Darkest Dungeon®

Darkest Dungeon®

Regional Brawlers
12 Comments
neIVIesis  [author] Sep 15 @ 5:34am 
@Orsa fair enough. By popular demand I nerfed the horror effect significantly. See change notes for details.

The main concern is that horror does stack. So having multiple cultists spawn together in the Warren becomes a force multiplayer.

The update will greatly mitigate this.
Anton Sep 14 @ 9:37pm 
I see what you mean, this does increase the usage for laudanums, but it doesnt scale well with ravaged cultists' mechanic. I still in my opinion that the stress damage they give should be reduced (either 2 stress for 3 rounds or 3 stress for 2 rounds for example) or removing the debuff after their death (so players need to tunnel-vision them for additional tactical depth).

Right now, their stress damage is impactful enough to make Warrens the toughest region. As it stands, it will be a guaranteed 6/9/12 stress per hero (unless you could wipe them quickly to use laudanums after the skirmish). and in the worst case if you get to fight 3+3 ravaged back-to-back, at least two/three of the heroes are guaranteed to take 18 stress damage from meeting them.

This doesn't even touch on meeting madmen or other stress dealers in the warrens. Or only 9 laudanums could be bought from the caretaker and all of it being used up already.
neIVIesis  [author] Sep 14 @ 2:20pm 
@kaptan davuk It's horror, not stress per se. Vanilla already has a way to deal with horror via laudanum, which frankly is grossly underutilized in the base game. Just pack some for Warrens.
Kaptan Davuk Sep 14 @ 12:00pm 
The amount of stress "Ravaged Brawler" gives is absurd, yes sight is horrendous but 6 stress for 3 turns is just too cruel.
neIVIesis  [author] Sep 14 @ 10:27am 
@sir fartzalot Thanks, that's the idea, to have them blend seamlessly into base game in every way.
Sir Fartzalot Sep 14 @ 9:23am 
SO cool. Feels like part of the game.

Love the animations as well, they’re just so fun and gross
neIVIesis  [author] Sep 14 @ 8:49am 
@orsa horror is supposed to only happen once at the beginning of the round. It's not supposed to stack in every round.

However, the acolyte does it once, and so does the brawler in the warrens. So if you got a party with multiple of them, the horror from each stacks once. This makes bringing laudanum actually useful now.

To balance them, they will die much quicker given they have half resistances, less hp, and are bleeding loosing health every round.
neIVIesis  [author] Sep 14 @ 8:46am 
@kidora The mod is only localized for English. There are a dozen languages available in the base game, but unfortunately I don't speak any of those and can't translate it.

I could try machine translations.
Kidora Sep 14 @ 8:04am 
Can u fix names for Polish Language please?
For example i see name "Cove_Brawler_A"
Anton Sep 14 @ 2:51am 
can you tweak the horror debuff when facing the ravaged brawler and acolyte? Either lower the stress value/remove the horror debuff after they are defeated.

Since the horror stacks, 6 stress (assuming 3x2 with the acolyte) for multiple rounds is quite insane
neIVIesis  [author] Sep 10 @ 7:11am 
Load order for individual monsters doesn't matter. However, the central "Regional Enemies" is the one that has the mashes, and has to be above other base monster mods.

Only patches would be loaded above that.
Asket401 Sep 9 @ 10:31pm 
This looks really cool and it's clear lots of work was put into this mod - I have 1 question though, does this mod (and the skeleton/acolyte ones) go above or below the central Regional Enemies mod?