Sid Meier's Civilization V

Sid Meier's Civilization V

Shakugan no Shana--Shana's Flame Haze Civilization [BNW] (v.2)
53 Comments
ツキミ  [author] Sep 25, 2018 @ 6:59pm 
Hi. Just saying that I officially retired from Civ5 moddling because I currently busy on my Overwatch, PUBG and CS:GO projects. If you want to continue on my Civ5 mods project, please do so on contacting me. Cheers.
Lucius, the Heavenly Dragon Aug 25, 2018 @ 3:39pm 
Can you please make a Bal Masque Civ? Just asking...
Brish009 May 1, 2015 @ 11:44am 
Good
⌠台.風.⌡The Thyphoon Feb 5, 2015 @ 8:57am 
any modder wants to make a mod about one piece? its juest a request and i would like it
Lonespirit Feb 1, 2015 @ 8:48pm 
I can't seem to get this one working nor do I see it in the game. how do I download it?
Ferzea Jan 31, 2015 @ 3:34pm 
Ty for making this mods i going try it out :)
ツキミ  [author] Jan 26, 2015 @ 7:28pm 
@MrProman47 No problem... (^_^)/~~
MrProman47 Jan 26, 2015 @ 7:27pm 
@Hermann Fegelien thanks, I'll find it.
ツキミ  [author] Jan 26, 2015 @ 1:03am 
@Try find JdH's CiV MP Mod Manager.....it will enable you to play mods in multiplayer mode..
MrProman47 Jan 24, 2015 @ 8:08am 
@Hermann Fegelien I noticed that the mod had multiplayer capability, but I was not able to find the way to access it through multiplayer. I've used it in single player just fine.
ツキミ  [author] Jan 24, 2015 @ 3:18am 
@MrProman47 This mod is already can be playin multiplayer mod...
@(FP)Order of Sam Bloody hell, no. It will be too conterversial to do it....sorry...
MrProman47 Jan 23, 2015 @ 4:04pm 
Just a quick comment, is there a way to integrate this mod into multiplayer at the moment? If not, do you have plans to integrate it later?
(Āgend)Orde van Dan Jan 22, 2015 @ 7:00pm 
You should make an ISIS civ.
funky town Jan 18, 2015 @ 2:49am 
I cant chose it in the setups :/
ВАЛЬДШНЕП Jan 7, 2015 @ 12:50am 
сиськи
Kikachana Jan 4, 2015 @ 7:01am 
chachi piruli
Flamehaze Jan 3, 2015 @ 6:51pm 
Cool
Zeje Jan 3, 2015 @ 7:57am 
Mistress I have tried that and it still happens if I'm not mistaken. The fourth game actually ended when I attacked Indonesia and got a torch. I instantly became influential over everyone and won.
The Big Lmaoski Jan 2, 2015 @ 3:57pm 
It could perhaps be a conflict with another mod affecting tourism or culture/policy perhaps. The easiest way to see if it's this mod is to turn off all mods except for this one and see if it happens even then.
DarkScythe  [author] Dec 31, 2014 @ 10:11pm 
@AlbinoZeke
That... is even more unexplainable and weird.

I don't know anymore, haha. At this point I am almost certain that it has nothing to do with this mod.
Zeje Dec 31, 2014 @ 5:34pm 
BREAKING NEWS! I just had the same situation happen in my third game. I am using a considerable number of mods this time and the glitch DID NOT happen.
DarkScythe  [author] Dec 31, 2014 @ 12:11pm 
@AlbinoZeke
I am very sorry, I simply cannot for the life of me reproduce this issue. I'm temtped to say perhaps there may be issues with the game and/or Mac compatibility.

My test:
I did not use any form of unit spawning this time, niether IGE nor Firetuner.
I simply set my Capital to produce Scouts continuously and threw them at nearby Barb camps over and over until they all died. They died in a mix of suicide attacks, as well as being killed on Barb turns.

I managed to get 2 Torches, as well as a Great Flame Haze spawning from a dying Flame Haze unit (these two units use the same spawning code) but I experienced no spontaneous tourism despite going for over 80 turns doing this.

Please see my screenshots here and here.

Do you see any differences with your setups? Would having some existing tourism be the key?
Zeje Dec 31, 2014 @ 9:10am 
You're clarification is correct. I have only gotten one torch in each game, and it happens both times
ツキミ  [author] Dec 31, 2014 @ 8:30am 
@Leadera Maybe..
Leadera Dec 30, 2014 @ 10:45pm 
Hi, I am enjoying your mods. Shana is always my favourite and with this mod I finally change my way of playing Civ from farming Wonders into farming other Civilizations. Though I wanna ask, you have any plans of integrating this mod with Events and Decisions?
DarkScythe  [author] Dec 30, 2014 @ 10:16pm 
@AlbinoZeke
I will try again to reproduce the issue.

To clarify:
You are attacking a barbarian with any unit (scout, warrior, etc.)
Either the barbarian unit kills your unit on their turn, or you suicide your unit into a barbarian and gets itself killed.
Unit killed will eventually spawn a Torch (only a small chance normally.)
As soon as this happens (for the first Torch spawned?) you gain millions of tourism?

Are there any times where you lose a unit like this, get a Torch, and it does not result in millions of tourism?
Zeje Dec 30, 2014 @ 7:17pm 
I have played two games and this has happened both times. It occurs the first time I attain a torch from a barbarian attack. Both times, this infinite tourism/culture glitch happened HOWEVER, the first time, the culture victory WAS affected (it said I was influential) and the second time it was NOT affected (still said "Unknown" despite being 1million% influential). The process was the same: attack a barbarian encampment, eventually, a torch spawns, and then this happens. Both times, this glitch only affected civilizations that I had already met and not any that were still undiscovered. Apart from this, there seems to be no rhyme or reason to this. The bug stays around after reloading, this is true for both saves. That is EVERYTHING I know, sorry.
ツキミ  [author] Dec 30, 2014 @ 6:55pm 
@RaMzZzEsll К сожалению, нет России версия для этого мода .
DarkScythe  [author] Dec 30, 2014 @ 11:52am 
@AlbinoZeke
I'm not sure. I haven't been able to replicate it myself, so I wouldn't know where to begin trying to fix it. If there were specific circumstances or steps you took to consistently get this to happen, that would likely tell me where the problem is. If it only happens occasionally, then it could just be a weird game bug.

This would be especially true if it's purely graphical, and doesn't affect who wins the game. Does the tourism stick around after reloading the game save?

@RaMzZzEsII
I don't think either of us knows Russian, so I don't think that will be possible unless someone wants to translate everything into Russian.
RaMzZzEsll Dec 30, 2014 @ 10:24am 
Круто!!! Даешь русскую версию)
Zeje Dec 29, 2014 @ 11:32pm 
To be honest, I didn't do anything different from last time, I did the exact same thing as last time. Would knowing that I'm on a Mac make any difference?
DarkScythe  [author] Dec 27, 2014 @ 10:29pm 
@AlbinoZeke
Hmm. How did you go about reproducing it?
Can you give me the steps involved to make it happen?
Zeje Dec 27, 2014 @ 7:34pm 
This is important: I did NOT win a culture victory from this, so it may be a graphical issue or something.
Zeje Dec 27, 2014 @ 7:33pm 
Hey, replicated the issue, I believe it was due to the same issue but I might be mistaken.
Zeje Dec 27, 2014 @ 10:30am 
I'll see what I can do, but I'm not sure if I'll be able to perfectly replicate it, I'll post back if I do replicate it.
DarkScythe  [author] Dec 27, 2014 @ 10:07am 
@Zetacius
To be honest, my contribution/involvement only really goes as far as the Lua code to make the majority of Shana's abilities happen, and a few text entries (the Dawn of Man and UA text, mainly) as I'm primarily focused on my main 'Spice and Wolf' Civilization, so I'm not entirely sure about changes to the unit models.

At a glance, I am okay with it, because the GFH is meant to be an 'important' unit, and having just the one large guy there emphasizes it a bit more. If you were to put it into a group, it diminishes his feel of importance a bit, and he could also be 'killed' during an attack and leave only the other units left in the group. Going by these reasons, I'd have to ask forgiveness and patience while he fights through the hordes.
DarkScythe  [author] Dec 27, 2014 @ 10:07am 
@AlbinoZeke
I have attempted, and failed, in trying to reproduce the issue you experienced. I suicided both regular units and Flame Hazes into barbarian encampments (I simply spawned them and gave them XCOM units) until I had both a Torch, and a Great Flame Haze spawn. I did not get any sudden surge of tourism against anyone, even after ending the turn.

Can you reproduce this consistently? If so, I may need your save file.
If not, I can only say that perhaps this is just a completely random coincidence with some weird stock-game bug.
Zetacius Dec 27, 2014 @ 12:43am 
@Dark
No problem, hope you give it some consideration though, cuz that would be a really nice change, like, making it into a General Unit instead of one-man armies
DarkScythe  [author] Dec 27, 2014 @ 12:04am 
@AlbinoZeke
Thank you. I will look into it in a few hours. Too sleepy to do anything productive right now, haha.
Zeje Dec 26, 2014 @ 11:58pm 
Here they are, a screenshot of the Mods screen and one of the issue itself: http://steamcommunity.com/profiles/76561198046555934/screenshots/
DarkScythe  [author] Dec 26, 2014 @ 11:51pm 
@AlbinoZeke
Please do, any extra information will be very helpful in pinpointing issues. I'm pretty sure I tested suiciding a unit when I was testing, but I'll try it again and see what happens.
Please also post a screenshot of your mods screen (after you click next, and before you click on Single Player or Load Game.) Best way is either on Steam and give us a link, or someplace like imgur.

@Zetacius
Haha, I know the feeling. My other Civ is the same with the Great Wolf. I have no idea if it would be a worthwhile change though, so I'll defer that for now.
Zeje Dec 26, 2014 @ 11:50pm 
Sure, what would be the best way to give you the shots?
ツキミ  [author] Dec 26, 2014 @ 11:42pm 
@AlbinoZeke Can you give the screenshot?
Zetacius Dec 26, 2014 @ 11:09pm 
Is it possible to have something like a 'Flame Haze Group' instead of 'Great Flame Haze' that we get as Generals? There was this time where I was literally surrounded by bandits, and watching her knock every single one down was agonizingly slow and painful xD
Zeje Dec 26, 2014 @ 11:06pm 
Basically, I attacked a barbarian camp and it gave me a torch unit. When this happened, I noticed that it said I became influential over a civilization. This was odd since I had zero tourism and only ~25 culture per turn. I checked the Culture Victory tracker and it said I had approximately 600million tourism and culture with England (the only civilization I had met at this point). I have continued playing and it seems as though this hasn't affected my tourism with civilizations I have met AFTER this weird thing occured. I can take a screenshot of it if you'd like, the tourism and culture explosion seems to be permanent with England.
DarkScythe  [author] Dec 26, 2014 @ 9:12pm 
@AlbinoZeke
Nothing in the Lua code to my knowledge should impact Tourism or Culture.
If you are not running any other mods, I will have to test it later and see if I can reproduce the issue. Do you have any specific steps that led up to what you experienced?
Zeje Dec 26, 2014 @ 9:07pm 
Also the Fuzetsu logo seems right-shifted, but enjoying the mod in general :D
Zeje Dec 26, 2014 @ 8:51pm 
No I haven't :/
ツキミ  [author] Dec 26, 2014 @ 8:45pm 
@AlbinoZeke Did you run any other mods than Shana while you are playing?