Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






updated.
btw, you can modify the "fov_desired" to change the actually fov.
fov_desired - default 90, min 75.
I knew about this bug before, it was caused by the "GetClientConvarValue" function, but I haven't figure out why it would occur. Anyway, I'll post a fix soon.
alias "+key_walk" "+speed; cl_viewmodelfovsurvivor 70; +ads_switch"
alias "-key_walk" "wait 20;-speed; cl_viewmodelfovsurvivor 75; -ads_switch"
bind "mouse2" "+key_walk"
bind "mouse3" "+attack2"
Which method you used to activate ads? the "bind" command?
See the last Q&A.
Google "heapsize".
这不是我使用的东西,有其他问题可以看下简介或者说明文档,文档在设置文件夹里。
Any weapon that supports ADS.
一是因为插件用的就是开镜键,二是遇到慢走的区域就不能取消机瞄。
Yeah, I swapped the two animations in a previous version to be consistent with the latest version of the plugin. I will definitely provide an option for that later. :)
Is this due to the HolsterWeapon setting you added, or was it removed unintentionally? Either way, I’d like to request that this feature be restored, perhaps as a toggleable setting.
Many people might dislike the corrective forces after firing. However, I like this effect, so I think I'll upload it as a separate mod. Thanks for the great idea.
what I mean is you can change the "m_vecPunchAngle" instead of the eye angles. I've already tested it after the comments.
Thank you for the comments. But I don't believe simply suppressing changes to m_vecPunchAngle will resolve the high ping issue. Reports indicate that mod causes this problem just by altering eye angles.
keep in mind that it will work against the features of this mod, you'll see what i mean if you try it
as for the gun request, you will need to ask the original creator to implement ads support, or ask someone else, or do it yourself. there is a tutorial in the discussions section.
Also could you make one for this mod please? https://steamcommunity.com/sharedfiles/filedetails/?id=1890199218
Thank you for your work brosquito
本来也是我自己犯蠢了,类似的问题反复修了几次😂
修了,你看下还有问题不?