Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






This is the mod number for my map inside should be the map files
By thinner, more of a one lane idea.
I wanted to ask, are there any plans to make a "Thinner" map, so to speak? I mostly play singleplayer and the defending AI is pretty bad :) If not, then I'll enjoy what it's made to the fullest :D
As for the 155mm gun position i cant add a door on the back because of the two 5cm bunkers right behind it that are actually 1 big connected bunker that i blocked off the middle with mountains. easiest way is to direct control a few soldiers behind the gun and they will seat it better
My only complaints are that the AI pathfinding bugs out with the 155mm gun position next to the 5cm one (I think a door to the gun like the 5cm has would be a good idea), and that the train cannon can't be restocked with ammo. The same is true of it on the other map with it on the Workshop (The Sevastopol one), and the guy who made it said it was due to an ammo update or something like that when I posted about it in that map's comments.
Overall though, a legit phenomenal map. Extremely fun and rewarding. An 8v8 is laggy but legit feels like a last stand against a massive enemy force.
When manually operating the artillery in third-person overhead aiming mode, the reticle shows a range value. Without the range-extension mod, the artillery range is about 200 units. With the extension mod installed, it becomes about 1000 units. This is the distance I was referring to.
If my explanation is still unclear, please let me know and I’ll try to describe it in more detail.
Also, regarding the artillery inside the fortress: I realized that the issue is actually related to faction limitations, so that part was my oversight. My apologies for the confusion.
Thank you very much.
i dont know what you are referring to regarding the artillery thing as i made sure each faction has atleast 1 dedicated artillery gun up on the hill
I have a range-extension mod installed, so attackers are immediately focused and destroyed as soon as they spawn. Although they have spawn protection during which I cannot do anything, after the protection ends destroyed armored units become stuck at the spawn point.
Secondly, there are no artillery pieces inside the fortress and it is not possible to construct any there.
Thank you.