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Also, further good news: I do not have to turn off my Antivirus for the MPMPmaker to compile quickly, so I believe that step is outdated and doesn't need to be followed!
May be someone can help me with an issue
Then I type Create MP() [ENTER]
I see:
"Runtime error string C/users....] :126 attempt to call field "Delete MPMP" a nill value
Press TAB first, then type CreateMP() directly and press enter.
At least it works for me.
I had some issues like mods doesn't apply correctly, the solution is to unistall everything and delete ALL in steam folder + in "my documents/Mygames/civ5/etc...")
Since the OP don't seem to come here anymore it'll probably mean nothing, but thank you a lot for this mod and the help to how create specifics games with friends.
\Users\Owner\Documents\My Games\Sid Meier's Civilization 5\MODS\Multiplayer Mods Workaround (v 1)\MPMP_Maker: Deleting previous ModPack if exist...
"
For now I'm going to try using the workaround with magnus' vox populi as a base instead of the original VP. I'll post the results here in case anyone else finds them useful later.
Thanks
That's only packs files from modification(s) to game and all, why it is cannot be done with other languages or embedded to the game files (it have LUA directory in main and dlc files), is there a limitation on interacting with FS?
One question - is Civ5 lua language allows to run executables/scripts or interact with FS, so it can be automated and embedded to the mods' side?
The reason I am asking is that I want to play some older stuff that needs the expansions disabled (for example to complete the oder,autocracy and freedom policy tracks), but you can't disable them without breaking the MMP created DLC.