Darkest Dungeon®

Darkest Dungeon®

Springtrap Class Mod
127 Comments
Apr 3 @ 5:37pm 
@ManOfGod413
Oh, my mistake. I just assumed they were from this mod, because the quirks are purple.
Thanks for the help!
ManOfGod413  [author]
Apr 3 @ 4:20am 
@❤️Brisket❤ ,
Those quirks are not from the Springtrap mod.

After doing some searching on the Workshop, I found that those are from Koala's Creature Collection mod, and are tied to the Beholder enemy. Details on what it does can be found on the Google Doc linked in that mod.

Hopefully this info helps.
Apr 2 @ 11:22pm 
Hey, what does the Stalked/Observed trait do? Does it do anything at all, or is it just for flavour? I can't get rid of it at a Sanitarium, and the fact that it cycles between the two makes it seem important.
Mar 30 @ 6:37am 
Dude this mod is so ♥♥♥♥♥♥♥ funny they make me want to stuff kids into animatronic suits
ManOfGod413  [author]
Mar 16 @ 8:00pm 
@MylanEsteban,
I have not seen this error before. I tried enabling Springtrap on a new estate without any other mods or DLC. It seems fine.

What language are you playing in? Maybe it is a localization issue
Mar 16 @ 3:31pm 
@ManofGold413, i try every mod alone to test it before to put it with other.

I have a lot of messages like "member not found remove it if not active x22, member not found", HELL TOUCHED stress not queued...(5 variants)
Mar 15 @ 3:56pm 
Thanks! :steamthumbsup::silksong:
ManOfGod413  [author]
Mar 15 @ 5:12am 
@Sin ★ ,
I'm sorry you're having this issue; I've run into similar situations before. How I had it set up is how most custom events are set up.

But yes, event generation can be tricky, especially if you have the Crimson Court DLC and have not beaten it. In my personal estate, I've had to disable the mosquito event before to get other events to show up.

Here's some suggestions:
>If installed AND you started it already, then beat Crimson Court (or adjust mosquito event manually).
>Move Springtrap higher in the mod order. This may help prioritize his event before others.

Good luck to you, and I appreciate your effort and patience thus far.
Mar 14 @ 8:56pm 
I checked the files and even though the event is set at a high priority, it still doesn't appear for me, I guess it's cuz it's chance to appear is 0 and the growth chance per not rolled is also 0, meaning that it really completely up to chance is you get it to appear, even after getting four Resolve 5 heroes.

I bumped it up for myself to get to see if this mod works, but idk, I feel like it's not too find to spend 20+ weeks past week 13 and have multiple good teams and I still can't roll it simply cuz I'm unlucky.
ManOfGod413  [author]
Mar 1 @ 6:41pm 
@MylanEsteban,
I have not seen anyone else report this issue

If you don't mind, I have a few other questions:
1. What type of errors are showing?
2. Are these errors when loading into the game? Or, are they when loading into Springtrap's quest?
3. About how many mods are you using? Are you using any overhauls?
4. Have you tried putting Springtrap higher in the mod list?
Mar 1 @ 11:16am 
quite a lot of error message during loading. Too much to be stable with other mods, too bad
ManOfGod413  [author]
Mar 1 @ 4:00am 
@ScorpGrox, Thank you for the kind words. Both you and One Man Legion suggested deferring Infernal Swing's cost to stress. I will test this out, as it would be a more consistent cost to characters versus HP. The damage and function of the skill will also slightly shift to make it more in line with his kit.

Death by Fire is one of my favorites and probably not something I'll touch. It expresses his hubris and perceived mastery of "life and death;" moreover, the damage buff, extra action, and damage block allow for some whacky hijinks.
ManOfGod413  [author]
Mar 1 @ 3:16am 
@Grail,
'It's like there's so much more; Maybe you've been in this place before'

Goated reference. Thank you for the smile, friend
Feb 28 @ 12:39pm 
Five night at freddy, is this where you want to be, i just don't get it
Feb 25 @ 2:25pm 
All that being said, I do love a lot about this character. The aesthetics, the vibes, the little unique things here and there, I just think the execution on some risky abilities was leaning too hard towards "risk" and not close enough to "reward." I would like if Infernal Swing remained similar in concept, powerful attack that is detrimental to your party, just not a flat amount of damage in the double digits. Perhaps just high stress or a single horror debuff? Maybe bleed? Something manageable and is less likely to IMMEDIATELY put your allies at Death's Door lol
Feb 25 @ 2:11pm 
Gooooosh I really, really want to like this character, especially after the cool build up that you get in his boss fight. But as he stands, too many of his abilities are too risky to use, and not only do they actively harm your team in a way that greatly outweighs the benefits, but his self sustain is too situational, and an ability that puts him at Death's Door outright feels almost like the polar opposite of that goal.

Also infernal swing is too extreme of an attack. Very good damage to all enemies, at the cost of what might very well be half or a third of your party members' respective HPs, depending on the levels. 10 HP is NOTHING to sneeze at, even if you have a team full of pure tanks (which in plenty of cases you probably shouldn't). It's to the point where I have to only use his more "standard" abilities and just have him be nothing but a bleed stacker. Not very worth all the effort and fanfare to get him.
Feb 24 @ 10:13pm 
amazing mod, the quest is pure brilliance, I was so sad when jopero joldwin cut off the ghouls arm and sacrificed himself for us
Feb 23 @ 3:31pm 
MICHAEL DON'T LEAVE ME HERE!!! :stress:
Feb 23 @ 8:40am 
I tried disabling modded classes i used in fight and crashes stoped after i removed N Corp. Mittehammer class, game also crashed on different save where i took this class on sunward isles boss. Gonna try again with different team to see if crashed stoped completely
Feb 23 @ 1:30am 
And it is not like the character has no playstyle variety, quite the opposite in fact, there are several tank builds, with Ancestral set and with the Heart/Eye, setup burst build with Shadow of Death (10% crit for Practiced Art here makes wonders, like, snappy 20 dmg crits mm), several bleed builds, with Dagger (and additional bleed from mark could make it even better) and one from using a set from the Lumberjack mod boss, it can ditch out like 20+ bleed if Practiced Art sets enemy health below 50% in attack. Additional speed from Crimson Curse, with added 3 base, can make Springtrap an actual menace, both with axe and knife, big props for making custom barks for when he is infected btw, and all I am saying is that it is strange, for having all that, to balance him around reactive healing stance and detrimental nuke upon your party.
Feb 23 @ 1:11am 
Oh, I totally see the appeal of 0 speed now, for his Ancestral trinket set are made with setting up Springlocks on surprised enemies. The main issue is that, yes, while Springtrap has troubles actually dying, and that`s on Bloodmoon no less, playing reactively in general is just not optimal for DD, it is just much safer to just kill the enemy as fast as possible then try to tank.

Death by Fire is great in that regard for example, 2 actions is very high tempo and satisfying to use, I turn on "I hope you die in a fire" every time I finish bosses off with it))

But while yes, Springlocked is strong and for the free action would be somewhat game-breaking, centering the hero around it speed-wise is not ideal, same for Infernal Swing, which I instantly regret using seeing how it devastates my party, it is just not sustainable, especially when not using Vestal. Maybe for solo Sprtingtrap it is strong, like that solo Flaggelant vids, but not many people do solo heroes.
ManOfGod413  [author]
Feb 22 @ 8:28pm 
@One man Legion, Yes, I made a patch to recruit Springtrap without having to do the quest. It can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3620911017

Also, in regards to the boss version of Infernal Swing. The Crit rate of the skill is actually -10% in that fight. Springtrap may seem to crit often with the skill due to the +30% CRIT/CRITs Received Buff/Debuff he gets at half health. I put Infernal Swing at -10% so it would crit less often than his other skills.
ManOfGod413  [author]
Feb 22 @ 8:22pm 
@One man Legion, As for your other points:
1. SPD: Personally, 0 SPD puts Springtrap at an incredible advantage. It allows him to maximize his Riposte, while also enabling safer Death's Door play with Death by Fire. In fact, one of my Springtraps has 3 or so SPD down quirks.
2. DMG: I am hesitant to raise this stat. I kept Springtrap's DMG where it's at due to his Death by Fire buff. Any small adjustment up becomes very significant because of it. Most likely I will keep the damage where it is.
ManOfGod413  [author]
Feb 22 @ 8:22pm 
@One man Legion, Thank you for all the feedback. It is quite helpful. Allow me to go skill by skill:
1. Practiced Art: I agree that it may need to be tweaked to feel more relevant; however, I will most likely keep the damage much lower than Dismantle Victim, as I want the fire ax to seem stronger than a knife.
2. Merciless Mockery: Your idea for it to heal the heroes is interesting. I revamped the skill in my personal build to stress heal only Afflicted heroes. I'll test this for a while and see if it's good for the upcoming update.
3. Springlocked: The amount of DPS and Healing this skill can do keeps it out of Free Action territory for me. As a Free Action, players could also abuse the DMG Reflect buff and naturally boost it to insane levels, which would de-incentivize DMG Reflect trinkets.
4. Infernal Swing: Deferring the stress cost into Horror is something I'll test; but, I will probably go through several different tweaks before I find a revamp of this skill I like.
ManOfGod413  [author]
Feb 22 @ 6:31pm 
@Just Pootis|#savetf2 , Apologies, but I was not able to replicate your issue.

I took the mod as it is on the Workshop. Reduced the mods active to just a couple, and tested the fight. I did not get a crash, despite Springtrap using Practiced Art several times; moreover, he also uses this anim for his first attacks against the NPC's.

Here are some questions I can think of:
1. Have you tried moving the mod higher in your load order?
2. Do you have a large number of mods enabled?
3. Have you redownloading the mod?
Feb 21 @ 9:54am 
with debug output on and pause right before and right after springtrap uses Practiced art game shows error "Couldn't find bone: fxdot, anim: combat, file: F:/SteamLibrary/steamapps/workshop/content/262060/3597091126/monsters/spgTrap_Boss/anim/spgTrap_Boss.sprite.combat.skel" appears around 10 times a second
Feb 21 @ 9:17am 
This mod looks cool but in boss fight when springtrap uses Practiced art it's crashes my game so im stuck at this fight
Feb 9 @ 8:24am 
Yes, after redacting what I could, 3 base speed on max lvl equipment feels perfectly fine. Added 10% dmg (-40% base) to Practiced Art and +10% Crit Mod - feels much better to use. Made hero`s attack stats 12-21 at max lvl. So my previous statement was kinda correct, bumping stats (speed in particular) a lil bit already make a noticable difference without breaking the power cap.

As for things I cannot redact, sadly, there are at least my ideas:

Merciless Mockery [ - add debuff target for -10 speed and -20% damage on hit, makes it for semy cc without losing much tempo. much easier to utilise mark that way.

Springlocked - add self-stress for 10, make free action with 3 round cd, apply horror to teammates.

Infernal Swing - damage party for 5 8 10, apply horror 3/2 instead of immediate stress, cd for 1 turn, debuff self for speed.

Practiced Art - +33% bleed amount/duration applied against marked. It is even lore-friendly.
Feb 9 @ 1:30am 
Merciless Mockery should stress heal party imo, humiliating enemies should be fun fro everyone and could somewhat offset the stress he deals with trinkets, he himself gets nothing for marks anyway. Practiced Art`s alpha damage should be higher, debuff is great and all, but again he goes almost after everyone else does so it isn`t even that useful. Flaggelant deals more damage with his swing while having 9 (!!!!) base speed and higher reach, he actually can act before the enemies do and make them take a tick of bleeding right away. Fun character though, design, animations, icons are superb, hope he shall get some quality of life tuning though. The lategame is just too high tempo and The Fear Eternal has troubles keeping up.
Feb 9 @ 1:26am 
After using the guy for a while, I`d say his biggest drawback is his speed actually. It is ok for someone like The Thrall to have 0 speed, since the impact of his turn is very high as well. Having 0 speed for a character with the damage output of Helion, while having lower reach and lacking cc, is not ideal. His speed should be at least 3, like Leper`s for example. I know it is lore-friendly to have Springtrap slow and stuff, but Leper too is a dying person clad in heavy armor, 3 speed should be minimum for mid-late game, and even in apprentice levels he has a hard time because of very low inicial acc on skills. Ideally Springtrap`s speed should be set to 5, like for MAA, lol.
Feb 4 @ 5:24pm 
Ok so I did beat the dreaded fight, lost my Shieldbreaker in the process, and all my other people being at death door under bleeding and 0 torch, dramatic.

The fight itself IS fun ngl, but with the right party, mine were: Vestal for heals, Plague Doctor for blight/stuns, Land Dweller for more blight and ex-Shieldbreaker for blight and aegis against Infernal Swing.

The fight itself is pretty good, the only thing that cause frustration is Infernal Swing itself, crits for 47 for my whole party 3 times feels kinda unfair. Maybe reduce the crit chance of the thing to 0% or something? Debuffs don`t stick well for 3 turn enemy and his debuff resist is pretty decent to just easily penetrate.

One last thing - is it possible to release the character version without the bossfight? I know its lore-friendly, but hey, it could be optional for an extra salvage or trophy. The char is just too good design-wise to get him that late into a playthrough.
ManOfGod413  [author]
Jan 31 @ 8:39am 
@One man Legion, Completing the quest will allow him to appear normally in the Stagecoach.

The event after the quest is meant to give you one guaranteed copy of the character so you don't have to wait, week after week, for RNG to spawn him.

As for the quest and boss fight, the NPC's that assist you along the way can provide several buffs to help, if they survive their fights. The Springtrap fight is also your team + 3 NPC's vs Springtrap; and, if he sacrifices any of them, then he gets debuffed for +33% DMG Received each time.
Jan 30 @ 11:24pm 
Ok so you will just get one copy of him for the quest? What if he dies? The only video I`ve seen of the quest is horrifying, and the bossfight itself is infinitely harder than The Countess even, I`d prefer to fight HER several times rather than that bs. The only redeeming quality is that he does not shuffle the party, but even then no decent damage dealer nor tank can actually survive that onslaught.
Jan 20 @ 11:33am 
I was still playing with him in my party and when i used the "springlock" skill... my Pureheart gained a negative quirk named "afraid of springlocks" (If anyone is reading this, i won´t tell what exactly this quirk does... since it isn´t mentioned anywhere in the mod... probably it was intentioned to be a secret)

So... Amazing work! i love these hidden details!
Jan 19 @ 2:56pm 
The person below were right, for the character who "always come back", he's situatively sustainable. His bleed and crits prevents corpses from appearing and Springlocked is the thing you cast only at high HP.
Follow Me is the only way for him to consistently stay alive.
Jan 19 @ 2:47pm 
So, here's my overall opinion of him:

He's fun to play, but very-very flawed, so I'm sorry if I will sound rude.

Springlocked is a weird skill, you're damaging yourself for the sake of being damaged even more in the future. A good solution would be to turn all of this instant damage to bleed, so you'll have to pay for using this skill only after some time.

Harvest Remnant has a mid coding, it shouldn't deal damage or have acc modifier at all (You cannot miss vs corpse anyways). You see, the game has a small chance to turn your miss into hit randomly allowing your Slringtrap to deal a full damage to the entire enemy team.
Instead of damage, a corpse clear effect could be enough.

Infernal Swing
It's just a bad skill, like fundamentally bad. No amount of damage is worth severely damaging and stressing your entire team, and also quad-damage skills is just unhealthy.
Jan 19 @ 2:47pm 
Merciless Mockery
In 70% of cases it's on-hit side never gets used, because mark is an overkill against half-dead monsters and the stress part is worth using only as a last resort.

The rest is fine.

Also there's way too many creative liberties in his general design. Infernal Swing is far the most random one.
He could summon the phantoms to debuff enemies, he could use his brainwashing abilities to stun and move them, he could throw his axe into the enemies. Same goes to trinkets.
ManOfGod413  [author]
Jan 18 @ 7:00pm 
@Вольный Ордынец , Thank you for taking the time to write such thorough comments. Allow me to address your points:
1. Thank you, I'm glad you enjoyed the fight, and the idea of killing the heroes to prevent his healing/buffs is a good catch. I do not know if a tip to bring more torches is necessary, however, as the small amount of rooms should lead to an excess of torches; the buffs the players receive from the npc's also help; and the friendly Vestal is able to create light.
2. I had this thought while making the mod, so I tried to find a way to spawn Springtrap at R6; however, I could not find a solution.
ManOfGod413  [author]
Jan 18 @ 7:00pm 
3. Dismantle Victim and Death By Fire is my go to combo, especially on the first round. Springlocked becomes better the strong your opponent is, with you being able to return a boss/elite's dps back on them. Follow Me is there to heal, but it's also there to set up his crit rate for the next battle. Infernal Swing gets better with each rank, as the range penalty is reduced.
ManOfGod413  [author]
Jan 18 @ 6:59pm 
4. Trinkets can be a matter of personal taste/playstyle. Most of his trinket's have powerful effects that require some set up/ramp up to fully show.
>Gaze allows his Riposte to become a guaranteed stun after several attacks. Having a character with Force Guard (Antiquarian) can speed this up.
>Baal is straight forward, making your favorite skill even better.
>Shadow can lead to Springtrap being stealthed for the entire battle if enemies are set up for him to kill, which is easier due to the +50% CRIT.
>Heart mitigates the risks of being overly risky with Death by Fire.
>Horns helps with high stress synergies, as you can maximize the buffs from his Affliction barks while minimizing the stress caused.
>Offering makes the corpse economy even more valuable offensively and defensively.
>Uniform + Death by Fire makes for a powerful first turn.
>Discarded Lighter improves Springlocked, allowing for over +100% DMG Reflection.
ManOfGod413  [author]
Jan 18 @ 6:32pm 
@Casper Colorlight, Yes, that is intentional, as Leper's wound and subsequent absence are part of the overarching story for Springtrap. The next major update will be Springtrap's character quest, with Leper being a possible bonus encounter.
4. And half of his trinkets are just not significant, they feel like COMMON trikents, but when you actually get spring-trap - you're late-game, and ancestral or Very Rare trinkets are just better, so why would you put something like
> Unholy Salvage
If you can get
> Legendary Bracer
For unconditional +20% damage?
3. Maybe i'm bad, but he's mostly useless. Mathematicaly useless. Most of his abilities either just make a 1 to 1 trade (and you basically skip your turn: "follow me" is an example, "springlocked" also makes a 1 vs 1 trade with enemy on health matter) or make your team suffer more than you could get anything out of it (Infernal Swing is basically useless since it deals basic damage to 1-2 ranks, don't do any significant damage to 3-4 ranks and hurts you AND your team for that??).

Only good thing he has is his bleed ability, which is really good for stacking bleed, and that's basically all. You can play him only as bleed stacker. He DOESN'T have self-sustain, you can't call "heal 30% by damaging your ally for 1/2 health and skipping your turn" a self-sustain, that sounds more like self-harm)
So, what do i think.
1. Boss fight is really fun. Love all the mechanics with allies on the other side of the game field. Love the fact you have to put down your allies in time to deny healing for the boss. But it's too hard if you didn't bring extra torches, so you should put a label somewhere or something.
2. ...the fact that game gives me first level hero after the mission is frustrating. It's lategame already. I don't want to grind him up until he gets to the top. Can we just give him 6'th lvl from that recruting event?
Jan 18 @ 6:56am 
I'm curious, for the Rampaging Ghoul, I notice that its first turn is always spent using the action "Arm for Arm!" which takes out the hero NPC right away, is that intentionally done, as to never get the NPC that fight, or has my RNG just been awful?
ManOfGod413  [author]
Jan 17 @ 3:31am 
Small Update:
>Added positioning for unique actor dots (i.e. Monitor/Commandant/etc). Thanks to Zotlan for pointing this out.
Jan 8 @ 8:57am 
The boss performance effect of the springtrap is really cool, but its strength as an ally is far too weak.
Jan 4 @ 9:47pm 
@ManOfGod413 I thought it was 13 weeks ago. Thank you
ManOfGod413  [author]
Jan 3 @ 3:26am 
@Doom, If you mean the mission is not showing up, then it can be several factors:
>It needs to be after week 13, and you need 4 rank 5 heroes.
>If you have the Crimson Court dlc, then the mosquito event can block other town events from triggering.

I hope this helps.
If this is not your issue, then can you please clarify?
Jan 3 @ 2:12am 
Can't Spring Traps Mission After 13 Weeks?