Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sea Sickness
36 Comments
brmstk Jan 18, 2018 @ 9:54am 
Is there a way of telling if it is in effect on the campaign map?
Chilliballs Jan 17, 2017 @ 1:46pm 
does this also work in Auto resolve?
And sea invasions too?
Magnar  [author] Sep 17, 2016 @ 11:28pm 
This version is for vanilla
kylo squarepants Sep 17, 2016 @ 10:59pm 
does it work with vanilla rome 2? or do i have to get the vae victis mod?
Magnar  [author] Sep 11, 2016 @ 1:04am 
Sure np mate
Working Joe Sep 10, 2016 @ 8:23pm 
Hey mag! Would you mind if I integrated this excellent mod into the "ROME II Community Patch?" Full credit will be given with a link to your mod of course.
Dux Oct 27, 2015 @ 4:35pm 
Excellent. Thanks!
Magnar  [author] Oct 27, 2015 @ 2:16pm 
yes it should
Dux Oct 27, 2015 @ 1:58pm 
Does this work with Patch 17 currently?
morfeasnikos Jul 11, 2015 @ 5:09am 
Thank you!
Magnar  [author] Jul 11, 2015 @ 5:08am 
when it is out of beta yes
morfeasnikos Jul 11, 2015 @ 4:21am 
Hi there !
I have a question, will this mod updated for the latest patch 17?
Miraklum Jun 27, 2015 @ 8:11pm 
Fleets will now matter!
Magnar  [author] Feb 24, 2015 @ 11:39am 
no thats not possible sorry.
Drake22 Feb 24, 2015 @ 11:34am 
Is there any way to make the seasickness fade when a unit disembarks during a land/sea battle? I like them losing all ship to ship fights, but I also would like to have a invasion force be less gimped.
CMDR Herne Feb 23, 2015 @ 2:32pm 
I can't play without this mod
Avidius Aurelius Feb 18, 2015 @ 6:35am 
This should have been in the game from the start. Nice mod!
Holden Ennis Feb 2, 2015 @ 7:11pm 
Landlubbers cannot stomach the salt spary.
Washington Feb 2, 2015 @ 9:30am 
lol
Magnar  [author] Feb 2, 2015 @ 8:43am 
THIS IS >>> SEA SICKNESS!!! ... its fully sick
Washington Feb 2, 2015 @ 8:41am 
WTF is this ?????????????????'
Karnil Vark Khaitan Jan 31, 2015 @ 1:22pm 
Nice =)
Wolfman (alive and kicking) Jan 30, 2015 @ 2:11pm 
Cool :)
Orkfæller Jan 30, 2015 @ 6:47am 
Thats great, cant wait to give this a go. Might turn out to be a must have.
Magnar  [author] Jan 30, 2015 @ 4:38am 
If units start on a ship then they will be affected even once landed.

It will work with every unit mod even if it changes unit sizes.
Orkfæller Jan 30, 2015 @ 4:25am 
Does this affect units once they landed? Or only as long as they are on their ships?

Does it work with mods that add new units or change up unit sizes?
Itchian Scratchi Jan 30, 2015 @ 12:23am 
Great mod. The transport debuff by CA was great, but once you got locked into melee, you were stuffed.
CMDR Herne Jan 29, 2015 @ 3:07pm 
Nice one ;)
DramaBelli Jan 29, 2015 @ 11:54am 
Magnar you always have an idea more than the Devil himself :) nice mod, and great tutorials you made in the past year +rep
Magnar  [author] Jan 29, 2015 @ 6:54am 
normal fleets shouldnt have the debuff. When I tested it only the transport fleets had the debuff. Im not sure about garrison fleets though.
Animu Lady Jan 29, 2015 @ 6:40am 
Why the normal Fleets and the Garnison Fleets have the Debuff also? It dont make sence.Both transport ships and navies to be debuffed the same way.
the rest is working fine.
Magnar  [author] Jan 29, 2015 @ 1:27am 
@dchern, in Vae Victis fire arcs are put to 0 to stop transports from firing. This mod is just to put the 'new' feature into Rome 2.
Sebidee Jan 29, 2015 @ 12:35am 
Haha, the mod is called sea sickness and that's what it adds dchern!
Савромат Jan 29, 2015 @ 12:18am 
Magnar, all this nonsense. Why is the sea triarii worse fight? But the main thing you never did. Not removed the monstrous fire slingers and archers with transports. Look fire_arc_close and fire_arc_loose - there put on zero - is quite another matter. Easily and gracefully))
CGO of Goblin Corp Jan 28, 2015 @ 8:21pm 
Found this like 3 mins after watching CA's lets play, you never fail to impress.
Sebidee Jan 28, 2015 @ 5:37pm 
Hot damn! I'll have to download this just to see how you did it. Really impressive :)