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I noticed that no progress towards achievements is possible when using this mod.
It is... not easy to me. :(
Anyway your work is fantastic!
@zArkham: Units can certainly be added to this game, but I lack the artistic ability to implement them. The mods have been a regular struggle to stay within my limitations. I am certainly playing with polarizing their yield-mods a bit more and will consider removing the health bonus and replacing it with an energy bonus, I'll see how it goes.
@Mycroft: I am unaware of how to tag my mods as "civilizations". It is not a listed option in the sdk.
@EmporerQ: Can you give more details on what you mean? Does the game crash to desktop when the other opponents land? This is a known issue with all custom sponsors with a quick fix listed in the description.
As I said below, one would think Purity would use robots given that they want to stay fully human. So with Harmony creating hybrids and Supremacy creating cyborgs, what is left but Robots? (Or at least humans in mecha as well)
That and all this time we STILL don't have an Ogre/Bolo unit!
Indeed I would think that many of the "culture" buildings like the Holosuite would be banned in the way science buildings are banned for the Free Drones. Why should anyone need theater when they can access the Collective?
While the troops are tougher to represent their faster perceptions, I think they should have a -10% building penalty to represent fewer bodies to fight. That and I'd see them building robot troops (which is lacking in this game unless you go Supremacy. I find this stupid because you'd think Purity would use robots as well to keep as many humans alive as possible.)
@zArkham: Thanks for your diligent updates. I'm sorry I've made so little progress on this front. Time has been very stretched for me atm. I'm going through the process of playing against each faction in isolation and it's been very time consuming.
@JEELEN and Fire-in-the-heart: Thanks for the kind words! I appreciate it always.
Perhaps boosting the negative effects, particularly food and culture--maybe to -10% or even -15%? I believe it would complement the UA nicely, as it will force the players to start looking for targets--if they aren't taking at least one good city, they *will* fall behind, even with Pravin on their side.
Right now, especially with a Peacekeeper agreement, it does feel like Cyber can do fine remaining passive, and with a UA as fun as theirs, that's a real shame.
Sorry for the wall of text again. I hope I didn't come off as whiny, because this was an awesome addition to the Unity project! Can't wait to see more.
Something about it just gives me a really morbid joy, too. "You will be relocated, resistance is futile!" So good.
After playing a few games, I do have a couple notes about the faction.
First off, if you play with Pravin and manage to get a coop agreement--which you probably will, because he's such a nice guy--Cyber's malus is nigh on completely negated, apart from the -5% energy. This makes them *incredibly* OP! Getting a free 5-10 pop, with Peacekeepers on your side, is a massive advantage, skipping what could have been easily 50+ turns of growth in a fraction of the time--with virtually no drawback to boot. With the right building-quest choices, those many +5% bonuses can easily begin to snowball, especially late in the game when +5% means a lot!
However I've also noticed they research some really odd techs. Techs I wouldn't research till much later in the game. Obviously they aren't researching techs I the human play am to get affinity so this mod's UA seems pretty awesome.