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Rapporter et oversættelsesproblem






这边流程是客机死亡后先F8结算,等主机回家后再次出发,只有客机可以看到尸包,但无法移动尸包内的任何物品到身上。
2.客机不时出现隐形怪(零号、仓库都有,并非实验室的隐形怪)。
隐形怪可以攻击到玩家,但无法攻击到他,只能挨打TAT
但主机似乎可以看见并攻击他。
联机的那个难度选择好像对ai有额外强化?我原版生存没见到过这么强的进攻性
建议对这难度再额外添加注释吧,正常难度的人机行为逻辑客机吓哭了
I read that this mod has been compromised on the github and it's unclear if the trojans and viruses are present in this version. Idk if it's possible to have viruses. I feel like steam checks this stuff first. Better safe than sorry though.
also the client doesn't hear the warning quacks of scavs, and hear the sound of the host in his inventory, looting, like if it was his own sound
The bug of being unable to pick up dropped items when dying can actually be solved by pressing the X button to throw them out and then retrieve them
1.客机死了不能捡包
2.用木板修桥主客机状态不一致,一个能过桥,一个不能过桥
3.客机看不见怪,主机看见怪的时候客机立刻死了
4.东西丢地上有的时候会消失掉,有的时候会可以捡起多次
- After killing an enemy, their model will still stay alive but invisible. This results to enemies following players and shooting them without being able to take damage.
- After dying, players are unable to pick up their loot at their death spot. The game will show all of the items the player was carrying with them at the time of death but will not let the player pick them up and put them in their inventory. This is basically a soft-permadeath.
- An enemy's model will still be on the map after a friend in the server kills it. The enemy will be standing with no health.
- An enemy can be killed by a friend on the server, however no loot will be viewable to both; only one person will see the loot.
Hopefully these get addressed, especially the soft-permadeath issue. It makes this multiplayer mod fun at times and then damming the next. Almost worth it not to play with this mod on until you have lots of resources to fall back on.