RimWorld

RimWorld

VPE - Umbra
64 Comments
Krankus Wrexus Oct 25 @ 7:32am 
Right never mind then my art and sounds skills are less than nil
Sentinel  [author] Oct 25 @ 5:55am 
They upscaled them and provided the sfx too.
Sentinel  [author] Oct 25 @ 5:45am 
@Krankus Wrexus All icons were from the source material.
Krankus Wrexus Oct 25 @ 5:32am 
Wait so that guy made the art damn
Sentinel  [author] Oct 24 @ 10:38pm 
@Krankus Wrexus That really depends on the amount of time the path would require, I charge 11€/HR.

The more complex paths can take 10hrs+ to make so it really depends on what you have in mind, I can't give you an answer out of the blue, estimate at least 88€.

Also disclaimer: I don't do art/sounds, only code, so you'll need to provide the icons/SFX as well.

Payment is decided once the full list of abilities has been provided and 50% of the payment must be sent at the beginning, the other 50% when the mod is done.

I accept Paypal under goods & service, I don't trust F&F, both parties get a protection with G&S.
Krankus Wrexus Oct 24 @ 12:18pm 
How much is a commission if you do not mind me asking
Sentinel  [author] Oct 24 @ 3:28am 
@Krankus Wrexus There'll be one if someone commissions one and the skills are within my skill set.
Krankus Wrexus Oct 24 @ 2:17am 
After the latest mod came out I just wondered any chance of a fma style alchemy tree
Krankus Wrexus Oct 4 @ 1:37pm 
That sounds cool
Ros[É] Oct 4 @ 10:10am 
Please make a summoning psycast tree like solo leveling 🙏
Sentinel  [author] Oct 3 @ 10:50pm 
@Six Feet Under Yes, Umbral Veil/Swarm both force night time.
Six Feet Under Oct 3 @ 10:41pm 
Does this psycast path have an ability to affect light levels?
Capter Sep 24 @ 8:58am 
Is it possible to make umbral swarm only hit hostiles? I just accidently murdered an entire trade caravan and every animal on my map.
Alpharius Sep 19 @ 2:59pm 
literally licking the ground Sentinel walks on
you're like one of the top five mod creators man, we love you
Sentinel  [author] Sep 19 @ 9:41am 
@Julian333XD Agreed, I'll add sliders for the damage if more people ask for that.
Julian333XD Sep 19 @ 9:27am 
I mean you can also just frostbreath anything and it collapses from hypothermia, allowing you to just clobber it to death. I guess it would be more sensible to re-balance the whole mod at that point.
Sentinel  [author] Sep 19 @ 9:17am 
I'd agree with you if this wasn't VPE, damage output is already busted in the main mod with several offenders (biggest one being frost ray), suppose I could add damage sliders if there's a demand for it though.
Julian333XD Sep 19 @ 9:12am 
I feel the damage is completly overtuned, given bioferrite equipment gives a factor to psychic sensitivity. The current Vanilla max (according to the wiki) is 2211%, if 10%= 1 point of dmg, that is absolute overkill. Even at 250% you deal damage per hit comparable to a sniper, which is a oneshot weapon.
Lady Zechie Sep 17 @ 4:43am 
Cool!!!
oinko sploinko Sep 16 @ 8:53pm 
I feel like I missed a comment
LifeIsAbxtch Sep 16 @ 5:14pm 
I'm heartbroken Sentinel but I still love your mods
TheTrueJohnMadden Sep 16 @ 3:09pm 
Referring to somebody online that you (probably, I don't know either Sentinel or the other guy) don't already know personally as "love" is not the weirdest (to put it politely) thing I've seen but it's definitely up there.
Sentinel  [author] Sep 16 @ 11:05am 
Not happening.
Sentinel  [author] Sep 16 @ 12:56am 
@oinko sploinko There's a lava meteorite skill in gravmancer, I don't have enough inspiration about that to make a tree centered around lava.
Sentinel  [author] Sep 16 @ 12:54am 
@Sarg Bjornson

@MorphingE

I'm gonna cast Curse on both of you.
Sentinel  [author] Sep 16 @ 12:52am 
@Krankus Wrexus Happens sometimes, I just ignore it.
oinko sploinko Sep 15 @ 5:26pm 
I know we have conflagrator already but some lava-based skills would go pretty hard now that lava is an actual thing
MorphingE Sep 15 @ 5:21pm 
I second Sarg's comment, except I request specifically Pinup.

Also, I love your mods. I don't use all of them, but this one is definitely being added as an inverse of Luminis.
Krankus Wrexus Sep 15 @ 3:31pm 
Weird is it like this everywhere
Krankus Wrexus Sep 15 @ 3:30pm 
Why is this mod comment section so rude
Sarg Bjornson Sep 15 @ 11:01am 
Draw me like one of your French girls NOW, Sentinel
Sentinel  [author] Sep 15 @ 10:10am 
I don't even get paid for making these lmao, all good though.
ZAX Sep 15 @ 9:51am 
@LifeIsAbxtch It's never too late to learn how to write a mod yourself, you know :steamhappy:
LifeIsAbxtch Sep 15 @ 9:40am 
Well Sentinel at least take it into consideration and mix it with your next ideas, you already made so many VPE's so far...
Sentinel  [author] Sep 15 @ 8:52am 
@LifeIsAbxtch I don't have a particular interest in making that as a tree, I mostly just make stuff that i'd like to use myself. I can't really afford to make trees for every single recommendation as that would take an insane amount of time away from my free time and burn me out in a week lol.
LifeIsAbxtch Sep 15 @ 6:17am 
Cool will you consider my mod idea below? :)
Sentinel  [author] Sep 15 @ 2:32am 
Update:

Umbra Fixes:

Fixed Umbra giving the witnessed ally's death thought on death.
Fixed Umbra giving Ideology related thoughts on death.
LifeIsAbxtch Sep 15 @ 1:41am 
Hey Sentinel I LOVE your work, can you make a VPE mod about controlling metal like Magneto and using it to attack other pawns, that would be very cool, I know you can do it! Otherwise keep up with the good work! 💪🔥🔥💫💥💨
Sentinel  [author] Sep 15 @ 12:36am 
@CAdaverOusPRophet Didn't consider ideologies that venerate xenos, i'll make it so Umbra loses genes and ideologies on death so it doesn't provoke a mood loss
CAdaverOusPRophet Sep 14 @ 8:31pm 
Also a stacking debuff of "bloodfeeder died" in a sanguophage colony that venerates them
CAdaverOusPRophet Sep 14 @ 8:28pm 
My colonist become sad that Umbra keeps dying.
NumberHydra Sep 14 @ 1:49pm 
Dst maxwell be like
btw epic mod
Ryanisunique107 Sep 14 @ 12:44am 
itd be cool if you make a construction psycaster and one of their ability is to summon a horde of constructoids for a short period
Sentinel  [author] Sep 13 @ 9:49am 
Didn't notice that I added VEF as well, works regardless, i'll just remove it.
Sovereign Sep 13 @ 9:43am 
VE psycast needs the VE framework right? why is it listed twice
Sentinel  [author] Sep 13 @ 5:49am 
Could work for the "standing in the light" mode, that way it wouldn't be totally useless, would serve no purpose for "Night" form as you're invisible already.
Obi™ Sep 13 @ 5:43am 
Maybe some kind of evasion buff too?
Sentinel  [author] Sep 13 @ 5:35am 
@Obi™ Could make an ability that makes you invisible and faster in the dark, maybe add some regen since it'd be a T7
Obi™ Sep 13 @ 5:13am 
Would it be possible to make some kind of alternative to Aeterna Luminis? Like standing 0% light over periods of time making you stronger?
Sentinel  [author] Sep 13 @ 12:16am 
Update:

Darklight no longer counts as light for the abilities, meaning that 100% darklight will still be considered as 0% light in the calculation.

Known issue (Vanilla problem):
Darklight is considered as normal light if the cell isn't under a roof.

Umbra fixes:

Cancelled the last change made to Umbra as it caused issues with battle log/thoughts, it will now become a world pawn on death and be deleted once the garbage collector claims it.