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Too often I either get the curb-stomp treatment if I decide to use Animalistic/Tribal start and tend to not go above Industrial start because then things are a breeze. Sure, less/more Pawns does make a difference, although then I would need to make even more custom starts... That and with more mods being installed means more likelihood of pre-made starts.., there just needed to be a better way to scale to what was relevant in the moment - Tech Level. Sure there is Sara Spacer in SoS2 who kinda does that (taking late-tech buildings and research into consideration), although the impact feels weird due to the over-abundance of mods including their own research.
Another awesome mod from Ferny, kudos.
- (MAJOR) Peto can now be infected with Mojave's symbiotic mask! If you have Mojave Mask enabled, you can enable mask functionality on Peto to allow his gameplay to persist while playing other storytellers.
How would this work with other mods that touch raid mechanics? Namely 'ignorance is bliss'? Which locks raiders to your tech level (+/- which is configurable)
But for real, I think this will be useful for my current modlist which is tribals crashlanded in orbit with way too many mech mods waiting for them to establish electricity.
♥♥♥♥♥♥♥♥♥, storyteller visual dating novel. SOMEONE MAKE IT.
Either way, I love the idea. Shame that this mod came out right after I got molested by the empire several times in a row as a poor medieval peasant village.
Also can we date him? I think I can be into rocks if that's his thing.