Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Rome Total War Classic Combat
221 Comments
{Δ} Achilles  [author] Jan 22 @ 9:42pm 
@Sergaram if I could, I would, but so much is hardcoded and beyond my abilities.
Sergaram Jan 22 @ 2:11pm 
The first Rome was my first total war, I have very good memories...perhaps I am asking too much but I miss the old system of the central square in the settlements and the manual garrisons without generals, again, thank you very much for this mod
{Δ} Achilles  [author] Apr 5, 2024 @ 5:11am 
@Tenshuo It should still work. The 'mod is out of date' stuff is typically nonsense. If it doesn't work, let me know.
Latin Space marine Apr 5, 2024 @ 12:20am 
update please
{Δ} Achilles  [author] Oct 11, 2023 @ 10:35pm 
Yes, it should still be working.
Amidamaru Oct 11, 2023 @ 6:30pm 
still working ?
{Δ} Achilles  [author] Nov 1, 2022 @ 10:34pm 
@hassan 321
Probably. Unless they alter battle entities, which I cannot remember if they do or not. It should still work for all vanilla units and shouldn't crash regardless.
hassan 321 Nov 1, 2022 @ 12:22pm 
Is it compatible with radious mod ?
Solace Sep 8, 2022 @ 4:10am 
Excellent mod, thank you! :praisesun:
Consort Oct 15, 2021 @ 8:32am 
These improvemnts are great i never played rome total war 1 but if it had these mechanics then i may actually play the remastered or old one
{Δ} Achilles  [author] Oct 23, 2020 @ 12:06am 
@Finest Fellaz - It removes kill animations, if you want kill animations, you should use my Medieval TW Classic Combat mod.
Finest Fellaz Oct 22, 2020 @ 11:22am 
will the kill annimations be improved by an annimations mod running alongside this one?
callow98 Sep 8, 2020 @ 6:59am 
does this work with patch 20 and does it still have the kill animations?
GALUISMARIUS Feb 22, 2020 @ 1:50pm 
update plz
Pharaoh Aug 18, 2018 @ 12:31pm 
I am going to try porting some of this to shogun

Now for some real samurai action
Lord Plunkett Aug 11, 2018 @ 6:35pm 
thank you :steamhappy:
Galactus Aug 10, 2018 @ 10:23am 
Thanks for updating this man !, without this mod i would rather " throw away" Rome2 into the
rubbish bin, because i simply couldn't watch vanilla combat with unflexible and rigid units of
soldiers/warriors that once in awhile they all turn left/right at the same time. That's not combat !, that looks more like synchronised swimming to me, the kind of, a team of girls do in a pool during
olympic games. This mod destroys that. Thanks again man .
{Δ} Achilles  [author] Jul 26, 2018 @ 4:47pm 
Hi all, I've decided to make a discord where you can all communicate more directly: https://discord.gg/f5vc2bN
{Δ} Achilles  [author] Jul 24, 2018 @ 6:02pm 
1) If you can't tell that anything is different, then you probably have conflicting mods.

2) It doesn't crash the game unless you have conflicting mods.

3) If you like matched combat, then don't use my mods. Matched combat breaks actual collision and other important aspects. This is Rome Classic Combat, which there never was matched combat in Rome 1 or Medieval 2. There were only kill animations in Medieval 2.
♬♫~Joe Blaze~♫♬ Jul 24, 2018 @ 3:08pm 
I've tried the mod, It's still the same, I can't tell anything diferent from vanilla/sometimes my game has crashed when using this. And I actually like matched combat. It makes things more entertaining.
{Δ} Achilles  [author] Jul 24, 2018 @ 2:26pm 
@Joe what do you mean?
♬♫~Joe Blaze~♫♬ Jul 24, 2018 @ 11:44am 
Not sure if this even works. I can't get it to work in combats.
{Δ} Achilles  [author] Jun 26, 2018 @ 11:14pm 
@Joe Fixed.
♬♫~Joe Blaze~♫♬ Jun 26, 2018 @ 9:20pm 
Roma Invicta doesn't exist.
{Δ} Achilles  [author] Apr 29, 2018 @ 10:30am 
@Arnie Then I'm not sure what it is that you're experiencing. Keep in mind, that mosh pits are still possible (require certain circumstances), however infantry units will spread out and fight in a near identical manner to Rome 1.
Arnie Apr 29, 2018 @ 4:16am 
I only have this mod and a music mod installed.... Ill have a fiddle.... It say's it's out of date for me?
{Δ} Achilles  [author] Apr 28, 2018 @ 5:13pm 
@Arnie Then you're using other mods that effect it.
Arnie Apr 28, 2018 @ 2:17pm 
Doesn't appear to be working for me :( still a big moshpit
squealing_belt Apr 25, 2018 @ 8:41pm 
proper good shit this is, like warhammer tw comabt system...love it!
Lotor13 Mar 12, 2018 @ 6:20pm 
I confirm, that mod is still working correctly if you enable it
{Δ} Achilles  [author] Mar 11, 2018 @ 3:32pm 
@Roebuck @Stormpanzer I have tested the mod a few times, and looked it over. It works perfectly fine, I think the issue is either with your game, or other mods you're running.
{Δ} Achilles  [author] Mar 11, 2018 @ 3:29pm 
@Roebuck I'll take a look.
Kagraman™ Mar 11, 2018 @ 8:16am 
Well it doesn't work. CA really fucked things up with this new patch because i can't run ANY mods.
{Δ} Achilles  [author] Mar 10, 2018 @ 7:16pm 
It may say my mod is out of date, but it should run if you ignore it.
Spicy_Pickle Mar 10, 2018 @ 7:05pm 
Achilles, mod doesn't work, says your mod is now out of date.
{Δ} Achilles  [author] Mar 10, 2018 @ 6:37pm 
It should still work, Roebuck.
Spicy_Pickle Mar 10, 2018 @ 5:28pm 
Please update, need RTW combat!!!
Kagraman™ Mar 10, 2018 @ 2:55pm 
They updated the game just a few days ago and my mod manager says that your mod is out of date
{Δ} Achilles  [author] Mar 10, 2018 @ 2:50pm 
@Roebuck Wat? It should work fine.
Kagraman™ Mar 10, 2018 @ 2:15pm 
Update needed
Lotor13 Mar 10, 2018 @ 2:38am 
Is it hakenkreuz in your picture? :O :D
Lotor13 Mar 10, 2018 @ 2:36am 
Hi Achilles, do you plan to adapt it for newest mod??
{Δ} Achilles  [author] Feb 16, 2018 @ 3:00am 
@Ant the Gord I don't know.
Ant the Gord Feb 16, 2018 @ 1:34am 
Does this work with all of the Radeous mods?
{Δ} Achilles  [author] Feb 12, 2018 @ 6:23pm 
@Jin- I doubt it works with DEI. As this requires the modification of spacing, animations, and battle entities, which I believe DEI modifies.

It should work with update 18. If it doesn't then let me know.
Jin- Feb 12, 2018 @ 4:25pm 
Does it work with update 18 and DEI 1.2.2?
Pharaoh Nov 18, 2017 @ 9:19pm 
Meshes with DEI seemlessly!

thank you for making this mod with compatability in mind.
{Δ} Achilles  [author] Jul 3, 2017 @ 7:49pm 
Nope.
George Droid Jul 3, 2017 @ 6:22pm 
I guess this won't be ported to Attila?
JaM Sep 14, 2016 @ 1:56am 
Hi Achilles, I see you also adjusted xhold values in kv_rules. Can you please share how exactly these works?