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The player's "job" the instant he sets up a game, is to administer a fictional state's rise, or at least darn-near permanent sustainable independence; basically his game "career" in this is summarized as "Head of their own country", simple as that.
That's an understatement: it is not possible to classify *how deadly* anybody with that mindset really is; they will take advantage of their neighbors if/when they want to!
In short, I do heartily agree that these would work together, the problem, however, logically is that almost all the time: these would contradict and/or counteract oneanother, thus leading to very greatly insane and powerful beings!
They are compatible with any organic, lithoid, or mechanical species (whether Shroud-Forged Origin or not).
不会直接给全国人口添加特质,需要手动修饰,这样更加灵活自由。
我在贴吧发的 “强化盖亚星球的一种思路” 里有几张截图。
Thank you, but from my perspective, the joy of Psionic Ascension lies in exploring powerful unknowns, and I'm concerned that explicit details might diminish that sense of wonder.
Their key feature is mutual reinforcement, with names inspired by classic superpowers like bending spoons, but not directly tied to Patrons.