Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Siege Of Fort Slava [Last Stand Map]
57 Comments
Destin  [author] Nov 5 @ 5:43pm 
@Krieg Guardsmen you have to open resource < map < multi and the maps are there
Krieg Guardsmen Nov 5 @ 5:34pm 
@Destin that only returns with the preview image (absolutely baller btw thanks for the new wall paper)
Destin  [author] Nov 5 @ 5:14pm 
@Krieg Guardsmen enter this in the search bar in your files explorer: 3574782097
This is the mod number for my map inside should be the map files
Krieg Guardsmen Nov 5 @ 5:09pm 
@Destin i have looked through my workship files on steam and through all of them i didnt find one that looked like what you said one would look like
Destin  [author] Nov 5 @ 12:58pm 
@Krieg Guardsmen did you add the text to the map file like instructed and made sure you have the spawn menu mod activated? preferably add it to all map versions that you want to use it on.
Krieg Guardsmen Nov 5 @ 12:39pm 
for some reason i cant get a spawn menu or mace spawn menu to work on this map
Saint Tahm Oct 26 @ 7:02am 
Entirely fair! :D I've loved all your maps so far, and will contiune to enjoy the rest! Thank you for your hard work and sorry for being so whingey haha:D
Destin  [author] Oct 25 @ 5:31pm 
@Saint Tahm Sounds like you wont enjoy my new map that im working on since its Twice as wide as fort slava hehe jk :steamlaughcry:, but i knew people would like a less wide version of it so those will be present too. i dont have any 'one lane' maps planned as of yet because i tend to start making a map once a really cool idea pops into my head and those tend to be on a bigger scale.
Saint Tahm Oct 25 @ 2:54pm 
Currently, most of the maps have two "Lanes" so to speak, like Fort Slava is divided by the road in the middle, and each lane is one side of the road. It's very wide and is hard to fully cover as a single player. I get these are meant to be played with more people.

By thinner, more of a one lane idea.
Destin  [author] Oct 25 @ 10:26am 
@Saint Tahm what do you mean by 'Thinner' ?
Saint Tahm Oct 25 @ 9:33am 
I'm loving all the maps :D I am grateful and enjoying all the effort that was put in! :D

I wanted to ask, are there any plans to make a "Thinner" map, so to speak? I mostly play singleplayer and the defending AI is pretty bad :) If not, then I'll enjoy what it's made to the fullest :D
Destin  [author] Oct 24 @ 11:22am 
@Sebaak Yes, i am only making maps with all the DLCs because i get way more content. Maps like 'Fort Slava' and 'Operation Skyfall' would not have been possible without DLCs.
Sebaak Oct 24 @ 10:50am 
question for the dev. are you making last stand maps where you dont need all DLC or just with all DLC's cause you get more content ?
Destin  [author] Oct 19 @ 6:49pm 
@Surge Brass yeah the ai just does that idk why and i dont think i can do anything during the map making process to make them behave differently.
Surge Brass Oct 19 @ 12:58pm 
Got the 155 working. One other quibble I just recalled after starting another match - if you play with AI on your team, they all gather around the HQ position, which wouldn't be so bad if literally EVERY UNIT they spawned didn't go there. This creates a huge and very laggy spot on the map.
Destin  [author] Oct 19 @ 10:20am 
@Surge Brass im glad you enjoyed the map, i try to one up myself with map design from my previous works and i think this will show in my next map that im currently working on :steammocking: (it will be done sometime within the next 3-4 weeks)

As for the 155mm gun position i cant add a door on the back because of the two 5cm bunkers right behind it that are actually 1 big connected bunker that i blocked off the middle with mountains. easiest way is to direct control a few soldiers behind the gun and they will seat it better
Surge Brass Oct 18 @ 8:01am 
♥♥♥♥♥♥♥♥ was this hella fun. I didn't use the planes, but the design of the map is brilliant. Love the defense layers and fortifications, especially the pre-existing vehicles and guns. It made defense a blast since I could get way more bang for my buck with infantry crewing both, while still having enough points to get actual units in.

My only complaints are that the AI pathfinding bugs out with the 155mm gun position next to the 5cm one (I think a door to the gun like the 5cm has would be a good idea), and that the train cannon can't be restocked with ammo. The same is true of it on the other map with it on the Workshop (The Sevastopol one), and the guy who made it said it was due to an ammo update or something like that when I posted about it in that map's comments.

Overall though, a legit phenomenal map. Extremely fun and rewarding. An 8v8 is laggy but legit feels like a last stand against a massive enemy force.
Hetzer Oct 12 @ 2:22pm 
That is entirely fine, i don't want to overwork you.
Destin  [author] Oct 11 @ 5:03am 
@Hetzer im planning on making a D-DAY map but it wont come out till january or february because i want the British DLC to come out first since it will include new fortifications etc. i doubt i can do an underground fortress as i already have a backlog of maps i want to make. currently working on a massive german defensive trench line and it will be my 2nd biggest map i think
Hetzer Oct 10 @ 11:35pm 
In addition a d day map in your style would be great
Varlun Oct 6 @ 5:57pm 
Would be nice to see a future update or map that does utilize that turret, would be very fun
Hetzer Oct 6 @ 5:20pm 
If you are willing a underground fortress would be awesome.
Destin  [author] Oct 6 @ 4:20am 
@Varlun that unit doesnt work properly in the last stand mode or any MP mode unfortunately
Varlun Oct 5 @ 10:42pm 
How do I get to that battleship turret?
Endoo' Oct 5 @ 1:23am 
peak after peak :steamthumbsup::gordon::zombiethumbsup: cinema
Pusillanimous Kiwi Oct 3 @ 6:48pm 
I don't have the airborne or jubile and have no issues
Destin  [author] Oct 3 @ 12:30pm 
@the doctorpl898 it might work without, im not sure as theres no way to test it on my end but the devs require maps with dlc assets to require dlcs
the doctorpl898 Oct 3 @ 12:25pm 
Do you NEED any of the DLCs or is it launch able even without?
SCOOBY DOO Oct 3 @ 1:50am 
really good map i like it
Detailed as ♥♥♥♥ good map please download
Destin  [author] Oct 1 @ 4:51pm 
@980713larry update the mod, i added the extended version for germany. enjoy
980713larry Sep 30 @ 5:36pm 
Thank you! I really love this kind of straight-line defense terrain, and your maps are exactly this style.
Destin  [author] Sep 30 @ 5:23pm 
@980713larry i can add more hill terrain between the spawn and the frontline to protect the ai a bit i fthat helps
980713larry Sep 30 @ 5:23pm 
Thank you very much, especially for the daytime and German versions. I really appreciate it, and I’ll definitely keep following your work.
Destin  [author] Sep 30 @ 5:22pm 
@980713larry i dont think i can make it a 1000 units longer as that alone is more length than my biggest map but i can add 2 or 3 times the current distance from enemy spawn to the first line of defence
Destin  [author] Sep 30 @ 5:17pm 
@980713larry all good, i will try to add an extended map version but tell me for which faction would you prefer and what weather option as i will only make it for 1 since it would take a lot of time for the other versions
980713larry Sep 30 @ 5:07pm 
I'm sorry if this causes you any trouble, but this is one of the few maps I truly find very enjoyable.
980713larry Sep 30 @ 5:05pm 
@Destin Hello, by “1000 units” I mean the same units used in the map editor (e.g., 500×500). Without the mod, artillery range is ~200 units; with it, ~1000 units. Also, the fortress artillery issue was my mistake due to faction limits — sorry for the confusion.
980713larry Sep 30 @ 5:02pm 
@Destin Hello, I would like to clarify what I meant by the 1000-unit distance.
When manually operating the artillery in third-person overhead aiming mode, the reticle shows a range value. Without the range-extension mod, the artillery range is about 200 units. With the extension mod installed, it becomes about 1000 units. This is the distance I was referring to.
If my explanation is still unclear, please let me know and I’ll try to describe it in more detail.
Also, regarding the artillery inside the fortress: I realized that the issue is actually related to faction limitations, so that part was my oversight. My apologies for the confusion.
Thank you very much.
Destin  [author] Sep 30 @ 4:37pm 
@980713larry if you can provide an example picture using my map how much distance exactly is a '1000' units and tell me which map version to add an extended version for as it would take too long for all of them then i will add that one.
i dont know what you are referring to regarding the artillery thing as i made sure each faction has atleast 1 dedicated artillery gun up on the hill
980713larry Sep 30 @ 4:22pm 
Hello, could you please move the attackers’ spawn point 1000 units further back?
I have a range-extension mod installed, so attackers are immediately focused and destroyed as soon as they spawn. Although they have spawn protection during which I cannot do anything, after the protection ends destroyed armored units become stuck at the spawn point.
Secondly, there are no artillery pieces inside the fortress and it is not possible to construct any there.
Thank you.
Destin  [author] Sep 30 @ 4:08pm 
@Doorlock add me on steam i will help u out in the dms
Doorlock Sep 30 @ 4:05pm 
Do you have a more in depth tutorial on how to add the spawn menu? I am confused and stuck.
Destin  [author] Sep 30 @ 3:25pm 
@Carusu a lot of works needs to be put into learning how to set up the frontlines mode to make it play well and i just dont have the time for that but i encourage you to ask other modders with more knowledge about that and see if they would take up that task, sorry.
Carusu Sep 30 @ 3:07pm 
make a frontlines versions please the map is cool
Destin  [author] Sep 30 @ 11:05am 
@StrasserL i dont know how to make conquest versions but i encourage you to reach out to modders with more experience in that and ask if they want to convert my maps as im okay with it
StrasserL Sep 30 @ 10:38am 
BTW is it possible to use this map for conquest one day? As in having it be the enemies final defensive map
乐用心 Sep 29 @ 5:31am 
GOOOOOOOD
Gucci Gumby Sep 28 @ 1:26pm 
Best one yet & great work! Really like how there's less defense assets, but just enough to keep things fun, interesting and realistic - keep going this route.
Nirotheolu Sep 27 @ 1:46am 
Peak