Stellaris

Stellaris

Psionic Traits Enhancement
17 kommentarer
†MLS† KIRINAS ';,†,;' ;,,; For 18 timer siden 
It would be much nicer to know what trait provide Here.
RadarTruck  [ophavsmand] 4. nov. kl. 19:05 
jamcarmody 3. nov. kl. 20:59 
@Watchman; nope, it is simply a note of caution, yet anybody involved in any of these types of games is really going to be into upgrading his workforce... yes, I do regularly play this game in reality,and what it *is* is a game of primarily nationstate building.
The player's "job" the instant he sets up a game, is to administer a fictional state's rise, or at least darn-near permanent sustainable independence; basically his game "career" in this is summarized as "Head of their own country", simple as that.
Watchman 3. nov. kl. 14:31 
...someone seems to be forgetting just what kind of setting Stellaris is, or can be, on purely vanilla stuff already. Want some fries with that Livestock burger?
jamcarmody 3. nov. kl. 7:29 
Very interesting premise, but downright strange potential would ensue! Especially if these Psionics, as an episode of "Star Trek Classic" once laid out about a man coming far too close to godhood for his own good; what you're likely to create is men that think that moral regulations do not apply to them anymore; and that's really hyper-dangerous!
That's an understatement: it is not possible to classify *how deadly* anybody with that mindset really is; they will take advantage of their neighbors if/when they want to!
jamcarmody 3. nov. kl. 7:29 
Well, the reference to ascending to divine status *does* beg the idea of making man into monsters; as the basic *premise* of the diametric failure in something like *that* would be best summarized in the proverb that the corruption of the best really is the worst!
In short, I do heartily agree that these would work together, the problem, however, logically is that almost all the time: these would contradict and/or counteract oneanother, thus leading to very greatly insane and powerful beings!
RadarTruck  [ophavsmand] 2. nov. kl. 15:32 
@Gugulethu Mhlungu
They are compatible with any organic, lithoid, or mechanical species (whether Shroud-Forged Origin or not).
Gugulethu Mhlungu 2. nov. kl. 10:01 
Does this also apply for shroud-forged machines, or will this only function with biological species?
RadarTruck  [ophavsmand] 1. nov. kl. 19:11 
@一夜干烧青花鱼
不会直接给全国人口添加特质,需要手动修饰,这样更加灵活自由。
一夜干烧青花鱼 1. nov. kl. 18:52 
mod物种灵潜显示添加了灵能特质实际上没有,是不是要手动在文件里给特质兼容mod物种啊?
Zenchi.Senkusha 1. nov. kl. 16:03 
On the RP front, perhaps allude to theories that one or another trait might be connected to one or more patreon's yet there's valid arguments against the same, etc...
RadarTruck  [ophavsmand] 30. okt. kl. 21:21 
@just
我在贴吧发的 “强化盖亚星球的一种思路” 里有几张截图。
just 30. okt. kl. 21:16 
那为什么不使用某种方式在其他地方给出呢,这样想看的人也可以看,直接订阅的人也能在游戏里面探索
RadarTruck  [ophavsmand] 30. okt. kl. 6:51 
@gregoryfo
Thank you, but from my perspective, the joy of Psionic Ascension lies in exploring powerful unknowns, and I'm concerned that explicit details might diminish that sense of wonder.
gregoryfo 30. okt. kl. 6:31 
thats pretty cool, may actully try another psyonic one soon, but if you could, could you put the traits somewhere on the mod page
RadarTruck  [ophavsmand] 29. okt. kl. 9:51 
@gregoryfo
Their key feature is mutual reinforcement, with names inspired by classic superpowers like bending spoons, but not directly tied to Patrons.
gregoryfo 29. okt. kl. 8:08 
this looks very cool, but im intrested what kind of Traits are there, and are they any patreon specific ones?