Total War: ATTILA

Total War: ATTILA

Super Nova Attila
29 Comments
jmjacob2016 Oct 21 @ 9:23am 
Great work! Any update on the building slot fix?
JackTheRipper Oct 20 @ 8:26pm 
Is this harder or easier than regular Nova Atilla for a WRE or ERE experience?
Asep_Hejo Oct 8 @ 5:16am 
western roman fort bugged. It spawn the bastion onager but not the walls
Asep_Hejo Sep 25 @ 5:52am 
since this mod change the max fertility, is it possible to increase the base fertility of the whole map atleast 3-4?
AugustDrake  [author] Sep 19 @ 10:06am 
I'm afraid not. l The descriptions are supposed to point towards existing buildings so I wonder if I can jostle it to help with RU players. I'll poke at it today!
Skirnir Sep 18 @ 5:54am 
In RU version Minor Cities have no description, only English version available?
AugustDrake  [author] Sep 15 @ 7:10pm 
Update, reworked the road gains a lot.
- Roman fort cities have normal road growth, Eastern and Roman farm cities have half (20 max). Romans generally don't have road problems.
- Barbarian road gains get hit very hard (20 for max major or minor cities, 10 for max farm city) and need road granting buildings like markets, resources, or ports to get to tier 3, but it's not impossible.

Feels much better given that farm cities have walls now.
Skaldic Sep 15 @ 8:43am 
It's important to thank everyone, as your improvements cause a ripple effect. More and more people will get to know Attila the way it was supposed to be
Skaldic Sep 15 @ 8:39am 
Awesome, thanks. No biggie
AugustDrake  [author] Sep 14 @ 1:29pm 
Yenza is really to credit, Nova Attila is such a great mod. Obviously Yenza's got my permission to take any and everything here, the Supply Wagon implementation especially.
AugustDrake  [author] Sep 14 @ 1:28pm 
But other than that, thank you so much!
AugustDrake  [author] Sep 14 @ 1:27pm 
Oh, I'm sorry. The core issue is in startpos.esf having the changes.

You see, most of the changes in the game are done by mods just to tables. Some have a modified startpos.esf though when map changes are necessary. Startpos mods are a notorious pain in the ass even in Warhammer modding. Your game doesn't assemble all the data from individual starpos files - it uses the one that loads first only. My mod has a modified version of Yenza's startpos with the fertility changes and (formerly) the missing slot fixes. A startpos is actually kind of the same format as a savegame file. There's even a savegame editor that also edits starpos files (EditSF). Once you make a save, your startpos is now locked in as the save file, so if a mod updates the startpos you won't get the update.

Unfortunately the slot fix to the startpos mod is what was causing the crash. I did a test campaign to track it down. All of this is to say the bug is a save killer :(
Skaldic Sep 14 @ 3:12am 
Sure thing. I started last Saturday i think, so Sept 6th. I updated to the patch with your slots fix update later when it was online and it wasn't agaisnt the Alamani

After a Siege battle in Savaria, Pannonia vs the Alani, where i completely annihilated them, the game crashed while the other factions where doing their thing. So I guess there's something anothe Ffaction did.

Unfortunately I was playing on Legendary, so it's game over for me :((. If you want I can share the save game with you, but the game now crashes immediately after the loading bar completes.

On a positive side, I really enjoy the original and also your SUPER Nova Attila mod.
These two mods made me return to the game, after a couple of years, and I'm having a blast so THANK YOU. (and can you make it even harder?)

...If only CA would "get: inspired" and release a proper TW game and now just trash...
AugustDrake  [author] Sep 13 @ 10:58am 
Aw crap. Any information you can share about where?
Is this an older save? When did you start?
Skaldic Sep 13 @ 9:16am 
Playing the WRE and my game crashes after turn 41 :((
AugustDrake  [author] Sep 11 @ 6:03pm 
ChaosRobie is going to help make a modified hexmap for me, but that will unfortunately conflict with Yenza's start position - I might just try to help get that fix in the main mod instead.
AugustDrake  [author] Sep 11 @ 5:53pm 
OK - took out the slot fix for now. Tested it too by doing a quick Alamans campaign to replicate crashes, we're good!

I'm talking with ChaosRobie right now about an alternative way to do this fix in the future, but at least for now you can get in on this and not crash your campaign. Enjoy!
AugustDrake  [author] Sep 11 @ 10:51am 
The main change is that the slot fix for the missing slots crashes the game. I think I must have missed something when I unpacked everything. I did some test campaigns and basically once the Alamans start crossing the Rhine and attack Argentorarum, boom, your game crashes. Plus, the no walls on small settlements stuff for farming cities seems to crash too. I think both are fixable but will take time and I just want to first get this working again. For now farm cities get the walls back at T4 but take some nerfs to income (and already have worse roads and garrisons).

The slot fix is cumbersome, and while it can be smoothed out, only a few folks know how to smooth out the eccentricities and did not share this info before they stopped posting a few years ago, as happens a lot. I'm just gonna rip it out for now and only update the fertility map, it's the only other start pos tweak I've made so we'll just get it back to working order.
Jason Wolf Sep 11 @ 9:28am 
what are the changes are included in the update tomorrow? definitly going to try this mod out when I play Attila!
AugustDrake  [author] Sep 10 @ 11:47pm 
I have successfully taught myself all the angles of startpos modding and will be rolling all the fixes in together but didn't have time to finish up today. Sorry, will try to have the fix in by tomorrow afternoon.

If you're curious about startpos editing I'd try the modding discord Modding Den and check out ChaosRobie's tutorial for using RPFM and also consider the notes for https://steamcommunity.com/sharedfiles/filedetails/?id=2625696931 Athanasios's method in the comments of this mod on merging startpos mods. At first I used tools like EditSF and ESFtoXML and it was a horrible mess but ChaosRobie's method is much better for editing in general.

Anyways, should be done by tomorrow.
AugustDrake  [author] Sep 10 @ 12:20pm 
Nova Attila already has you covered on 99% of the other stuff. I think the only thing "missing" is a character skills overhaul mod. I might do an update of Skills Overhauled since it's more restrained and thematic than Greq's
Jason Wolf Sep 10 @ 11:26am 
I need to try this out. Are there any recommended unit mods that would pair with your collection?
AugustDrake  [author] Sep 10 @ 11:01am 
Yeah, just ruined a game of mine. I think it's the building slot fix as it happened to me when they attacked Argentorarum. Trying to patch it today!
itsme,seb Sep 10 @ 4:45am 
Great work dude, just wanted to point out a crash nearly everytime the Alamans attack one of the frontier WRE towns.
Redin5ide Sep 9 @ 12:42am 
thx mate, super job
AugustDrake  [author] Sep 9 @ 12:19am 
Specialized Minor Cities had issues with tier 4 farming villages. Gave them back walls but removed their passive income. Slightly buffed their farm income % bonus.
AugustDrake  [author] Sep 7 @ 6:18pm 
Minor tweaks to stop the AI from building siege wagons like they were shock cavalry.
AugustDrake  [author] Sep 5 @ 9:35am 
Dominium Macsen patch added!
AugustDrake  [author] Sep 4 @ 5:28pm 
Wow, a lot of favorites already! Thanks folks!

I have been asked about the Dominium Macsen mod a few times now, I will use ESFviaXML to merge in the changes this weekend, it's just the fertility and slot tables. It will probably just be a startpos only patch.