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- Armed Colonial Fleet (Starting Goodwill: 100; Natural Drift: 56 to 63)
Starting Resources:
- Packaged Survival Meals x40
- Stamped Parts x25
- Medicine x10
- Components x20
- Cluster Receiver
- Mech Serum x24
- Advanced Components x4
- Tungsten-Steel Tactical Helmet
- Mechanoid: Engineering Barge
- Mechanoid: Attendant
- Mechanoid: Navigator — DMS Salvage Master Expansion
Map Features:
- Manually added custom structures designated as a "Mech Graveyard." This may result in the presence of numerous uncontrolled mechanoids; please exercise caution and strategic planning when attempting to salvage or integrate them into your ranks.
Due to a critical operational error on your part—which resulted in a supply transport ship within the colonial fleet exploding into dust—your superior officer managed to spare you from a firing squad, only to reassign you to this incredibly remote rimworld to guard a derelict mech graveyard. Your very presence here signifies but one thing: just like the mechs you now watch over, you have been cast aside. If you ever hope to see the day you are reactivated for service, you must find a way to prove your worth in this desolate place.
Player Faction: New Settlers
Starts with 1x Mech-link User.
Starting Tech: Frontier Gear
Starting Tech: Police Equipment
Starting Tech: Basic Mech Operation