Total War: SHOGUN 2

Total War: SHOGUN 2

Korean Turtle Ship
17 Comments
:penguin1:  [author] 1 hour ago 
左眼睛, Sometimes Shogun 2 mods are saved under steam/steamapps/workshop/content -> and then the number id for the game and mod instead of the data folder for some reason.
左眼睛 4 hours ago 
Why am I subscribed to your MOD, but I can't find your MOD file in the local directory [Steam \ teamapps \ common \ Total War SHOGUN 2 \ data]?
:penguin1:  [author] Nov 28 @ 2:50pm 
Thanks for the heads up though.
:penguin1:  [author] Nov 28 @ 2:49pm 
Looks like it's only a localization patch, either way he put the little thingy that redirects to this mod as a prerequisite so i have no problem with it.
Rancerd Nov 9 @ 10:27pm 
ja
Arkanas Nov 7 @ 6:07am 
@:penguin1:, a pity
:penguin1:  [author] Nov 6 @ 3:52pm 
@Arkanas, No, they are just cosmetic as setting up the rigging was too much of a headache for me.
Arkanas Nov 6 @ 1:51pm 
Do its sails work as vanilla ships' sails?
Aghoric Visions Oct 26 @ 7:18pm 
Hell yeah.

The samurai fears the Kobuksun.
:penguin1:  [author] Oct 25 @ 5:54am 
@coffeemm8, yes you need to research Kinza Mint, then you can recruit it from either a drydock or the new dock building.
coffeemm8 Oct 25 @ 1:52am 
Does this require both a drydock and researching Kinza Mint?
The Field Marshal Oct 21 @ 6:11pm 
22 cannons! She's a beast.
ReptorZ Oct 18 @ 3:47am 
good
:penguin1:  [author] Oct 18 @ 2:21am 
@Kagarino Kirie, I can try to look into that. ChaosRobie thinks it is a tangent issue with the code of the rigidmodel_v2 mesh exporter but I have no idea personally.
Kagarino Kirie Oct 17 @ 11:11pm 
I think the reason the ship's shading is weird... is because of the normal map texture is not using Shogun 2's normal texture format. To replicate that, it's kinda tricky, but do-able in photoshop.
TheEmperor55 Oct 17 @ 9:39am 
I haven't got to try it yet but it looks amazing!