then back to update the scene in the viewport.
CSecretive Jul 3, 2024 @ 11:46am 
Colors don't change in viewport?
Mystic Monkey Jun 3, 2024 @ 1:14pm 
Uh... sorta broke the camera... Unless I wasn't supposed to run "buildcubemap" in the console.
Now the Primary Viewport won't work.

But if I save the project and reload it, that sorta fixes it.
Mystic Monkey Jun 3, 2024 @ 12:40pm 
Thanks, will give a try.
Ninja Cookie [Scarlett]  [author] Jun 3, 2024 @ 12:10pm 
@Mystic Monkey
That's an issue with the built in cubemaps (which I shouldn't have done the way I did), you'd need to, like, rebuild the cubemap with `buildcubemaps` when the scene in the correct color. Don't know if that will work but I think it's the best bet.
Mystic Monkey Jun 3, 2024 @ 11:20am 
I have a question.
Say I wanted to take a picture of an object with reflective textures, I can change the colour of the green screen room with the buttons (even though there is no white button), my issue is there's always a green sheen on the reflective object.
Is there a way to update the lighting of a model before exporting the poster?
zzshu! Apr 1, 2024 @ 2:33pm 
this is a goated map, remember to add lights tho..
Short2 Jan 26, 2024 @ 12:49pm 
yay i can make weezer
悪Ojisan Dec 23, 2023 @ 7:27am 
tried following everything what the description said. nothing helped
ChumpRumpkis Sep 24, 2023 @ 5:14pm 
to make the models not black disable lighting
ChumpRumpkis Sep 24, 2023 @ 5:11pm 
nvm
ChumpRumpkis Sep 24, 2023 @ 5:10pm 
broken
Ninja Cookie [Scarlett]  [author] Sep 1, 2023 @ 11:24am 
@crouch2004
sadly not, but there is one room that doesn't have signs, which you can block the doors in with some type of prop most likely.
crouch2004 Aug 31, 2023 @ 7:06pm 
out of curiosity is there a way to get rid of the sign lights?
the thing im making doesnt require a greenscreen or anything and just needs an empty, dark room and i dont know how to get rid of those lights
darkstar189 Jun 30, 2023 @ 6:38am 
Add lights
3venus3 Jun 12, 2023 @ 8:30pm 
i loaded in a model and it's entirely black, not sure how to fix
EmmerDoodle (def not autistic) Jun 4, 2023 @ 2:21pm 
medic's glasses relfect green, how do i fix this?
patriiiii Mar 4, 2023 @ 2:03pm 
This is awesome, thanks! :):demoticon:
temambiru Mar 1, 2023 @ 3:08am 
disregard previous comment...I figured it out...I needed to find the reflective material in the model, add a Float attribute, and name it $envmaptint
temambiru Mar 1, 2023 @ 2:55am 
@Ninja Cookie [Scarlett] I'm using Splatoon models on this and the hair is reflecting a lot of the green...aside from disabling lighting do you know how to fix this? (I don't know if you'll know how to fix this, but I'm asking anyway, just in case...I'll also check other places, but thanks for the help in advance)
Ninja Cookie [Scarlett]  [author] Feb 13, 2023 @ 4:10am 
@i don't care
ent_fire recolor color "255 255 255"
Dendrolimus Sibiricus Feb 12, 2023 @ 11:39pm 
Can i change the color of greenscreen to white?
SplatLue19 Feb 5, 2023 @ 8:12am 
@Ninja Cookie [Scarlett]
Well, I tried it and... giving mat_specular a 1 or a 0 didn't do anything.
Ninja Cookie [Scarlett]  [author] Jan 30, 2023 @ 3:29pm 
@OctoLonery19
Try "mat_specular 0" in the console, then reset the playhead to below 0 time and back to where you want it.
SplatLue19 Jan 30, 2023 @ 8:29am 
Hello, I have a question, how do I remove this green screen stripe that usually appears on my Splatoon character's hair? i tried a few things but nothing works and... it doesn't look very good.
Horrible Tricycle Accident Jan 12, 2023 @ 5:03pm 
The other comment about Draw Game Entities > Other Entities was immediately useful, and it might be worth mentioning in the description. Thank you so much for the green screen.
Bug Dec 31, 2022 @ 6:44am 
im new to sfm so forgive me if this stuff is obvious

i loaded up the map and it says that it does not have a HDR lightmap and i need to make my own or something
do you know a fix for this?
안재환 Nov 24, 2022 @ 4:04am 
how to make model bright
404_coffee.exe Sep 3, 2022 @ 5:41am 
green screen good.
ProtoBlue Aug 25, 2022 @ 7:54am 
There's no green screens, even after running in and shooting the buttons
finkitsallover Jul 18, 2022 @ 11:38am 
Thank you so much I tried it and it immediately worked, I appreciate the help
Ninja Cookie [Scarlett]  [author] Jul 18, 2022 @ 11:26am 
@finkitsallover
on the bottom right of the scene screen there should be "Work Camera", press the arrow next to that and do "Change Scene Camera > New Camera" (skip this if you already have a camera), then on the left, right click in the Animation Set Editor and select "Create Animation Set(s) for Existing Element(s)" and add the Camera, then you can select that camera and modify the "bloomScale" slider
Ninja Cookie [Scarlett]  [author] Jul 18, 2022 @ 11:19am 
@finkitsallover
from what I remember, add the Camera as an object on the left, then edit the camera's sliders its-self to remove the glow
finkitsallover Jul 18, 2022 @ 11:04am 
I am new to SFM and am curious at how to remove the green glow that appears over the models as I tried many things and still have no clue
el1tejim Jul 11, 2022 @ 1:19pm 
Hey, thanks for the quick response. I've managed to sort the error, my SFM was mismanaged and I was noclipped wayyy underneath the map lol. thank you for offering the help! it's a great map and has been very useful so far :steamthis:
Ninja Cookie [Scarlett]  [author] Jul 11, 2022 @ 6:16am 
@E-Jim
Doing all that should 100% make it function, it's possible you misunderstood a step, or your SFM install was somehow mismanaged, in which case I'd recommend right-clicking SFM and pressing Properties, going to Local Files, and verifying the files there to check for any problems.

If it still isn't working, the best suggestion I can make is to enable "Other Entities", making a save, restarting, loading the save directly, then checking it's enabled.
el1tejim Jul 11, 2022 @ 4:37am 
Newer to sfm here, in the editor, the screen is entirely black, but works fine in F11. I've tried the "draw other entities" fix in the description, updated the timeline, added lights, but there's nothing that has worked. Is there another fix? ty :steamthumbsup:
bittersweetVICTORY Jun 22, 2022 @ 3:06pm 
@Oscar 255, all.
Oscarknight May 23, 2022 @ 1:23pm 
how do i change the background to white?
Wigion Mar 30, 2022 @ 3:57pm 
thank you