Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DeI - Faster Battle 2.0
194 Comments
The Hunter Mar 4 @ 7:49pm 
consulta funciona con partidas guardadas
Nashead- VanHaken Feb 4 @ 12:47pm 
Thank you!
kam2150  [author] Feb 4 @ 11:53am 
You need all DeI files.
Nashead- VanHaken Feb 3 @ 10:54am 
can i only use this dei mod or i need install all dei pack? thanks mate
[BRE] Payen "Le One-Eyed" Dec 1, 2024 @ 5:41pm 
excellent! thank you @kam2150
kam2150  [author] Nov 15, 2024 @ 3:48pm 
Updated for 1.3.4
Dr. Miggles Sep 23, 2024 @ 1:31pm 
@MCLovin least obvious ragebait
Jemj22 Aug 4, 2024 @ 10:09am 
Thanks!!
kam2150  [author] Aug 2, 2024 @ 1:23pm 
Fully depends on the submods. Like this is a combat submod, which means you can't have any other combat related submod so it does not matter where its in the load order, as long as its above DeI. Main mod always goes at the bottom.
Jemj22 Aug 2, 2024 @ 10:02am 
In what order should I load the mod if I already have other submods in the game?
kam2150  [author] May 27, 2024 @ 12:15am 
Do you want me to check your ID Aladdin?
McLovin May 26, 2024 @ 5:48pm 
DO NOT PLAY ANY OF THESE MODS THEY ARE ALL TRASH AS FUCK AND MAKE THE GAME UNPLAYABLE NO MATTER WHAT THE DEVS SO THIS MOD IS TRASH REPEAT !!!DO NOT USE THIS MOD!!!!!
Soul Apr 20, 2024 @ 10:36am 
the description says 25%, but after testing it seems to be 40% increased weapon damage xd
alrumpel Dec 16, 2023 @ 4:30am 
Thanks for the update!
B-SAN Nov 6, 2023 @ 11:22am 
Does this work with 1.33 beta?
Polluxo Sep 23, 2023 @ 7:40pm 
I found that realistic missiles was able to function with dynamic combat, but maybe there were some unforeseen problems. Is it possible to merge them?
kam2150  [author] Sep 23, 2023 @ 3:54pm 
Both mods are changing same things so they can't work together.

Anyway, you should not be using Dynamic Combat with it either as it defeats the point of using them together.

Like if you put Dynamic combat on top of Realistic Missiles submod, all you have done is made that submod not work at all.

Same with this one.
Polluxo Sep 23, 2023 @ 3:49pm 
This isn't compatible with the DEI realistic missiles/projectiles mod for some reason. It's weird because that mod works with dynamic battles but not this one, even with load order priority. If it's any mention I tried opening faster battles with pack file manager but got an error.
kam2150  [author] Sep 4, 2023 @ 12:14am 
All submods always go above files you want to overwrite.
Jemj22 Sep 3, 2023 @ 3:42pm 
Hello. What is the loading order for this submod?
kam2150  [author] Jul 20, 2023 @ 3:51pm 
Try Dynamic Combat submod in my workshop, since its even faster than this one and more vanilla like.
matt97 Jul 20, 2023 @ 3:30pm 
battles are still too slow
kam2150  [author] Mar 27, 2023 @ 2:48am 
Updated for 1.3.2
kam2150  [author] Oct 15, 2022 @ 8:38am 
Yes
danwright405 Oct 15, 2022 @ 1:03am 
is this updated for the latest patch? 1.3.1?
danwright405 Oct 14, 2022 @ 2:38pm 
has this been updated to the latest patch?
0zzie Sep 18, 2022 @ 11:54am 
Thanks!
kam2150  [author] Sep 18, 2022 @ 11:38am 
All submods go above DeI.
0zzie Sep 18, 2022 @ 6:04am 
Which order install ? On top or below of DEI ?
kam2150  [author] Sep 17, 2022 @ 1:16pm 
Updated.
ludo.76 Sep 17, 2022 @ 8:28am 
hi since the patch update this mod crash the game when loading saves or start new campaign .
Wolowizard Sep 17, 2022 @ 4:39am 
Hello, same as for Dynamic Battle, with this mod, game crash while loading save or starting new game
kam2150  [author] Aug 18, 2022 @ 8:24am 
Updated for 1.3.1
kam2150  [author] Jul 12, 2022 @ 2:59am 
Wont be updated to 1.3.1 until it is relased or it would be not compatible for people who dont use beta.
Чайнатаун 008 Jul 12, 2022 @ 1:13am 
1.3.1?
kam2150  [author] Feb 24, 2022 @ 3:09pm 
Updated for 1.3.
kam2150  [author] Dec 19, 2021 @ 1:18pm 
Sounds like mod conflict.
Diakopolis Dec 18, 2021 @ 9:40pm 
just getting absolutely demolished by basic spear units in record time, enemy cav charges break phalanxs with a single charge (with skirmish cav) while my med cav just bog up and kill no one
SuperKing Oct 3, 2021 @ 7:17pm 
thanks to you
kam2150  [author] Aug 27, 2021 @ 2:31pm 
Updated for DeI 1.2.8
kam2150  [author] Aug 13, 2021 @ 2:48am 
Its for 1.2.7, will be updated to 1.2.8 after its released.

It does increase ranged damage too.
Чайнатаун 008 Aug 13, 2021 @ 2:22am 
Thanks for the mod. Another question. Does it increase the attack of a ranged attack?
Чайнатаун 008 Aug 13, 2021 @ 2:20am 
1.2.8?
Praise_Lord_Gaben May 8, 2021 @ 4:21am 
Very strange, I just tried the best Parthian footarchers against some heavy sword infantry from the back, on average my archers got 31 kills before running out of ammo. Definitely no conflicts because the only mods active were the 3 DEI parts. I've always had this issue of weak archers with all total war games tbf, except for maybe shogun 2.
Akboris May 6, 2021 @ 4:07pm 
Archers in Rome 2 dont do as much damage as they ought to, but, shields are properly implemented frontally and to the left, so you will get more kills on the flanks than the front. You can get lots of kills with ranged units.
kam2150  [author] May 6, 2021 @ 9:02am 
I get 100+ kills on levy archers in base DeI, check if you dont have conflict.

Even this mod increased damage by 25%.
Praise_Lord_Gaben May 6, 2021 @ 8:38am 
This is good, a similar mod for ranged units would be great as I find them to be way underpowered in DEI (getting at most 30 kills before they run out of ammo). Thanks for your work nontheless!
kam2150  [author] Mar 18, 2021 @ 1:03am 
Yes, all submods need to be on top or they won't load.
Prince Sawaii Mar 17, 2021 @ 7:05pm 
Hi,

Does load-order matter with submods like this in general?

Thanks!
kam2150  [author] Feb 27, 2021 @ 3:31pm 
Mod updated for DeI 1.2.7.