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另外我知道为什么这个按钮点击后是隐藏已学习科技了: 这个按钮下面其实还有一个隐藏已学习的按钮, 只不过两个按钮部分重合了. 于是点击这个按钮的左半边, 就能顺利切换到原版的 Gravtech 科技树; 点击右半边, 则是隐藏已学习科技.
其中包括原版 odyssey 的科技, 也包括 Vanilla Gravship Expanded - Chapter 1 中的科技.
另外, 点击图 https://ibb.co/4wJR6NPz 上面的 Gravtech 按钮, 本以为是只显示 Gravtech 的科技, 但结果却是隐藏/显示已学习到的科技.
其实我用其他的 research tab 也都显示不出 Gractech 科技, 搞得我现在就只能用原版了.
The packageID remains the same because this version is forked from Mile's version. Keeping the packageID unchanged ensures better compatibility with other mods. The authors should be different, but both Mile and Fluffy are still included. I simply appended my name after theirs.
I've tried grouping content from the same mod together, but the results were not ideal. Perhaps highlighting might be a good idea. I also have a rough understanding of how searching by mod and will consider adding that feature.
Anyways, great mod! I've been testing it out for a while and its going great for me :)
E.G: "@[Mod Name Here]" -> shows resutls for everything coming from specified mod.
In rimworlds/your mod's case, writing @DubsBadHygiene on the search bar would show only research projects coming from that mod.
You are right, I will correct it.
Because this preserves compatibility with other mods' adaptations to the research tree, and renaming the module would cause unnecessary complications.
1. Regarding the bug you reported, I regret to say that I am unable to understand the specifics of the issue. Additionally, I do not have a Linux environment. If possible, providing a screenshot or more detailed information would allow me to investigate further to identify the root cause and attempt to resolve it.
2. Regarding the suggestion to hide research paths, I have indeed been dedicated to compressing the layout of the research tree, as my personal environment includes a vast number of research nodes. This was the original intention behind developing this version. However, the idea of adding a feature to hide paths seems like a good suggestion and wouldn’t be too complicated to implement, so I will consider including it.
Also the way this fork generates the tree leads to so many stacking paths that it ends up forming an inscrutable gird. This is without mods and only the DLCs. Would you be willing to consider an option where the paths are not shown by default, and only highlighting them (and prerequisites) when hovering over a research item? I like how it is more compact, but this version makes the tree less legible.
Although the appearance may not look significantly different, more than half of my code is actually different from the original version. Changes of this scale would not be allowed to be merged into the main branch, and even serving as a patch isn't very meaningful, as the main DLL and XML files have been altered. Overwriting with my version would not preserve the new content from the original and could even introduce unresolvable bugs.
However, since my version is branched from the original, if the original version receives updates, I will merge the new content over as soon as possible (this isn't a simple code diff, as many parts have already diverged from the original).
That way, if the original mod adds more support for other mods, this wouldn't suddenly be left behind
我最近比较忙,之前是临时对策了一下,我今天又改了一下同步了研究的可用状态,把缺少前置建筑和蓝图的置为不可点击状态了,麻烦再看下对你的mod有没有影响
I actually noticed this issue as well. Since I started using Vanilla Gravships Expanded Chapter 1 right after its release, I found that this button was added by it. I haven't found a good way to move it elsewhere yet, so I've left it as is for now. I'll try to adapt it later when I have time.
Thank you SO MUCH for this.
I'm having a singular issue with this though, the research queue seems to be on the same "spot" as a button from the Gravtech mod, causing them to overlap a bit [ https://imgur.com/a/3lqZQ1r ]
现在我发现只开你的mod也能随意研究原本有建筑或者蓝图限制的科技了,不知道是不是大佬你的本意。
1.这算是个已知问题,目前还没有太好的解决方案,现在有问题的时候重开一下研究树界面应该就好了,暂时还没法彻底解掉这个问题。
@容淑(萌新版)
1.全不选报错的问题已经解决了,你说的右键会报错的问题我是没有的,我猜可能是跟美化滚动条之类的模组冲突了,我尝试解决了一下不一定好使,你试一下看看,还不行的话就需要你排查一下提供给我具体冲突的模组我再看看能不能处理一下了。
2.有些线条会绕很远的问题我也尝试过解决,不过始终不太理想,这个就等我有时间了再研究研究吧。
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object [Ref A6CFF 457] Duplicate stacktrace, see ref for original
Exception filling window for Verse.Dialog_InfoCard: System .Argum entOutOfRangeEx ception: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
1. 在研究标签选择全不选,再重新生成,会报错再也无法打开研究界面,只能通过重新读档恢复。
2. MOD排版是顺眼多了,但是原MOD存在的问题也一并带来了,很多扩展MOD的研究线条会弯弯绕绕一大圈(超出屏幕),以至于研究面板缩最小都看不到中间的线条连向了哪些节点。
望改进
Exception filling window for ProgressionEducation.MainTabWindow_Education: System.NullReferenceException: Object reference not set to an instance of an object.
[Ref 4ED91118]
at ProgressionEducation.MainTabWindow_Education.DrawClassRow (UnityEngine.Rect rect, ProgressionEducation.StudyGroup studyGroup) [0x0000d] in <e5ec74d63dda47898eb45a4d4f216297>:0
at ProgressionEducation.MainTabWindow_Education.DrawClassList (UnityEngine.Rect rect) [0x001a1] in <e5ec74d63dda47898eb45a4d4f216297>:0
at ProgressionEducation.MainTabWindow_Education.DoWindowContents (UnityEngine.Rect inRect) [0x00064] in <e5ec74d63dda47898eb45a4d4f216297>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
[Ref 5746C084] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch1 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
米莉拉帝国原版科技打开点不了研究
举个例子:现在我的研究标签是全选状态,研究队列中有且仅有萌螈科技的“镶金翠玉”。
只要我在研究标签中筛选时,没有选择萌螈科技,就无法生成科技树且在退出研究界面后将无法进入mod研究界面。
若研究队列中没有研究项目,则可以任意筛选。