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Also is their a submod to stop factions zerg stacking you with armies of 20 noble class infantry?
I understand most others would simply enjoy the challenge, but I find it more of a annoying slog.
Thanks
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Just wondering if anyone has had this issue and knows how to fix.
"All factions playable" Although it is cool to be bale to play as them etc.
Turn times are waaaaay slower because they're so man factions
http://www.twcenter.net/forums/showthread.php?662804-Submod-Realistic-campaign-movement-for-land-armies-With-less-mov-points-in-enemy-regions
thats the only one i found so far, but i think its outdated
I will look at TWcenter, for that Mod but right now im playing with Scipios DeI Realism Mod/submods and it took me 3 days to get it working correctly, everything is working now, with the downside that the realism Mod reverted the Movement range to vanilla. (I dont know if i will take the risk to corrupt the working mods, just for this one adjustment.
Imho i think that the movement Range in "Stock" DeI with the 4 TPY is really good balanced, because its not lowered that much that it is historacally nonesene, but you cant move from most cities to another in just one turn, which makes it very valuable in tactical campaign map gameplay.